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  • Infinite Crisis has shut down.

    With its departure, Dawnbase will be going into permanent read-only mode and will remain as both an archive of information about Infinite Crisis, and a reminder of the times we all had with the game.

    Hats off to you all. It was a pleasure, ladies and gentlemen.

    Sacrilege
    @SacrilegeGG

    Infinite Crisis builds for Wonder Woman

    ~ Malthael's Prime Wonder Woman aka "WW" Jungle Guide

    A Wonder Woman guide by Jujimufu
    Last updated: Apr 13th, 2014
    Link to guide: www.dawnbase.com/guides/-malthaels-wonder-woman-aka-quotwwquot-jungle-guide
    2,507 0
    Score:

    1

    Ability levelling order
    01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19
    Starter items
    Core items
    Offensive item options
    Defensive item options
    Situational item options
    Augments
    Modifiers
    Stolen Powers
    Hey guys, is meh, Malthael.

    If you've encountered me in-game, you might have noticed that I play a lot of jungle, and well.. only jungle.
    Due to this reason, it would be my outmost pleasure to provide you folks with all of my knowledge that I've acquired throughout a number of games that I've played thus far, and with the knowledge that I'm yet to obtain.

    You will be seeing a lot of guides being posted on "Dawnbase" as time goes by for a massive plethora of Champions/Heroes as well as upgrades for the existing guides.

    Having all that said, let's start off with Wonderwoman Prime!

    Mods & Augments

    Mods:
    Queen Industries Mod - Resonant Olympus Gambit - Improved Olympus Aura + 20 Attack Armor, + 20 Power Armor & + 10 Health Regen per 10 seconds (Tier 3)
    Wayne Enterprises Mod - Enhanced Lobo's Chain + 75 Health (Tier 3)
    Holt Holdings Mod - Enhanced Fragment of Mogo + 15 Armor (Tier 2)

    Augments:
    Holt Holdings Augment - Codename: ARROW + 2.51 Health/lvl (Max 47.69) & + 1.44% Attack Speed
    Wayne Enterprises Augment - Codename: BEAST + 3.01 Health/lvl (Max 57.19) & + 0.32 Attack Armor/lvl (Max 6.08)
    Queen Industries Augment - Codename: HEX + 2.41 Attack Damage & + 1.5% Critical Chance
    Wayne Enterprises Augment - Codename: MOUNTAIN + 0.32 Attack Armor/lvl (Max 6.09) & + 0.32 Power Armor/lvl (Max 6.08)

    Stolen Powers

    Nightmare Batman's Consume


     Cyborg's Teleport OR Catwoman's Teleport
     or 


    Your Start 

    As the match starts, the first thing you will need to do is pick up the "Ward" that you are given for free at the very beginning of the match. Afterwards, move on to the Shop. The first few items you're suposed to purchase are the very basic Bruiser/AD Jungling items. It is the Marauders Knife, Marauders Shield, Level 2 Upgraded Modular Health Vial and a Level 1 Modular Tektite Vial. Your priority is to upgrade the Marauders Shield or Marauders Ring (next item you buy as soon as you have the money to afford it) FIRST as you are farming in the jungle / ganking lanes. You may choose to level up either of the two mentioned Items. This is completely up to you as a Jungler. I myself prefer to sell the Shield as soon as I get my Marauders Ring to Level 2. After you have upgraded one of the two, you can build any of the Core Items &/or Optional Items depending on your farm and the enemy team composition, or in general, your personal desire.

    Playstyle

    Play like Malthael. Such a ridged a**hole.

    Jungling

    Start either at your "Hard Health Camp" or the "Hard Speed Camp" depending on your oponents and team mates lanes (aka team composition). Do not use your Stolen Powers on the first camp if you get enough help from your team mates to auto attack it to death without losing too much Health. If you are forced to use your Stolen Power, use Nightmare Batmans Consume.

    Move on to the next small camp and use your Detonate to gain Level 2. After gaining your second level, march towards the bot or top lane depending on where you started, and try pulling off a gank. Make sure to take the Jungle Mob on the very Top & Bottom of the map for the extra experience & gold as well as the EMP that it provides.

    From here on, it is really up to you as a player on how you program your jungle and ganking routes.

    I will be making an in depth guide for Jungling later on, so stay tuned.

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