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    Infinite Crisis builds for Nightmare Superman

    Nightmare Supp-erman: Welcome to Hell

    A Nightmare Superman guide by Kess013
    Last updated: May 13th, 2015
    Link to guide: www.dawnbase.com/guides/2887-Nightmare-Superman-Nightmare-Supp-erman-Welcome-to-Hell
    1,656 0
    Score:

    1

    Ability levelling order
    01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19
    Starter items
    Core items
    Offensive items
    Defensive items
    Situational items
    Augments
    Modifiers
    Stolen Powers
    Notes

    Nightmare Superman is one of my favorite champions in this game, so I thought I'd make my first guide ever for him. I find that he works better in the top lane with another person compared to being in the mess that is bot lane.

    Abilities:

    Start off maxing your E first. It will allow you do deal damage and give a shield at the same time. W should be the next ability maxed, allowing you to pull enemies back away from you, or towards you. Q should be the last ability maxed, it is great in a chase because of its range but is the weakest ability on Nightmare Supes. Like most champs, you should upgrade your R as soon as you can. Nightmare Supes' passive is great on its own, and does not need to be upgraded until the end since you wont be dying a whole lot (hopefully).

    Items:

    Starting off with Grodd's Helmet (2) will give you enough bonus will to last quite a while. When you back for the first time, you can upgrade to Modular Health Vial (3). Next you should work your way up to Qward Gambit (4) to help both you and your teammates. With the Resonant modifier, any blaster on your team will be much for useful in team fights. Now that you have helped out your team a bit, you can finish Grodd's Helmet (4) and use the Enhanced modifier on that to help yourself to some more will. The Atlantean Royal Seal (4) with the Empowered modifier is a great 4th item to use with your Q to slow enemies down during chases to get them kills. With all that will and health, its time to start dealing some damage. Cosmic Staff (3) is usually my go to, but is interchangeable with Fatality's Energy Lance (4). Your 6th item should be defensive and is always situational. I seem to find that I usually lack Power Armor so I go with Mirror Master's Prism (4) or Entropy Aegis (3).

    Stolen Powers:

    Always go with one of the Surveillance Cameras (Robin or Gaslight Batman) and a Heal (Poison Ivy or Krypto). Pretty typical for a support.

    Augments:

    As a support, you'll always want armor. Then you have to decide between getting additional power, or cooldown reduction. I like to play more aggressive so I go with the extra power, but if you are more passive go with the ability cooldown.
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