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    Infinite Crisis builds for Atomic Wonder Woman

    Atomic Wonder Woman - Gotham Divided Mid

    An Atomic Wonder Woman guide by krbydance
    Last updated: Feb 28th, 2014
    Link to guide: www.dawnbase.com/guides/2Qxy18ZR
    3,372 0
    Score:

    1

    Ability levelling order
    01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19
    Starter items
    Core items
    Offensive item options
    Defensive item options
    Situational item options
    Augments
    Modifiers
    Stolen Powers
    Who is Atomic Wonder Woman?!?!?

    In case you have no idea who I am talking about (I hope you do), here is her champion spo- I mean, profile.

    NOTE: This guide is still a work in progress or more of a rough draft. I'll be revising and proofreading this whenever I have time. Please leave  your feedback (good or bad) in the comments!



    In this guide, I will be going over how I like to build Atomic Wonder Woman as well as how to dominate Mid lane with her in Gotham Divided. I see many AWWs playing jungle or top but I think she is actually the best mid. If not mid, jungle would probably be your next best option. But i will go over these reasons later on in the guide. Anyways, just rembmer this guide is the way I play her and is no way a definitive guide. Lets begin!




    Pros and Cons
    +Incredible Burst Damage
    +Powerful Escape and lots of movement speed
    +Does not rely on Will
    +Low Cooldowns
    +Awesome ult for Ganking
    +VRRRRROOOOM! I mean chainsaws!
    -Great early/mid game but weak late game
    -Requires early lane domination to carry
    -Extremely squishy, even with lifesteal




    Skills

    (Passive) Rev
    Atomic Wonder Woman gains 1 Rev when she deals damage with a skill. When she has 2 Rev, she is Revved and her next skill has additional effects, but resets her Rev to 0.

    When she has full Rev, she gains 5 Move Speed for 2 seconds.

    She loses a point of Rev every 2 seconds. Dealing damage resets this decay.


    Her passive, Rev (or as I like to call it, the "small vroom", is incredibly important in mastering and understanding Atomic Wonder Woman. When you're fully Revved (2 Rev stacks) she gains movement speed. This helps immensely when laning. It allows you to move in, hit a drone, and walk back out very fast. Also, as long as you continue to hit something, you will keep your Revs. So if you're preparing to go all in on an enemy, keep walking in and hitting drone to keep your Rev stacks until you're ready to unleash your Revved skills! I max this third (not counting her ult as you should always be maxing that whenever you can).

    (Q) Vault
    Atomic Wonder Woman leaps to the targeted area, dealing 50 Attack Damage to enemies in the area.

    Revved: For 4 seconds after using Vault with the Revved bonus, Vault can be activated a second time.


    This is her escape skill (and sometimes her initiate skill) and what an amazing one at that. This is what makes Atomic Wonder Woman so hard to kill as well as impossible to run away from (other than Reclaimer). This skill allows her to jump over obstacles as well making it difficult for the enemy to catch her in the jungle. The Revved version is also a great harass tool during the laning phase. You can vault in, use your (W)Smite and vault back out. I typically max this last as this skill is mainly used for utility but I suggest taking a point in this very early (either level 1 or 2).

    (W)Smite
    For 5 seconds, Atomic Wonder Woman's next Basic Attack deals 30 additional Attack Damage.

    Revved: her next Basic Attack instead deals 40 additional Attack Damage.


    This is Atomic Wonder Womans main damage dealer skill. I typically max this first for better damage output (again not counting the ult). Smite allows you to do finish jungle camps incredibly fast as well as allowing you lifesteal much of your health back by fighthing jungle camps. There's not much to say about this skill other than pop it when you're in a fight whenever you can for MASSIVE ATOMIC DAMAGE! This is probably the skill I use most in full Revved mode to finish off opponents.

    (E)Savage Sweep
    Atomic Wonder Woman deals 30 Attack Damage in a cone. Enemies on the outer edge of the cone take an additional 100% damage over 5 seconds, and lose 15% Move Speed for 2 seconds.

    Revved: Save Sweep changes from a cone to a circle, and all targets in the circle are hit as if they were in the edge of the cone.


    This is a very important Atomic Wonder Woman skill. Landing this skill could be the deciding factor between a simple harass or a kill. I usually take this at level 1 (if not vault) because it gives you that little bit of range to poke enemies that are trying to hit the drones or slow them if they begin to pressure you too hard. Granted the damage at level 1 is laughable, 2 or 3 Savage Sweeps and the enemy will start to think twice about getting close if you start mixing them in with basic attacks. I don't really use this Revved version very often however because I typically try to avoid being the center of fights. Remember, as an assasin, you want to get your kill/harass and get out.

    (R)Reclaimer
    Atomic Wonder Woman runs at a targeted Champion, becoming immune to effects that interrupt her or impair her movement for up to 12 seconds. While running she can move through Champions. When she reaches her target she deals 175 Attack Damage, and fills her Rev meter.

    During her charge, her target is revealed in the fog of war and in stealth pads.


    Ahh, what do I even say about this ult. This is what i call "BIG VROOM!". Whenever people hear the BIG VROOM, they're either relieved they aren't the target, or they're preparing to take a chainsaw up the @$$. The range on this ult is HUGE! It's almost as large as Superman or Arcane Green Lantern's ult (too lazy to confirm this). This ult is part of the reason I believe she's a great mid laner as this allows you to set up ganks in both top or bottom lane. Just because the range is huge doesn't meant you need to use this at max range either. If you're chasing an enemy and you don't think you'll catch up before they reach their tower, pop your ult and enjoy crushing their soul.




    Early Game - Laning Phase

    Okay So now you're finally made it through that god awful q-time and managed to actually get the champion you wanted and mid lane. Now what do you do? From what I have seen, Atomic Wonder Woman is a predominantly early game and mid game champion. At low levels, she can win most trades and most of her late game presence will be dictated by your ability to dominate early game. Thats why I suggest starting with Nil Weapon and some Health Vials. This will give you an even better early game boost in order to help you snowball faster. As soon as you hit 750 credits, go ahead and buy the Tier 1 Soultaker Katana. I can't stress to you enough how amazing lifesteal will be for your sustain. However, before you continute to finish the Soultaker Katana, grab a Tier 1 Coda's Blade or Huntress' Crossbow for the extra attack damage.

    Now on to the fun stuff, the strategy. So why are we playing Atomic Wonder Woman mid lane? Well there's two big reasons. The first is her ult. The range allows you access to gank both top and bot very quickly. The second is that currently, the majority of mid laners are either Blasters and Marksmen, both of which are squishy at early levels. This means that they are perfect targets for you to deal some quick burst damage and score some early kills. Of course, this will be easier to to do Blasters than Marksmen as Marksmen can return harass a lot more efficiently than Blasters can.

    At level 1, take Savage Sweep. Use Savage Sweep on  drones to get your Rev Meter up so that you can get your movement speed up. Keep walking in to last hit drones to collect those credit bonus and walk out. Don't be too predictable though as this may make you easy to harass. It's okay to drop a Rev if you can pick it up again with a Savage Sweep. Once you hit level 2, get Vault. This is when you can start harass on certain champions. For example, Joker, a very popular mid lane champion. They typically drop those present boxes to clearn drone waves faster. This is usually your cue to Vault right behind them and out of range of the box and hit them with basic attacks + Savage Sweep. I promise you that you will win that trade and if it gets close, pop your Invulnerability to finish them off. This should work for most marksmen though you may need to do a little guessing in your head to see if you can win the trade or not.

    If you don't have the balls to do this, wait until you hit level 3 and grab your (W)Smite. This is when you can start doing the harass combo. Build up your Revs by either using (W)Smite or (E)Savage Sweep on drones. Make sure you've got enough health to receive any return harass before you start this combo.

    (Q)Engage*Revved > (W) > Basic Attack (if you can) > (Q)Disengage*Revved

    Note that you must do this rather quickly so that you can get that second (Q) activation.This combo should leave them pretty hurt and force them to start playing passively. If they don't, either (E)Savage Sweep them and go for the kill or wait until (Q)Vault is off cooldown and do this combo.

    (Q)Engage > (E)Slow them > (W)Smite*Revved > Basic Attacks until you finish them off

    Don't be afraid to use you're super speed if you can't catch up to them.

    Now that you know, the basic combos, here's the laning strategy. You want to be constantly hitting drones to both keep your Revs and lifesteal off of them so this means you'll typically be pushing the drone waves to their tower. DO NOT stand around outside the tower. You can' harass them and the mid laners are typically ranged and will have turret support. This is where the lifesteal is so godly. Once your drone wave is pushed in to the tower, back off and head towards the nearest jungle camp with 3 drones. (Q)Vault in and (E) Savage Sweep and then (W)Smite*Revved the big minion and continue to (W)Smite it whenever you can. They will give you both the health from lifestealing and as a drop as well as giving you lots of credits. Please make sure this is okay with your jungler as the camp may be vital for some. Continute to do this, and you'll notice that as your lifesteal and attack damage increases, you'll be melting these camps in seconds and ending with more health than when you started. This essentially means you can stay in lane almost forever (assuming you're not getting ganked too hard). If you've gained an upperhand in either levels or credits, harass the crap out of the enemy and force them to back out. This is the meaning of lane dominance.

    Items to be buidling
    -Nil Weapon and health
    -Tier 1 Soulttaker Katana
    -Tier 1 Coda's Blade or Huntress' Crossbow
    -Finish Katana
    -Finish Coda's Blade or Huntress' Crossbow




    Mid Game - Roaming Phase

    Now is the time to begin helping your teammates out. Again, pushing the drone wave to the tower, look at th map and search for the most pushed towers. Ping/Signal your teammates that you're going in for a fight and tell them to engage. while you're walk towards them and pop you're ult. If the gank is successful, you're team will be up one kill and you can still make it back in time to show mid lane who's boss. But NEVER get tunnel vision. Remember, the objective of the game is the towers, not the kills. Besides, if you continue to farm the jungle camps (both the 3 drones and 2 drones nearby and occasionally the enemies if you don't see the jungler around), you should be far ahead of the other champions in terms of gold. Finish your Huntress' Crossbow and Coda's Blade next. Not much here other than extending your dominance from the mid lane to the other lanes. Communicate with your teammates and you should be pulling these ganks off quite well.

    However, if you have been having trouble establishing your lane dominance, you should continue to farm the jungle camps whenever you can as well as farming the drone waves. If you fall behind in credits, your presence in teamfights will be severely lacking. At this point, you should be trying to make it in to the late game without being too far behind. If you are getting ganked a lot, save your (Q)Vault for escapes instead of initations.

    Items to be buidling
    -Finish Coda's Blade or Huntress' Crossbow
    -Finish Joe Chill's Revolver




    End Game - The Team Fights

    This is when things start to get a little harder for you. If you've been able to get far ahead, this should be easy as you'll be getting kills left and right. Depending on how well you're team is doing, you should be playing accordingly.

    If you're team has been dominant throughout this game, you should take this chance to split push. Atomic Wonder Woman has large attack damage allowing her to clear drone waves quite fast. She can also take down towers incredibly well. Not to mention it's typically safe to split push alone because of he fast movement speed and escape with (Q)Vault. Besides, she's a great duelist.

    If both teams are quite evenly matched, you'll want to participate in the teamfights the best you can. If you have a tanky teammate, have them initiate your fights. While the focuse is on them, either use (R)Reclaimer if you're far away or (Q)Vault if you're nearby to go burst down the high priority targets. If you're team has lots of AOE, it may be well worth to wait for them to drop before you run in as the residual AOE damage will help with your assassination attempt.

    If you're team is losing hard, it's best to start making clever plays. Do a hit-and-run strategy with (Q)Vault*Revved and finish with (R)Reclaimer. Of course, at this point, it's very difficult to make a comeback if you are underfed. Typically, if the enemy has about the same credits as you, you'll likely lose the fight as Atomic Wonder Woman relies heavily on having both item and level advantage. Of course it's not impossible. Just beware of powerful Blasters with Power Lifesteal as they'll be able to "tank" most of your hits while bursting you down incredibly fast. Marksmen with high crit damage/attack damage with lifesteal can dangerous to this build too.

    Items to be buidling
    This is where things become a little more situational. If you're doing quite well and the enemies are having a hard time killing you, a Claw of Horus or Sword of Beowulf (depending on the enemy team) will help you add salt to injury. If you're getting assassinated by a heavy AD champion or walled by and crushed by a Tank, a Suit of Sorrows is a good option to defend against that. Another good item is Ra's Al Ghul's Robe as the second life may allow you to finish a kill in a teamfight or escape with (Q)Vault after death. If you want more pure damage, Atomic Axe is great for melting their tanks and Deathstroke's Claymore is good for pure damage. Lobo's Chain is also GREAT item for it's slowing effect. i highly reccomend it if you don't need any other defensive items as the health boost is welcome as well.




    Tips and Tricks

    Coming Soon! (I promise!)
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