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    Infinite Crisis builds for Atomic Green Lantern

    Atomic Green Lantern Jungle Guide

    An Atomic Green Lantern guide by SolitaryOutlaw
    Last updated: Jan 15th, 2014
    Link to guide: www.dawnbase.com/guides/atomic-green-lantern-jungle-guide
    4,275 0
    Score:

    1

    Ability levelling order
    01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19
    Starter items
    Core items
    Offensive item options
    Defensive item options
    Situational item options
    Augments
    Modifiers
    Stolen Powers
    When jungling Atomic Green Lantern I prefer to start with W first for early game clear of jungle creeps. Maxing your W or Q first is up to you I max W first. u200b

    Starting Items
    [list]
  • Marauder Shield level 2 allow for more damage to be output to done to jungle creatures which will help jungle clear.
  • Modular Health Vial level 2 allow for even more jungle sustain.
    [/list]
    Core Items
    [list]
  • Marauder Shield level 4 allows for Atomic Green to be more aggressive towards lanes. With the 30% resilience which reduces how slows, stuns affect you.
  • Atlatean Royal Seal level gives Atomic Green more health and Power. But the passive for this item is where it shines it allows for your targets to lose 20% movement speed. This allows for target to be easier to be pulled and to catch up to.
  • Fragment of Mogo Level 3 Is good against attack power champions. This item can either be your 2nd or 3rd item depending on the team that you are facing. Fragment of Mogo gives more tackiness to Atomic Green Lantern and give him more offensive damage because Fragment of Mogo Active Burning Core which does 100 power damage to all target in a small radius around him for 15 seconds.
  • Cosmic Staff is great for extra tanky champions like Wonder Woman and Arcane Green Lantern. The Disentegration passive does 2% of the target current health as damage every second.
    [/list]
    Optional Items
    [list]
  • Are a situational and can be mixed a match to your liking if you a facing a team full of power damage champions Entropy Aegis will be the way to go and if there is a need for a gap closer Speed Force Battery 2 will be good for the movement speed and the active blink jump which dashes the player ahead a little.
    [/list]
    Amplifiersu200b

    Mods
    [list]
  • Wayne Discounted Maruders Shield
  • Lex Optimized Atlatean Shield
  • Star empowered comic staff
    [/list]
    Augments
    [list]
  •  S.T.A.R. Power Damage / Power Lifesteal +3.16 power damage, + 1.05 power lifesteal
  •  Lex Power Damage / Power Lifesteal +1.26 power lifesteal, +2.63 power damage
  •  Lex Power Damage / Power armor +2.63 power damage, +2.43 power armor.
  •  Lex Power Lifesteal/Power armor +1.26 power lifesteal, +0.4 power armor per level
    [/list]
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