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Infinite Crisis has shut down.
With its departure, Dawnbase will be going into permanent read-only mode and will remain as both an archive of information about Infinite Crisis, and a reminder of the times we all had with the game.
Hats off to you all. It was a pleasure, ladies and gentlemen.
Sacrilege
@SacrilegeGG
(In Progress) Gotham Heights Earth-43 Style
A Nightmare Batman guide by TryzineLast updated: Aug 31st, 2013
Link to guide: www.dawnbase.com/guides/gotham-heights-earth-43-style
3,244 1
1
Ability levelling order
Starter items
Core items
Offensive item options
Defensive item options
Situational item options
Augments
Modifiers
Stolen Powers
Welcome to my guide on Nightmare Batman.
Due to the suprising popularity of my Atomic Wonder Woman guide entitled "The Wasteland Redeemer", you have inspired me to create another guide of a champion whom I play often.
Table Of Contents
1. Introduction
2. Skills
3. Stolen Powers
4. Items
5. Early Game
6. Mid Game
7. Late Game
8. Matchups
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1. Introduction
Nightmare Batman is an Energy based melee hero with great chasing potential who can lock down his targets for his team to blow up.
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2. Skills
Passive: [Eternal Hunger]
Nightmare Batman gains bonus Lifesteal which heals him each time he deals Attack Damage through Skill or Basic Attack.
Attack Lifesteal: 5%/10%/15%/20%
Q: [Silver Batarang]
Nightmare Batman throws a batarang that deals Attack Damage to the first target hits. Each additional target takes 25% less damage, down to a minimum of 25% damage. All targets lose Movement Speed for 1 seconds. Nightmare Batman regains 2.5 Energy every time it hits a target.
Damage: 50/75/100/125 +50% Attack Damage
Slow: 25%/30%/35%/40%
Energy Cost: 50/48/45/43
W: [Bat Swarm]
Nightmare Batman enters stealth for a 3.5 seconds. When he exits stealth, he creates a [Bat Swarm] in the area that deals Power Damage each second. Nightmare Batman gains 5 Energy for each target that enters the area.
Damage/Second: 40/70/100/130 +60% Power Damage
Cooldown: 20/18/16/14
E: [Savagery]
Nightmare Batman gains Attack Damage, Attack Penetration, and Movement Speed for 3 seconds. Everytime he hits a target with a Basic Attack, the duration is increased, up to a maximum of 8 seconds.
Attack Damage: 10/20/30/40
Attack Penetration: 10/15/20/25
R: [Feral Embrace]
Nightmare Batman blinks to his target and [Feral Embrace]'s them for 2 seconds. During that time the target is Stunned, and is dealt Attack Damage each second. The duration of the effect is not reduced by Resilience.
Damage/Second: 150/200/250/300 +60% Attack Damage
Cooldown: 100/90/80/70
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3. Stolen Powers
Additional Stolen Powers
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4. Items
Starting Items
[[Hawkman's Harness (3)]]
Promethium Mace (2)
Whenever you reach intervals of 250 coins, upgrade [[Hawkman's Harness (3)]] to [[Hawkman's Harness (4)]] for it's Passive Effect to get 100% coins back when you sell it. Same thing with Promethium Mace (2) at intervals of 500 coins.
High-Risk, High-Reward Starting Item
*Only start with this build if you are 100% confident in your abilities with Nightmare Batman*
[[Lobo's Chain (2)]]
After getting this item, you will have a small boost to your health and Attack Damage. At this point, you should rush the Core Items and finish [[Lobo's Chain (2)]] after Axe and Claymore.
Core Items
Atomic Axe (2)
Once you get this item early on, you will be virtually unkillable in early game. With so many enemy champions having so little health at the start, your attack damage will chunk most champions for ~1/4 health per hit.
[[Deathstroke's Claymore (2)]]
After you get this item, you will be able to treat the tankier heroes such as Shazam or Doomsday like you would with any other champion as the Claymore deals a percentage of their health as damage to them as a bonus.
[[Lobo's Chain (4)]]
This item is crazy good for assassin's as it gives you a huge health bonus, along with a good attack damage boost and an ideal passive for assassin-type heroes. Basic Attacks slow their movement speed by 10% for 1.5 seconds and stacks 3 times for a crazy 30% slow.
Mid-Late Game Items
Soultaker Katana (4)
Can I order a plate o' Lifesteal with a side of more pain?
Coda Blade (4)
If you get this item it will ensure your damage gets through to the enemy with its Attack Penetration effect.
[[Huntress' Crossbow (3)]]
The icing on the top. If anybody was giving you a little bit of trouble before, this items bonuses are more than enough to tip the fight in your favor.
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5. Early Game
Bottom Lane 1v2
Bottom Lane 1v1
Top Lane
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6. Mid Game
----------------------------------------------------------------------------------------------------------------------------------------------------------------
7. Late Game
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8. Matchups
*These matchups may differ from person-to-person. However, these are based on my personal experience.*
Atomic Wonder Woman Difficulty: 4/5
You do not want to fight her. Only fight her if there is a fellow damage-dealer with you so you can pin her with your Ult. She will always win a 1v1 as her W has 8 second cooldown at level 1. It also resets her Basic Attack so she can attack 3 times while you hit once. Only fight when she has less than 1/2 health and/or when you have an ally with you to draw her attention away from you.
Batman Difficulty: 2-4/5
Batman is a fight that starts off easy, but once he reaches 6, he becomes really hard to kill. The reason is this: his ult makes it hard to him. Nightmare Batman is a Basic Attack reliant assassin, so of all the characters, it effects him the most. Try to shut him down as many times as you can early and you won't have as much of a bad time against him mid-late game.
Cyborg Difficulty: 1/5
Cyborg has no means of escape aside from his movement speed increase ability and a possible Super Speed stolen power. If he uses the ability, a nicely placed Q will shut him down. If you miss, you always have your Ultimate to put him right next to you.
Doomsday Difficulty: 2/5
This guy isn't too much of a problem. The reason behind this is because your passive Lifesteal. If he gets the jump on you, let him tackle you (try to make sure he doesn't tackle you into an object for the bonus damage). Then you can brawl with him. The reason you can is because your Basic Attacks and skills give you Lifesteal to go toe-to-toe with him.
Flash Difficulty: 1/5
Flash isn't a problem. The only REAL problem is catching him. If you can get your hands on him, you will blow him up. It can be annoying as he can just dash away. Try to save your ult until this point. After you pin him down, he won't be a problem.
Gaslight Batman Difficulty: 1/5
Same thing as Cyborg. You will be able to blow him up. On occasion, you may not have to use ult after his swing to catch him. Just nail him with Q and E after him if your E is available. To ensure this, I do not ambush him using the E. Just W so you can use E for later.
Gaslight Catwoman DIffuculty: Skill
Nightmare Batman is the bane to Gaslight Catwoman. Then again, Gaslight Catwoman is the bane to Nightmare Batman. It is had to kill her, but there is a risky strategy to killing her. The same strategy goes for her. Let Gaslight Catwoman get the jump on you with her stealth. After that, use YOUR stealth, then get the jump on her. Ult her so she takes constant damage from your [Bat Swarm] and [Feral Embrace]. She should blow up then.
Gaslight Joker Difficulty: 1/5
I have never seen a good Gaslight Joker, but this most likely will change in the near-future. The only thing you have to worry about is if he is with another enemy. If he hits you with his green eggs & ham, you will be unable to move, allowing the enemies to swarm you like flies on left-out pizza.
Green Lantern Difficulty: 1/5
Under no circumstances should you lose this fight. The only way to lose this fight is to ult Green Lantern when he uses his ult. Your ult will be cancelled as you will be knocked down and he can just blow you up then.
Joker Difficulty: 1/5
Same thing as Green Lantern. You should have no problem against the Joker. The only way to die is if you ult him when he uses his W and R. He will out-damage you and you will be sitting it the Damage Over Time looking like a fool.
Nightmare Batman Difficulty: Skill
You are both the same champions with the same moveset and relatively same build. The fight ultimately turns out to whomever lands his/her ult at the best time.
Poison Ivy Difficulty: 2/5
Poison Ivy is suprisingly difficult to stand toe-to-toe with, as she can knock you up and constantly shield and/or heal herself. She can also blind you, so that's trouble. Let her use her shield on an ally, then you can kill her easily as she left herself wide-open.
Shazam Difficulty: 3/5
Shazam is a pain in my tookus. On occasion I jump on him, and forget how durable the goon is. He just turns on me with his Q and/or Ult. If he has Psi-Scimitar (3), he will just hurt you more. Follow the same strategy against Poison Ivy and let him use his abilities on somebody else before you go in.
Wonder Woman Difficulty: 4/5
Under no circumstances should you initiate on her. Like, ever. If you jump her, she can just teleport away or ult you. Too many times have I seen assassins initiate on a low-health Wonder Woman under tower. She then stuns then shields herself as the turret melts your face. If you try to escape, she just ults you so the turrets kills you. If anything, leave initations under tower to Shazam, Doomsday, or Wonder Woman. Remember, if Batman can't do it, you can't either.
Zatanna Difficulty: 1/5
She is easy. She may or may not turn you into a blood-sucking vampire rabbit, but you will still be right next to her. Once you leave Dracula In Wonderland mode, just blow her up.
----------------------------------------------------------------------------------------------------------------------------------------------------------------
Talk about getting busy huh?
Due to the suprising popularity of my Atomic Wonder Woman guide entitled "The Wasteland Redeemer", you have inspired me to create another guide of a champion whom I play often.
Table Of Contents
1. Introduction
2. Skills
3. Stolen Powers
4. Items
5. Early Game
6. Mid Game
7. Late Game
8. Matchups
----------------------------------------------------------------------------------------------------------------------------------------------------------------
1. Introduction
Nightmare Batman is an Energy based melee hero with great chasing potential who can lock down his targets for his team to blow up.
----------------------------------------------------------------------------------------------------------------------------------------------------------------
2. Skills
Passive: [Eternal Hunger]
Nightmare Batman gains bonus Lifesteal which heals him each time he deals Attack Damage through Skill or Basic Attack.
Attack Lifesteal: 5%/10%/15%/20%
Q: [Silver Batarang]
Nightmare Batman throws a batarang that deals Attack Damage to the first target hits. Each additional target takes 25% less damage, down to a minimum of 25% damage. All targets lose Movement Speed for 1 seconds. Nightmare Batman regains 2.5 Energy every time it hits a target.
Damage: 50/75/100/125 +50% Attack Damage
Slow: 25%/30%/35%/40%
Energy Cost: 50/48/45/43
W: [Bat Swarm]
Nightmare Batman enters stealth for a 3.5 seconds. When he exits stealth, he creates a [Bat Swarm] in the area that deals Power Damage each second. Nightmare Batman gains 5 Energy for each target that enters the area.
Damage/Second: 40/70/100/130 +60% Power Damage
Cooldown: 20/18/16/14
E: [Savagery]
Nightmare Batman gains Attack Damage, Attack Penetration, and Movement Speed for 3 seconds. Everytime he hits a target with a Basic Attack, the duration is increased, up to a maximum of 8 seconds.
Attack Damage: 10/20/30/40
Attack Penetration: 10/15/20/25
R: [Feral Embrace]
Nightmare Batman blinks to his target and [Feral Embrace]'s them for 2 seconds. During that time the target is Stunned, and is dealt Attack Damage each second. The duration of the effect is not reduced by Resilience.
Damage/Second: 150/200/250/300 +60% Attack Damage
Cooldown: 100/90/80/70
----------------------------------------------------------------------------------------------------------------------------------------------------------------
3. Stolen Powers
Additional Stolen Powers
----------------------------------------------------------------------------------------------------------------------------------------------------------------
4. Items
Starting Items
[[Hawkman's Harness (3)]]
Promethium Mace (2)
Whenever you reach intervals of 250 coins, upgrade [[Hawkman's Harness (3)]] to [[Hawkman's Harness (4)]] for it's Passive Effect to get 100% coins back when you sell it. Same thing with Promethium Mace (2) at intervals of 500 coins.
High-Risk, High-Reward Starting Item
*Only start with this build if you are 100% confident in your abilities with Nightmare Batman*
[[Lobo's Chain (2)]]
After getting this item, you will have a small boost to your health and Attack Damage. At this point, you should rush the Core Items and finish [[Lobo's Chain (2)]] after Axe and Claymore.
Core Items
Atomic Axe (2)
Once you get this item early on, you will be virtually unkillable in early game. With so many enemy champions having so little health at the start, your attack damage will chunk most champions for ~1/4 health per hit.
[[Deathstroke's Claymore (2)]]
After you get this item, you will be able to treat the tankier heroes such as Shazam or Doomsday like you would with any other champion as the Claymore deals a percentage of their health as damage to them as a bonus.
[[Lobo's Chain (4)]]
This item is crazy good for assassin's as it gives you a huge health bonus, along with a good attack damage boost and an ideal passive for assassin-type heroes. Basic Attacks slow their movement speed by 10% for 1.5 seconds and stacks 3 times for a crazy 30% slow.
Mid-Late Game Items
Soultaker Katana (4)
Can I order a plate o' Lifesteal with a side of more pain?
Coda Blade (4)
If you get this item it will ensure your damage gets through to the enemy with its Attack Penetration effect.
[[Huntress' Crossbow (3)]]
The icing on the top. If anybody was giving you a little bit of trouble before, this items bonuses are more than enough to tip the fight in your favor.
----------------------------------------------------------------------------------------------------------------------------------------------------------------
5. Early Game
Bottom Lane 1v2
Bottom Lane 1v1
Top Lane
----------------------------------------------------------------------------------------------------------------------------------------------------------------
6. Mid Game
----------------------------------------------------------------------------------------------------------------------------------------------------------------
7. Late Game
----------------------------------------------------------------------------------------------------------------------------------------------------------------
8. Matchups
*These matchups may differ from person-to-person. However, these are based on my personal experience.*
Atomic Wonder Woman Difficulty: 4/5
You do not want to fight her. Only fight her if there is a fellow damage-dealer with you so you can pin her with your Ult. She will always win a 1v1 as her W has 8 second cooldown at level 1. It also resets her Basic Attack so she can attack 3 times while you hit once. Only fight when she has less than 1/2 health and/or when you have an ally with you to draw her attention away from you.
Batman Difficulty: 2-4/5
Batman is a fight that starts off easy, but once he reaches 6, he becomes really hard to kill. The reason is this: his ult makes it hard to him. Nightmare Batman is a Basic Attack reliant assassin, so of all the characters, it effects him the most. Try to shut him down as many times as you can early and you won't have as much of a bad time against him mid-late game.
Cyborg Difficulty: 1/5
Cyborg has no means of escape aside from his movement speed increase ability and a possible Super Speed stolen power. If he uses the ability, a nicely placed Q will shut him down. If you miss, you always have your Ultimate to put him right next to you.
Doomsday Difficulty: 2/5
This guy isn't too much of a problem. The reason behind this is because your passive Lifesteal. If he gets the jump on you, let him tackle you (try to make sure he doesn't tackle you into an object for the bonus damage). Then you can brawl with him. The reason you can is because your Basic Attacks and skills give you Lifesteal to go toe-to-toe with him.
Flash Difficulty: 1/5
Flash isn't a problem. The only REAL problem is catching him. If you can get your hands on him, you will blow him up. It can be annoying as he can just dash away. Try to save your ult until this point. After you pin him down, he won't be a problem.
Gaslight Batman Difficulty: 1/5
Same thing as Cyborg. You will be able to blow him up. On occasion, you may not have to use ult after his swing to catch him. Just nail him with Q and E after him if your E is available. To ensure this, I do not ambush him using the E. Just W so you can use E for later.
Gaslight Catwoman DIffuculty: Skill
Nightmare Batman is the bane to Gaslight Catwoman. Then again, Gaslight Catwoman is the bane to Nightmare Batman. It is had to kill her, but there is a risky strategy to killing her. The same strategy goes for her. Let Gaslight Catwoman get the jump on you with her stealth. After that, use YOUR stealth, then get the jump on her. Ult her so she takes constant damage from your [Bat Swarm] and [Feral Embrace]. She should blow up then.
Gaslight Joker Difficulty: 1/5
I have never seen a good Gaslight Joker, but this most likely will change in the near-future. The only thing you have to worry about is if he is with another enemy. If he hits you with his green eggs & ham, you will be unable to move, allowing the enemies to swarm you like flies on left-out pizza.
Green Lantern Difficulty: 1/5
Under no circumstances should you lose this fight. The only way to lose this fight is to ult Green Lantern when he uses his ult. Your ult will be cancelled as you will be knocked down and he can just blow you up then.
Joker Difficulty: 1/5
Same thing as Green Lantern. You should have no problem against the Joker. The only way to die is if you ult him when he uses his W and R. He will out-damage you and you will be sitting it the Damage Over Time looking like a fool.
Nightmare Batman Difficulty: Skill
You are both the same champions with the same moveset and relatively same build. The fight ultimately turns out to whomever lands his/her ult at the best time.
Poison Ivy Difficulty: 2/5
Poison Ivy is suprisingly difficult to stand toe-to-toe with, as she can knock you up and constantly shield and/or heal herself. She can also blind you, so that's trouble. Let her use her shield on an ally, then you can kill her easily as she left herself wide-open.
Shazam Difficulty: 3/5
Shazam is a pain in my tookus. On occasion I jump on him, and forget how durable the goon is. He just turns on me with his Q and/or Ult. If he has Psi-Scimitar (3), he will just hurt you more. Follow the same strategy against Poison Ivy and let him use his abilities on somebody else before you go in.
Wonder Woman Difficulty: 4/5
Under no circumstances should you initiate on her. Like, ever. If you jump her, she can just teleport away or ult you. Too many times have I seen assassins initiate on a low-health Wonder Woman under tower. She then stuns then shields herself as the turret melts your face. If you try to escape, she just ults you so the turrets kills you. If anything, leave initations under tower to Shazam, Doomsday, or Wonder Woman. Remember, if Batman can't do it, you can't either.
Zatanna Difficulty: 1/5
She is easy. She may or may not turn you into a blood-sucking vampire rabbit, but you will still be right next to her. Once you leave Dracula In Wonderland mode, just blow her up.
----------------------------------------------------------------------------------------------------------------------------------------------------------------
Talk about getting busy huh?
Latest comments
I find this to be an excellent guide. You manage to get the right balance of bulk and power in the build order, giving Nightmare Bats the attack power to hit hard but still enough health to take a few hits. Thanks for writing this!
4:08 pm, Sep 11th, 2013