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    Infinite Crisis builds for Batman

    Alfred? Where's my Coda blade?

    A Batman guide by Genjiroh
    Last updated: Dec 21st, 2014
    Link to guide: www.dawnbase.com/guides/-65942600
    1,492 0
    Score:

    9

    Ability levelling order
    01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19
    Starter items
    Core items
    Offensive item options
    Defensive item options
    Situational item options
    Augments
    Modifiers
    Stolen Powers
    Hi, protectors!

    I've noticed that there were, for this champion, more guides for GH than for GD, do I've decided to make one.

    1)  Abilities

    As a starter, you will want to get your Q (the batarang). As you know it, your batarang grants you bonus attack damage, so quite useful, especially early game/
    Then, all I could tell you is to max out your  Martial arts skill (W), then your Batarang (Q), then Cape (E) and finally the passive. Oh, and be sure to upgrade your ultimate (R) when available.

    2)  Artifacts

    First off, you may probably wonder why I didn't include the Joe Chill Revolver in my build.
    The reason is simple: I find it useless for Batman (at least for Gotham Divided).
    For the critical stuff to be efficient, it's best to build a decent amount of attack speed, which is not the point.
    You can eventually try a Joe Chill / Velocity implants on Gothan Heights, but here it's a bit different.

    Batman is an assassin, which means he must strike hard. And you'll notice that if you have a lot of attack damage AND attack penetration, attack speed is not a problem.
    What I'm trying to say is that you won't get far having an attack speed of 1.60 if you don't do much damage.

    So, let's get to it.

    I see a lot of players start with Nil stuff + potions. I don't like it.
    I prefer to start building my damage right from lvl 1.

    So, I buy Coda blade level 1, and Cheetah claws level 1, that's it.
    That gives you a bit of damage and a little attack speed.

    Then, when possible, I upgrade Coda level 2 and Cheetah level 2.
    Sooo....now I have lifesteal, wouhou !
    What we are looking for is Coda level 4, cause it has a cool passive, that deals additional damage on time.
    With Coda and Cheetah at max level, you should yet see some changes.

    Then, you'll want to look for a Deathstroke's Claymore, for more attack pen. (in addition of Coda), more damage and cooldown reduction

    Then, you'll buy the Huntress Crossbow, whick grants you 50 more attack damage, and a bit of attack speed.
    So now you have +140 attack damage (coda, deathstroke and huntress) and +50 attack speed, which is enough for Batsy. Plus, the cool thing whith Huntress is that your basic attacks now deal 5% of your target's current Health as bonus Attack Damage, which is quite fine.

    For the 2 last items, it depends of the opponents.

    You can take the Atomic Axe if there are strongly armored champs.
    Soultaker katana: if the cheetah claws are not sufficient.
    Mega-rod is good but in last pick.
    I sometimes take Batman's utility belt, as it grants health, movement speed (to be more mobile), CD reduction and AS.

    Let's talk Defense stuff, now.

    I saw players buying the usual stuff, Suit of Sorrows, Prism, Ra's al Ghul, etc.....

    What Bats needs, is to have a strong attack and just enough armor to survive a fight.
    So I usually go for Beowulf, for the power armor and some more damage, and Horus, for attack armor and again more damage.

    If you feel like it you can even take the Phantom stranger necklace, but it won't do miracle.

    3) Stolen powers

    - I usually take a Teleport, which is great for ganks (Cyborg's one has a quick cast)
     I sometimes go for traps or cameras, if nobody takes them.
    - For the second one it depends of who I'm laning whith.
    If I'm with a healer, I'll go for Speed (Flash's speed or Atomic WW's one),
    or Supergirl's invulnerability, that grants you additional attack damages while active.
    If I have no support with me, I'll take Poison Ivy's healing wave, Which gives additional attack and power damage for you and your allies, for a few seconds.
    Arcane Green Lantern's healing wave is great too, cause it grants armor, for more sustain.

    So that's it. I hope you liked this guide.

    Do not hesitate to comment ;)
     
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