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  • Infinite Crisis has shut down.

    With its departure, Dawnbase will be going into permanent read-only mode and will remain as both an archive of information about Infinite Crisis, and a reminder of the times we all had with the game.

    We've moved on to new pastures, and we'd love it if you'd join us. We're building a site for Keystone, the new arena shooter from Digital Extremes (of Warframe fame). Join us at keystone.gg!

    Hats off to you all. It was a pleasure, ladies and gentlemen.

    Sacrilege
    @SacrilegeGG


    Released June 1st, 2013
    3 alternate costumes available
    Champion select: Voice Actor: Kevin Conroy
    Strong against:
    Green Lantern 3 votes
    Sinestro 3 votes
    Star Sapphire 2 votes
    Zatanna 2 votes
    Weak against:
    Flash 1 votes
    Lex Luthor 5 votes
    Gaslight Joker 1 votes
    Harley Quinn 1 votes
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    Batman's Trap

    Batman's Trap reveals and roots enemies for a longer duration.

    Gain 3 charges that are spent to place Traps (2 seconds to prime) that last for 45 seconds and are triggered by the next enemy Champion to step on them. They will be Rooted for 2.5 seconds and revealed for 10 seconds. Up to 2 Traps may be on the battlefield at once. You regenerate a new Trap every 45 seconds or by returning to base.

    Batarang (Q)

    Cooldown: 6.0s 40 Energy

    Batman throws his Batarang, dealing 40 Attack Damage to the first enemy it hits and applying a mark for 6s.

    Batman's damaging skills and Basic Attacks will consume this mark, dealing an additional 30 Attack Damage and restoring 20 Energy.

    Damage:
    40
    80
    120
    160
    + 50% Bonus Attack Damage
    Mark Damage:
    30
    60
    90
    120
    + 30% Bonus Attack Damage

    Martial Arts (W)

    Cooldown: 0.5s 25 Energy

    Batman dashes to the target, consuming 1 charge, dealing 45 Attack Damage. After 15s 1 charge is restored.

    Whenever Batman gets a kill or an assist he regains 1 Charge and 25 Energy.

    Damage:
    45
    70
    95
    120
    + 50% Bonus Attack Damage
    Recharge Time:
    15
    13
    11
    9

    Cape Sweep (E)

    Cooldown: 9.0s 35 Energy

    Batman sweeps his cape in an area around him. Enemies in the area are dealt 50 Attack Damage, and lose 15% Attack Speed for 4s. If no enemy Champions are damaged, Cape Sweep's cooldown is reduced by 4s.

    Damage:
    50
    85
    120
    155
    + 60% Bonus Attack Damage
    Attack Speed:
    15%
    20%
    25%
    30%

    The Dark Knight (R)

    Cooldown: 90.0s

    Batman creates a cloud for 2s that makes all enemies within the cloud Crippled (cannot Dash, Blink, or benefit from bonus Move Speed) and launches into the air. Nearby enemies are Revealed, and Batman can target them to swoop in and attack for 100 Attack Damage. If Batman doesn't attack within 2s he will drop back into the cloud.

    After landing Batman gains 10% Move Speed, 10 Energy per second, and enables Watching, Waiting for 6s.

    Damage:
    100
    150
    200
    250
    + 90% Bonus Attack Damage
    Move Speed:
    10%
    13%
    17%
    20%

    Watching, Waiting (Passive)

    Batman gains 5% Attack Damage when in Stealth or on a Stealth Pad.

    Attack Damage:
    5%
    10%
    15%
    20%

    Top rated guide

    Batman: Operation Desert Storm
    ...
    Read full guide » A Batman guide by The_Dycer (last updated about X)

    Most recently updated guide

    The Batman
    ...
    Read full guide » A Batman guide by Zaeryn (last updated about X)
    Guide Author Map Score Views Updated Freshness
    Batman: Operation Desert Storm The_Dycer 19 6,771 2015-05-18 Practically a fossil
    Batman Eternal Rampage Guide David560 GEN 9 2,043 2014-07-13 Practically a fossil
    Batman GH guide for beginners flowDan GH 9 1,712 2014-07-27 Practically a fossil
    Laughing_Fish87's Gotham Heights Batman Guide Laughing_Fish87 GH 9 7,652 2014-05-06 Practically a fossil
    Alfred? Where's my Coda blade? Genjiroh GD 9 1,362 2014-12-21 Practically a fossil
    Dazzle's Batman Guide DazzlingGeneral 9 1,350 2015-01-02 Practically a fossil
    Arkham City Founder's Pack
    High Seas 650
    Desert Armor 650

    Batman's tragic origin is well known. After seeing his parents gunned down as a child, Bruce Wayne swore that he would do all he could to ensure that no other child would ever have to endure what he did. Bruce spent his remaining formative years honing his body and mind to represent the epitome of human ability. Although brusque and tactless, Bruce Wayne cares deeply about his fellow man and will do all he can to save lives and reduce suffering.

    Batman strikes from the shadows, quickly and brutally, and then disappears again. He will not engage in a fight until he is sure that he or an ally can come off the victor. Batman will never kill another intelligent creature, and, due to how his parents were killed, will never use a gun.

    Basic audio

    Champion select

    Rejoining the fight (respawn)

    Victory over another champion

    Level up / new abilities

    Using an ultimate ability

    Champion interactions

    Champion Cash Points Role Universe Difficulty Guides
    Aquaman 650 5700 Bruisers Prime 100%
    22 guides available
    Arcane Green Lantern 650 5700 Enforcers Arcane 70%
    34 guides available
    Arcane Supergirl 650 5700 Blasters Arcane 50%
    9 guides available
    Atomic Green Lantern 575 5050 Enforcers Atomic 70%
    21 guides available
    Atomic Joker 650 5700 Marksmen Atomic 50%
    6 guides available
    Atomic Poison Ivy 495 4350 Enforcers Atomic 50%
    17 guides available
    Atomic Wonder Woman 575 5050 Assassins Atomic 40%
    31 guides available
    Atrocitus 650 5700 Enforcers Prime 70%
    20 guides available
    Batman 0 0 Assassins Prime 10%
    53 guides available
    Blue Beetle 650 5700 Marksmen Prime 100%
    24 guides available
    Catwoman 650 5700 Blasters Prime 70%
    35 guides available
    Cyborg 575 5050 Marksmen Prime 40%
    26 guides available
    Doomsday 0 0 Bruisers Prime 10%
    47 guides available
    Flash 650 5700 Assassins Prime 70%
    57 guides available
    Gaslight Batman 0 0 Marksmen Gaslight 70%
    43 guides available
    Gaslight Catwoman 375 2850 Assassins Gaslight 40%
    33 guides available
    Gaslight Joker 150 400 Enforcers Gaslight 10%
    38 guides available
    Green Arrow 650 5700 Marksmen Prime 70%
    33 guides available
    Green Lantern 0 0 Blasters Prime 40%
    35 guides available
    Harley Quinn 0 0 Controllers Prime 10%
    29 guides available
    Hawkgirl 650 5700 Bruisers Prime 40%
    7 guides available
    Joker 0 0 Blasters Prime 70%
    35 guides available
    Katana 650 5700 Bruisers Prime 100%
    10 guides available
    Krypto 650 6800 Controllers Prime 80%
    9 guides available
    Lex Luthor 650 6800 Blasters Prime 80%
    6 guides available
    Mecha Superman 575 5050 Enforcers Mecha 70%
    16 guides available
    Mecha Wonder Woman 375 2850 Marksmen Mecha 10%
    21 guides available
    Nightmare Batman 495 4350 Bruisers Nightmare 40%
    32 guides available
    Nightmare Robin 650 5700 Assassins Nightmare 70%
    19 guides available
    Nightmare Superman 575 5050 Controllers Nightmare 70%
    24 guides available
    Poison Ivy 150 400 Controllers Prime 70%
    39 guides available
    Robin 650 5700 Bruisers Prime 70%
    15 guides available
    Shazam 375 2850 Enforcers Prime 70%
    43 guides available
    Sinestro 650 5700 Blasters Prime 50%
    16 guides available
    Solomon Grundy 650 6800 Enforcers Prime 30%
    3 guides available
    Star Sapphire 495 4350 Blasters Prime 90%
    20 guides available
    Stargirl 650 5700 Blasters Prime 10%
    7 guides available
    Starro 650 5700 Controllers Prime 70%
    7 guides available
    Supergirl 650 5700 Bruisers Prime 60%
    11 guides available
    Superman 650 5700 Bruisers Prime 60%
    33 guides available
    Swamp Thing 650 5700 Enforcers Prime 70%
    5 guides available
    Wonder Woman 0 0 Enforcers Prime 40%
    37 guides available
    Zatanna 495 4350 Controllers Prime 70%
    22 guides available