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  • Infinite Crisis has shut down.

    With its departure, Dawnbase will be going into permanent read-only mode and will remain as both an archive of information about Infinite Crisis, and a reminder of the times we all had with the game.

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    @SacrilegeGG


    Released March 1st, 2013
    2 alternate costumes available
    Champion select: Voice Actor: Michael Rosenbaum
    Strong against:
    Atomic Joker 2 votes
    Batman 2 votes
    Hawkgirl 6 votes
    Lex Luthor 5 votes
    Superman 1 votes
    Weak against:
    Harley Quinn 2 votes
    Atrocitus 2 votes
    Nightmare Robin 2 votes
    Green Arrow 2 votes
    We're looking for a Flash guide worthy of being our Editor's Pick. Want to see your guide here, prominently displayed to every visitor to this page? Go create a guide and show us what you can do!
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    Vote for who Flash is strong and weak against. This will be particularly useful once draft/ranked matches are available.

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    Flash's Super Speed

    Flash's Super Speed allows your Champion to move even faster.

    Gain 25% Move Speed and move through enemies for the next 4 seconds.

    Flash Attack (Q)

    Cooldown: 9.0s 25 Will

    The Flash rushes to target location, dealing 60 Attack Damage to all enemies he passes through. The cooldown of Flash Attack is reduced if he rushes less than Flash Attack's maximum range, down to a minimum of 40% at half range.

    If Hyper Vibration is active, this skill changes to a dash and can pass through walls.

    Damage:
    60
    95
    130
    165
    + 90% Bonus Attack Damage
    Cost:
    25
    40
    55
    70

    F = MA (W)

    Cooldown: 10.0s 75 Will

    Resets Basic Attack cooldown. The Flash's Basic Attack speed is set to 3 per second for 3s or until he uses 4 Basic Attacks. During this time, the Flash's Basic Attacks deal only 25% damage, but each hit deals an additional 20 Attack Damage.

    F=MA's attacks apply Hit Effects, but the bonus Attack Damage does not apply to structures.

    Damage:
    20
    30
    40
    50
    + 20% Bonus Attack Damage
    Cost:
    75
    100
    125
    150
    Cooldown:
    10
    9
    8
    7

    Hyper Vibration (E)

    Cooldown: 14.0s 60 Will

    For 3s Flash Attack changes to a dash and can pass through walls. Damaging or touching an enemy Champion grants him a stack of Speed Force, and his target loses 20% Move Speed, which decays over 2s. Champions may only be affected once.

    Duration:
    3
    4
    5
    6
    Cost:
    60
    70
    80
    90
    Cooldown:
    14
    11
    8
    5

    Speed Storm (R)

    Cooldown: 120.0s

    The Flash becomes invincible while he runs around an area for 2s. Every 0.5s, he gains a stack of Speed Force and deals 40 Attack Damage to all enemies in the area. At the end of this time, or if the skill is triggered again to end early, 60 Attack Damage is dealt to all enemies still in the area.

    Damage per .5s:
    40
    70
    110
    130
    + 50% Bonus Attack Damage
    Final Damage:
    60
    100
    140
    180
    + 70% Bonus Attack Damage

    Speed Force (Passive)

    When the Flash uses a skill he gains a stack of Speed Force. Speed Force grants him 2.5% Move Speed for 2.5s, and can stack up to 5 times.

    The Flash gains Bonus Damage based on his Move Speed (+1% per 10 Bonus Move Speed).

    Move Speed:
    2.5%
    3.5%
    4.5%
    5.5%

    Top rated guide

    Staying Classy In the Coast City Jungle
    ...
    Read full guide » A Flash guide by RonBurgandy (last updated about X)

    Most recently updated guide

    Thematic Flash
    ...
    Read full guide » A Flash guide by Zaeryn (last updated about X)
    Guide Author Map Score Views Updated Freshness
    Staying Classy In the Coast City Jungle RonBurgandy 14 5,477 2015-04-08 Practically a fossil
    SG New September Update for Flash Jungling (what a mouthful) SG_Meastro GD 9 1,616 2014-09-29 Practically a fossil
    Hypersonic 650
    Olympian 650

    Beloved by the people of Central City and gifted with a brilliant mind, the Flash uses super speed to dash from threat to threat.

    A police scientist in Central City, Barry Allen was caught in a chemical explosion when a lightning bolt crashed through his laboratory windows. Able to control the motion of every molecule in his body, Barry moves at extreme speeds, phases through solid matter, and whips up whirlwinds.

    Basic audio

    Champion select

    Rejoining the fight (respawn)

    Victory over another champion

    Level up / new abilities

    Using an ultimate ability

    Champion interactions

    Champion Cash Points Role Universe Difficulty Guides
    Aquaman 650 5700 Bruisers Prime 100%
    22 guides available
    Arcane Green Lantern 650 5700 Enforcers Arcane 70%
    34 guides available
    Arcane Supergirl 650 5700 Blasters Arcane 50%
    9 guides available
    Atomic Green Lantern 575 5050 Enforcers Atomic 70%
    21 guides available
    Atomic Joker 650 5700 Marksmen Atomic 50%
    6 guides available
    Atomic Poison Ivy 495 4350 Enforcers Atomic 50%
    17 guides available
    Atomic Wonder Woman 575 5050 Assassins Atomic 40%
    31 guides available
    Atrocitus 650 5700 Enforcers Prime 70%
    20 guides available
    Batman 0 0 Assassins Prime 10%
    53 guides available
    Blue Beetle 650 5700 Marksmen Prime 100%
    24 guides available
    Catwoman 650 5700 Blasters Prime 70%
    35 guides available
    Cyborg 575 5050 Marksmen Prime 40%
    26 guides available
    Doomsday 0 0 Bruisers Prime 10%
    47 guides available
    Flash 650 5700 Assassins Prime 70%
    57 guides available
    Gaslight Batman 0 0 Marksmen Gaslight 70%
    43 guides available
    Gaslight Catwoman 375 2850 Assassins Gaslight 40%
    33 guides available
    Gaslight Joker 150 400 Enforcers Gaslight 10%
    38 guides available
    Green Arrow 650 5700 Marksmen Prime 70%
    33 guides available
    Green Lantern 0 0 Blasters Prime 40%
    35 guides available
    Harley Quinn 0 0 Controllers Prime 10%
    29 guides available
    Hawkgirl 650 5700 Bruisers Prime 40%
    7 guides available
    Joker 0 0 Blasters Prime 70%
    35 guides available
    Katana 650 5700 Bruisers Prime 100%
    10 guides available
    Krypto 650 6800 Controllers Prime 80%
    9 guides available
    Lex Luthor 650 6800 Blasters Prime 80%
    6 guides available
    Mecha Superman 575 5050 Enforcers Mecha 70%
    16 guides available
    Mecha Wonder Woman 375 2850 Marksmen Mecha 10%
    21 guides available
    Nightmare Batman 495 4350 Bruisers Nightmare 40%
    32 guides available
    Nightmare Robin 650 5700 Assassins Nightmare 70%
    19 guides available
    Nightmare Superman 575 5050 Controllers Nightmare 70%
    24 guides available
    Poison Ivy 150 400 Controllers Prime 70%
    39 guides available
    Robin 650 5700 Bruisers Prime 70%
    15 guides available
    Shazam 375 2850 Enforcers Prime 70%
    43 guides available
    Sinestro 650 5700 Blasters Prime 50%
    16 guides available
    Solomon Grundy 650 6800 Enforcers Prime 30%
    3 guides available
    Star Sapphire 495 4350 Blasters Prime 90%
    20 guides available
    Stargirl 650 5700 Blasters Prime 10%
    7 guides available
    Starro 650 5700 Controllers Prime 70%
    7 guides available
    Supergirl 650 5700 Bruisers Prime 60%
    11 guides available
    Superman 650 5700 Bruisers Prime 60%
    33 guides available
    Swamp Thing 650 5700 Enforcers Prime 70%
    5 guides available
    Wonder Woman 0 0 Enforcers Prime 40%
    37 guides available
    Zatanna 495 4350 Controllers Prime 70%
    22 guides available