• BreezeBlue Network
  • Dawnbase×
  • Home
  • Champions
  • Items
  • Stolen Powers
  • Browse Guides
  • Help & FAQ
  • Premium Upgrade
  • Infinite Crisis has shut down.

    With its departure, Dawnbase will be going into permanent read-only mode and will remain as both an archive of information about Infinite Crisis, and a reminder of the times we all had with the game.

    We've moved on to new pastures, and we'd love it if you'd join us. We're building a site for Keystone, the new arena shooter from Digital Extremes (of Warframe fame). Join us at keystone.gg!

    Hats off to you all. It was a pleasure, ladies and gentlemen.

    Sacrilege
    @SacrilegeGG


    Released March 1st, 2013
    4 alternate costumes available
    Champion select: Voice Actor: Richard Epcar
    Strong against:
    Superman 2 votes
    Atrocitus 2 votes
    Aquaman 2 votes
    Weak against:
    Sinestro 5 votes
    Supergirl 2 votes
    Green Arrow 2 votes
    We're looking for a Joker guide worthy of being our Editor's Pick. Want to see your guide here, prominently displayed to every visitor to this page? Go create a guide and show us what you can do!
    Default
    The below feature is still being tested. Expect bugs and wacky behavior.
    Vote for who Joker is strong and weak against. This will be particularly useful once draft/ranked matches are available.

    You must be logged in to use this feature.

    Joker's Detonate

    Joker's Detonate reduces the Move Speed of all targets within the area.

    Deal 40 Power Damage to all Champions near target enemy drone, creature or environmental object. Drones and creatures in the area (including the one targeted) are dealt 160 True Damage and environmental objects are destroyed. All targets hit also lose 15% Move Speed for 3 seconds.

    Mr. Punchy (Q)

    Cooldown: 6.0s 40 Will

    The Joker fires a modified rocket. The first enemy hit is dealt 70 Power Damage and Stunned for 0.3s.

    Damage:
    70
    120
    170
    220
    + 75% Power Damage
    Cost:
    40
    55
    70
    85

    Surprise! (W)

    Cooldown: 16.0s 75 Will

    The Joker throws a present on the ground. After 1s the present explodes, dealing 40 Power Damage to nearby enemies, and releasing 4 Chattering Teeth.

    The Teeth last for 4s, grant vision, and chase nearby enemies, prioritizing Champions. If they catch a target, they deal 30 Power Damage, and for 2s the target loses 20% Move Speed and is Revealed.

    Damage:
    40
    70
    100
    130
    + 60% Power Damage
    Bite Damage:
    30
    50
    70
    90
    + 25% Power Damage
    Cost:
    75
    100
    125
    150
    Cooldown:
    16
    14
    12
    10

    Vanish (E)

    Cooldown: 22.0s 100 Will

    The Joker blinks to the target location, leaving behind a punching bag for 5s that forces enemy drones and creatures to attack it for 2 seconds or until it is destroyed.

    If Mr. Punchy hits the punching bag, it will detonate, applying Mr. Punchy's Power Damage and Stun to all nearby enemies.

    Cooldown:
    22
    20
    18
    16

    Last Laugh (R)

    Cooldown: 120.0s

    The Joker throws a doll. It explodes after 0.5s, dealing 75 Power Damage to all nearby enemies and creating a cloud of laughing gas. The gas deals 250 Power Damage over 5s to enemies in the area.

    Damage:
    75
    110
    145
    180
    + 40% Power Damage
    Gas Damage:
    250
    375
    500
    625
    + 150% Power Damage

    Sadist (Passive)

    The Joker gains 5% Power Lifesteal.

    When any Champion on either team dies near the Joker, the Power Lifesteal bonus is doubled for 5s and all of the Joker's cooldowns are reduced by 1s.

    Power Lifesteal:
    5%
    7.5%
    10%
    12.5%
    Cooldown:
    1
    2
    3
    4
    Duration:
    5
    6
    7
    8

    Top rated guide

    Team SicK Joker guide to being OP by DarkSeph
    ...
    Read full guide » A Joker guide by DarkSeph (last updated about X)

    Most recently updated guide

    Team SicK Joker guide to being OP by DarkSeph
    ...
    Read full guide » A Joker guide by DarkSeph (last updated about X)
    Guide Author Map Score Views Updated Freshness
    Team SicK Joker guide to being OP by DarkSeph DarkSeph 14 6,398 2015-04-10 Practically a fossil
    Kepsert's GD Joker Guide 0.2! <Unfinished> Kepsert GD 9 2,089 2014-03-26 Practically a fossil
    Gangster 375
    Arkham Origins 650
    Original Gangster Closed Beta Reward
    Summer Laughs 650

    A homicidal maniac who terrifies even Gotham's worst criminals, the Joker cavorts into fights blasting opponents with explosive dolls and boxing glove-adorned RPGs.

    It seems that even the Joker does not know who he was prior to falling into that vat of chemicals, where he gained his macabre grin and deathly white face. Many see Joker's insane exploits and think he acts without plan or strategy. However, it is quite the opposite. The Joker is always thinking five steps ahead, in five different directions.

    Basic audio

    Champion select

    Rejoining the fight (respawn)

    Victory over another champion

    Level up / new abilities

    Using an ultimate ability

    Champion interactions

    Champion Cash Points Role Universe Difficulty Guides
    Aquaman 650 5700 Bruisers Prime 100%
    22 guides available
    Arcane Green Lantern 650 5700 Enforcers Arcane 70%
    34 guides available
    Arcane Supergirl 650 5700 Blasters Arcane 50%
    9 guides available
    Atomic Green Lantern 575 5050 Enforcers Atomic 70%
    21 guides available
    Atomic Joker 650 5700 Marksmen Atomic 50%
    6 guides available
    Atomic Poison Ivy 495 4350 Enforcers Atomic 50%
    17 guides available
    Atomic Wonder Woman 575 5050 Assassins Atomic 40%
    31 guides available
    Atrocitus 650 5700 Enforcers Prime 70%
    20 guides available
    Batman 0 0 Assassins Prime 10%
    53 guides available
    Blue Beetle 650 5700 Marksmen Prime 100%
    24 guides available
    Catwoman 650 5700 Blasters Prime 70%
    35 guides available
    Cyborg 575 5050 Marksmen Prime 40%
    26 guides available
    Doomsday 0 0 Bruisers Prime 10%
    47 guides available
    Flash 650 5700 Assassins Prime 70%
    57 guides available
    Gaslight Batman 0 0 Marksmen Gaslight 70%
    43 guides available
    Gaslight Catwoman 375 2850 Assassins Gaslight 40%
    33 guides available
    Gaslight Joker 150 400 Enforcers Gaslight 10%
    38 guides available
    Green Arrow 650 5700 Marksmen Prime 70%
    33 guides available
    Green Lantern 0 0 Blasters Prime 40%
    35 guides available
    Harley Quinn 0 0 Controllers Prime 10%
    29 guides available
    Hawkgirl 650 5700 Bruisers Prime 40%
    7 guides available
    Joker 0 0 Blasters Prime 70%
    35 guides available
    Katana 650 5700 Bruisers Prime 100%
    10 guides available
    Krypto 650 6800 Controllers Prime 80%
    9 guides available
    Lex Luthor 650 6800 Blasters Prime 80%
    6 guides available
    Mecha Superman 575 5050 Enforcers Mecha 70%
    16 guides available
    Mecha Wonder Woman 375 2850 Marksmen Mecha 10%
    21 guides available
    Nightmare Batman 495 4350 Bruisers Nightmare 40%
    32 guides available
    Nightmare Robin 650 5700 Assassins Nightmare 70%
    19 guides available
    Nightmare Superman 575 5050 Controllers Nightmare 70%
    24 guides available
    Poison Ivy 150 400 Controllers Prime 70%
    39 guides available
    Robin 650 5700 Bruisers Prime 70%
    15 guides available
    Shazam 375 2850 Enforcers Prime 70%
    43 guides available
    Sinestro 650 5700 Blasters Prime 50%
    16 guides available
    Solomon Grundy 650 6800 Enforcers Prime 30%
    3 guides available
    Star Sapphire 495 4350 Blasters Prime 90%
    20 guides available
    Stargirl 650 5700 Blasters Prime 10%
    7 guides available
    Starro 650 5700 Controllers Prime 70%
    7 guides available
    Supergirl 650 5700 Bruisers Prime 60%
    11 guides available
    Superman 650 5700 Bruisers Prime 60%
    33 guides available
    Swamp Thing 650 5700 Enforcers Prime 70%
    5 guides available
    Wonder Woman 0 0 Enforcers Prime 40%
    37 guides available
    Zatanna 495 4350 Controllers Prime 70%
    22 guides available