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    Infinite Crisis builds for Doomsday

    Krashy's In Depth Jungle Guide: Doomsday

    A Doomsday guide by Krashy
    Last updated: Apr 7th, 2015
    Link to guide: www.dawnbase.com/guides/106-Doomsday-Krashy-39-s-In-Depth-Jungle-Guide-Doomsday
    2,433 0
    Score:

    1

    Ability levelling order
    01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19
    Starter items
    Core items
    Offensive items
    Defensive items
    Situational items
    Augments
    Modifiers
    Stolen Powers
    Introduction:
    What is up Dawnbase its me Krashy here with another jungle build. So really quickly please check out my social media and then we can get into the build!

    Twitter: @KrashyTV
    Youtube: /KrashyTV
    Twitch: /Krashy




    Strengths:

    - Reliable Damage
    - Good gank potential and lane pressure
    - Good presence in teamfights
    Weaknesses:

    - Requires good positioning
    - Little to no escapes





    Stolen Powers:
    For jungle on Coast City i like to take Atomic Joker's detonate for faster clear and to secure objectives as well as Zatanna's Psychic Assault to slow enemies during ganks or teamfights.




    Itemization:
    Starting our i like to buy Marauder Knife (2) and Modular Health Vial (2) for a total cost of 1k credits. This gives you 10 AD, Marauder Edge 2 and Marauder Burst 2 on the knife. This is the best starting buy for AD junglers and will give you the best jungle sustain with the ability to clear faster.

    Core items would be Marauder Knife (3) and Coda Blade (3). These items give you the most attack damage and flat penetration at cost efficiency.

    Be sure to pick up Batman's Utility Belt (3) for some added HP and Attack damage as well as some of the offensive and defensive items listed above on the build.




    Teamfights:
    During a teamfight always be sure to use your ultimate, Kryptonian Rage. This will give you an additional 10% movement increase while useing Berserk (W) as well as pushing your targets 50% further with Charge (E). Once the fight breaks utilize your charge to either dive the backline for high priority targets or save it to peel for a carry.




    Abilities:
    On Doomsday max your W first. This ability gives the most damage as you level it and scaled with 8% bonus health. Secondly i would max E this ability provides the 2nd best damage when maxed with a 40% AD ratio and a 50% AD ration when slamming your target into a wall. Third max your passive, this will give you additional health, damage and damage block. Lastly max your Q, this is the lowest scaling ability in Doomsday's kit and of course always take your ultimate at 6, 10, 14 and 18.


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