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    Infinite Crisis builds for Supergirl

    Dr. Aw3some's Guide to Jungle Super Girl

    A Supergirl guide by DrAw3some
    Last updated: May 18th, 2015
    Link to guide: www.dawnbase.com/guides/22-Supergirl-Dr-Aw3some-39-s-Guide-to-Jungle-Super-Girl
    2,287 0
    Score:

    28

    Ability levelling order
    01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19
    Starter items
    Core items
    Offensive items
    Defensive items
    Situational items
    Augments
    Modifiers
    Stolen Powers
    Skills: This part is pretty simple. We are going for a Shock & Awe strategy. Max Q first, then W, level your ult whenever it is available, Max your passive and finally Max your E. Utilize your Q after a basic attack. Your W is great for the knockdown, but it is also great to reposition and escape. Your E is versatile. If you are diving into a group you will get a little shield, you can use it to decrease your CD's on your other abilities, and you get a speed buff to finish off champs or aid in escape. Your R should be used to separate an enemy champ from the group. If you can position yourself in a way coming from behind you can drive an enemy into your group. I often start with my ult, then basic attack, W, basic attack, Q, and E.

    Item Purchase: Start T2 Marauder Knife and T2 Modular Health Vial. This is will get you started for the Jungle. Next get T2 Coda Blade. This will help with early pressure in supporting your lane with ganks. Next pick up T1 Speed Force Battery. Once you are level 6 and have Speed Force Battery you will be able to blink into lane and use your ult to push the enemy champ towards your team. Finish your Coda Blade to prevent healing. Next get T3 Batman's Utility Belt. This will give you some serious threat and some CDR for your ult. From here it depends on the enemy. I usually like to start building in some defense with Suit of Sorrows, at least to T3. However, if I am feeling pressure form PD I might go T2 SoS and start Sword of Beowulf.

    If you have a heavy control team and you need the offense then utilize your passive and get Huntress Crossbow. If you want to tower dive then grab Booster's Gold. Ra's al Ghul's Robe is great if you want to dive in for a final push or need to increase your engagement potential. I put in Mobius but this is really only if the enemy is VERY CC heavy. Other wise use superior positioning and communication.

    All in all I prefer to stack heavy on the Attack Armor side and blink in to eliminate the PD carry. Then systematically eliminate the rest of the enemy team.

    Stolen Powers: I like to go with DD's Invulnerability for the initial team fight and early ganks and also Zatanna's Psychic Assault to slow down and finish people off when I blink into gank. If you want to counter Jungle then pick up cams and detonate, but this build is really about engaging the enemy in lane and by surprise.

    Item Modifications: I like to get the extra damage early from T3 Coda Blade. I love the extra move speed from Speed Force Battery. Also, because we are buying speed force and it is giving us utility and not raw stats, take the reduction in cost on Batman's Utility Belt.

    Champion Augments: These are always a personal preference. I usually take flat Health and speed in two slots. Then I take flat Health and Attack Armor in the other two. Anything that helps at the beginning of the game.

    All in all this is made for you to rush to level 6 and get speed force battery. Blink into lane and take out the enemy. It will take a few play throughs to get the mechanics down, but when you do you will be wrecking people in lane. Mid to late game you will still be able to blink in and separate the carry from the group or blast them on the spot. Late game you will sell speed force and pick up whatever situational item you need.
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