This is my first guide I made, I hope you enjoy and learn something about
Mecha Superman
INTRO:
I am making this guide for
new or advanced players. who wants to learn or improve on
Mecha Superman. His wall is hard to place and you have to know when to knock up the enemy. You want to
place the wall behind the enemy, when you know they aren't going to fight you. Then you have to
wait before using your W to knock them up because they can juke it. Also
use W on the yellow sunstones at the start or the end of the wall. When they are knocked up
attack them once and Q them, this will silence them because you used your W on top of them. You attack them once because the knock up allows you to have time. This will not kill them but do half of the persons health If your marksman follows up.
Mecha Superman can go top, jungle but
preferably support because of his aura, utility, and tankyness that will help your marksman.
Mecha Superman has a lot of
crowd control and that likes to get in peoples faces. His kit has a
silence, knock up, wall, and gives allies an aura; attack armor, power armor, and health regeneration near
Mecha Superman.
PROS:
-Very tanky.
-Alot of crowd control.
-Huge catch potential in the jungle do to how narrow the paths are.
-Very good in team fights.
-Can use small objects to knock them up.
-Can destroy Bleed Portal on a meteor by using Q or W.
-Highest based attack damage on a tank.
-Destroy meteors to activate your passive.
-Wall can engage or disengage.
CONS:
-Can be punished by botlane/jungle If wall misses.
-Can wall in allies.
-If wall is missed can't knock them up.
-Needs good wall placement and W placement.
ABILITY ORDER:
You can choose between E or W as a starting skill depending
If you want to catch the enemy. I get W instead of Q because of the
W, E knock up combo.
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TERRAFORMER
Cooldown: 120.0s
Damage Over Time: 360/ 480/ 600/ 720 + 120% Power Damage + 18% Bonus Health
Cooldown: 120/ 110/ 100/ 90
Does
alot of AOE damage and
every time you attack it leaves a sunstone, so you can
combo more with your W and Q. You should
always upgrade your ult when it comes up. Levels 6, 10, 14 and 18.
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AGENT OF HOPE
Armor:5/ 10/ 15/ 20
Heal Per Sec: 2/ 3/ 5/ 5 + 0.5% Bonus Health
The first skill I max Is the passive because It
gives an aura around Mecha Superman which gives you
attack armor, power armor, and health regeration. So It's going to be helping the team and yourself.
(Doubles the healing if a nearby ally is in the range.)
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SUNSTONE ERUPTION
Cooldown: 12.0s/ 45 Will
Damage: 55/ 95/ 135/ 175 + 40% Power Damage
Cost: 30/ 55/ 75/ 95
Cooldown: 12/ 10/ 8/ 6
The Second Ability I get Is W because the
cooldown gets reduced, gives more power damage, and Is your main crowd control skill.
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DRILL ATTACK
Cooldown: 8.0s/ 30 Will
Damage: 60/ 115/ 170/ 225 + 50% Power Damage
Cost: 40/ 50/ 60/ 70
Silence: 1/ 1.2/ 1.4/ 1.6
The third skill I level Is Q because It gives more
silence, and Is your main damage.
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FISSURE
Cooldown: 22.0s/ 85 Will
Duration: 2/ 2.3/ 2.7/ 3
Cost: 85/ 90/ 95/ 100
Cooldown: 22/ 20/ 18/ 16
The last skill I level Is E because I'd rather
help my team with my passive, get more knock ups, Silence more, and do more damage. The wall gets cooldown reduction and a longer duration but they usually try to run away from the wall. If they don't, then
my teammates can harass the enemy that's walled.
BOT LANE MATCH UPS:
Mecha Superman Is good against champions
with no escape because then It's easier to wall them in. If they do use their escape then you can wall the enemy.
Good Against:
Atomic Joker
Atomic Green Lantern
Atomic Poison Ivy
Atrocitus
Cyborg
Green Lantern
Harley Quinn
Nightmare Superman
Poison Ivy
Starro
Swamp Thing
Bad Against:
Arcane Green Lantern
Catwoman
Gaslight Batman
Green Arrow
Joker
Krypto
Mecha Wonder Woman
ITEMIZATION:
Starter Items: My starting items are
Nil Cloak and
Modular Health Vial (3) I start off with
Nil Cloak because the
stats are really good and the price for it is worth it. I also
mod it depending on the enemy. If I do mod It, It block 12 champion damage instead of 8. So basically you're just using the
Nil Cloak for sustain as well as the
Modular Health Vial (3) which gives you 4 stacks.
Core Items: the first item you want to rush is the
Amulet Of Isis (3) because it gives you the
stats you need as a support. Also the active is good for engage or disengage.
It gives you and your allies +25% movement speed for 2s with a 60s cooldown. I like to mod this item because the mod
Mercury's Gift 1,
gives +10% more movement speed and +2 more movement speed, so It's going to be +35% movement speed for 4s with a 60s cooldown.
The second item you want to build
depends on the enemy. If the enemy team has
more attack damage, build
Suit Of Sorrows (4). If the
other team has more power damage build
Mirror Master's Prism (4). Let's say they have 3 attack damage dealers and 2 powerful power damage dealers like
Joker and
Arcane Supergirl then you would build both of them and mod both but if they have weak power damage dealers like
Nightmare Superman and
Atomic Green Lantern then would just build
Suit Of Sorrows (4) and not
Mirror Master's Prism (4)
If I didn't build a
Mirror Master's Prism (4) or a
Suit Of Sorrows (4) then
you need an alternative attack armor or power armor. For attack armor buy
Metallo's Heart (3) because as a
tank you need health and armor but it also gives you
10% cooldown reduction which is really good for
Mecha Superman and it gives an
aura which reduces -20% attack speed to nearby champions. For Power armor buy
Kryptonian War Armor (3) because it works well with
Mecha Superman. If the other team has a good single target burst like
Sinestro then go for a
Entropy Aegis (3) Instead of the
Kryptonian War Armor (3) because of the
Spell shield it gives.
The fourth item I would get would be
Neron's Contract (4) because when you're in the front
you're going to be taking a lot of skills but when you know they're going to put out skills you just
Neron's Contract (4) yourself and take no damage or even when you're low health you can bait it.
The fifth item I get Is
Ra's al Ghul's Robe (2) because right now you you are so
tanky, have lots of health, when you die they still have to hit you! So you're letting your
carries do damage while the
enemy is hitting you that's what you want. If they don't hit you, then
you come back alive! I really like this item on tanks.
The last item to buy Is situational. you can buy
Eclipso's Diamond (2) because It gives
+60% power damage and gives
+30% power lifesteal. It also has the passive which gives you
+1.5 power damage for +2% of your health. Or If you want more damage you can buy [[Star Heart (3)]].
STOLEN POWERS:
The Stolen Powers I use are
Robin's Surveillance Camera and
Gaslight Catwoman's X-Ray Vision. I use
Robin's Surveillance Camera because It gives you
5 stacks and you can only only put down 2 cameras at a time. while the other cameras give 3 stacks (
Green Arrow's Surveillance Camera gives 2). That's what I want, more stacks In Lane.
The second stolen powers I use Is
Gaslight Catwoman's X-Ray Vision because It can
see cameras and has longer vision range. That's what I want
longer vision range to see enemy ganks, cameras, and to see where the enemy is in general.
The other stolen powers you can get are:
Healing Wave If your marksman doesn't take heal. Preferably
Krypto's Healing Wave because it heals over time like a
Modular Health Vial (1)
Meteor Drop Can combo with your knock up and ult. Preferably
Atrocitus' Meteor Drop because of the slow.
Psychic Assault to slow the enemies when they run after you combo. Preferable
Zatanna's Psychic Assault because it slows the enemy by 40%.
MODS & AUGMENTS:
The 1 mod I always take as a support Is
Mercury's Gift because it gives
+10% more movement speed and 2s more duration. The other 2 mods
vary because of the enemy team. If the team has
more attack damage get Mirror Defence. If more power damage get
Deadly Mirror. Then Get both mods if the enemies are equal in damage. If not get the
Empowered Nil Cloak with either
Deadly Mirror or
Mirror Defence.
The Augments I take always
depends on enemy team again. If
they are attack damage get FORCEFIELD,
OAK,
CASTLE, and
BEAST.
If they are power damage you get both power armor and attack armor. BEAST,
CASTLE,
WRECK, and
WOLF
I would like to give a big thanks to Mal for helping me make this guide! This Is the end of my Mecha Superman guide. I thank you all for reading and looking at my guide! I hope to see my builds, mods, and augments in the protector grounds and walling peoples faces. If you want to follow my twitter, and twitch. I can stream but I lagg and have bad background feedback, but once in awhile I will and just type to you in chat.
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