This is my first guide I made, I hope you enjoy and learn something about 
 Mecha Superman
INTRO:
I am making this guide for 
new or advanced players. who wants to learn or improve on 
 Mecha Superman. His wall is hard to place and you have to know when to knock up the enemy. You want to 
place the wall behind the enemy, when you know they aren't going to fight you. Then you have to 
wait before using your W to knock them up because they can juke it. Also 
use W on the yellow sunstones at the start or the end of the wall. When they are knocked up 
attack them once and Q them, this will silence them because you used your W on top of them. You attack them once because the knock up allows you to have time.  This will not kill them but do half of the persons health If your marksman follows up.
 Mecha Superman can go top, jungle but
 preferably support because of his aura, utility, and tankyness that will help your marksman. 
 Mecha Superman has a lot of 
crowd control and that likes to get in peoples faces. His kit has a 
silence, knock up, wall, and gives allies an aura;  attack armor, power armor, and health regeneration near 
 Mecha Superman.
PROS:
-Very tanky.
-Alot of crowd control.
-Huge catch potential in the jungle do to how narrow the paths are.
-Very good in team fights.
-Can use small objects to knock them up.
-Can destroy Bleed Portal on a meteor by using Q or W.
-Highest based attack damage on a tank.
-Destroy meteors to activate your passive.
-Wall can engage or disengage.
CONS:
-Can be punished by botlane/jungle If wall misses.
-Can wall in allies.
-If wall is missed  can't knock them up.
-Needs good wall placement and W placement.
ABILITY ORDER:
You can choose between E or W as a starting skill depending 
If you want to catch the enemy. I get W instead of Q because of the 
W, E knock up combo.

TERRAFORMER
Cooldown: 120.0s
Damage Over Time: 360/ 480/ 600/ 720 + 120% Power Damage + 18% Bonus Health
Cooldown: 120/ 110/ 100/ 90
Does 
alot of AOE damage and 
every time you attack it leaves a sunstone, so you can 
 combo more with your W and Q. You should 
always upgrade your ult when it comes up. Levels 6, 10, 14 and 18.

AGENT OF HOPE 
Armor:5/ 10/ 15/ 20
Heal Per Sec: 2/ 3/ 5/ 5 +  0.5%  Bonus Health
The first skill I max Is the passive  because It 
gives an aura around Mecha Superman which gives  you 
attack armor, power armor, and health regeration. So It's going to be helping the team and yourself. 
(Doubles the healing if a nearby ally is in the range.)

SUNSTONE ERUPTION
Cooldown: 12.0s/ 45 Will
Damage: 55/ 95/ 135/  175 + 40% Power Damage
Cost: 30/ 55/ 75/ 95
Cooldown: 12/ 10/ 8/ 6
The Second Ability I get Is W  because the
 cooldown gets reduced, gives more power damage, and Is your main crowd control skill.

DRILL ATTACK
Cooldown: 8.0s/ 30 Will
Damage: 60/ 115/ 170/ 225 + 50% Power Damage
Cost: 40/ 50/ 60/ 70
Silence: 1/ 1.2/ 1.4/ 1.6
The third skill I level Is Q because It gives more 
silence, and Is your main damage.

FISSURE
Cooldown: 22.0s/ 85 Will
Duration: 2/ 2.3/ 2.7/ 3
Cost: 85/ 90/ 95/ 100
Cooldown: 22/ 20/ 18/ 16
The last skill I level Is E  because I'd rather 
help my team with my passive, get more knock ups, Silence more, and do more damage. The wall gets cooldown reduction and a longer duration but they usually try to run away from the wall. If they don't, then 
my teammates can harass the enemy that's walled.
BOT LANE MATCH UPS:
 Mecha Superman Is good against champions 
with no escape because then It's easier to wall them in. If they do use their escape then you can wall the enemy.
Good Against:
 Atomic Joker 
 Atomic Green Lantern 
 Atomic Poison Ivy 
 Atrocitus 
 Cyborg 
 Green Lantern 
 Harley Quinn 
 Nightmare Superman 
 Poison Ivy 
 Starro 
 Swamp Thing
Bad Against:
 Arcane Green Lantern 
 Catwoman 
 Gaslight Batman 
 Green Arrow 
 Joker 
 Krypto 
 Mecha Wonder Woman 
ITEMIZATION:
Starter Items:  My starting items are 
 Nil Cloak and 
 Modular Health Vial (3) I start off with 
 Nil Cloak because the 
stats are really good and the price for it is worth it. I also 
mod it depending on the enemy. If I do mod It, It block 12 champion damage instead of 8.  So basically you're just using the 
 Nil Cloak for sustain as well as the 
 Modular Health Vial (3) which gives you 4 stacks.
Core Items:  the first item you want to rush is the 
 Amulet Of Isis (3) because it gives you the 
stats you need as a support. Also the active is  good for engage or disengage. 
It gives you and your allies  +25% movement speed for 2s with a 60s cooldown. I like to mod this item because the mod 
Mercury's Gift 1, 
gives +10% more movement speed and +2 more movement speed, so It's going to be +35% movement speed for 4s with a 60s cooldown. 
The second item you want to build  
depends on the enemy. If the enemy team has 
more attack damage, build 
 Suit Of Sorrows (4). If the 
other team has more power damage build 
 Mirror Master's Prism (4). Let's say they have 3 attack damage dealers and 2 powerful power damage dealers like 
 Joker and 
 Arcane Supergirl then you would build both of them and mod both but if they have weak power  damage dealers like 
 Nightmare Superman and 
 Atomic Green Lantern then would just build 
 Suit Of Sorrows (4) and not 
 Mirror Master's Prism (4)
If I didn't build a 
 Mirror Master's Prism (4) or a  
 Suit Of Sorrows (4) then 
you need an alternative attack armor or power armor. For attack armor buy  
 Metallo's Heart (3) because as a 
tank you need health and armor but it also gives you 
10% cooldown reduction which is really good for 
 Mecha Superman and it gives an
 aura which reduces -20% attack speed to nearby champions. For Power armor  buy 
 Kryptonian War Armor (3) because it works well with 
 Mecha Superman. If the other team has a good single target burst like  
 Sinestro then go for a 
 Entropy Aegis (3) Instead of the 
 Kryptonian War Armor (3) because of the 
Spell shield it gives.
The fourth item I would get would be 
 Neron's Contract (4) because when you're in the front 
you're going to be taking a lot of skills but when you know they're going to put out skills  you just 
 Neron's Contract (4)  yourself and take no damage or even when you're low health you can bait it.
The fifth item I get Is 
 Ra's al Ghul's Robe (2) because right now you you are so 
tanky, have lots of health, when you die they still have to hit you! So you're letting your 
carries do damage while the 
enemy is hitting you that's what you want. If they don't hit you, then 
you come back alive! I really like this item on tanks. 
The last item to buy Is situational. you can buy 
 Eclipso's Diamond (2) because It gives
 +60% power damage and gives 
+30% power lifesteal. It also has the passive which gives you 
+1.5 power damage for +2% of your health. Or If you want more damage you can buy [[Star Heart (3)]].
STOLEN POWERS:
The Stolen Powers I use are 
 Robin's Surveillance Camera and 
 Gaslight Catwoman's X-Ray Vision. I use 
 Robin's Surveillance Camera because It gives you 
5 stacks and you can only only put down 2 cameras at a time. while the other cameras give 3 stacks (
 Green Arrow's Surveillance Camera gives 2). That's what I want, more stacks In Lane. 
The second stolen powers I use Is 
 Gaslight Catwoman's X-Ray Vision because It can 
see cameras and  has longer vision range. That's what I want 
longer vision range to see enemy ganks, cameras, and to see where the enemy is in general. 
The other stolen powers you can get are:
 Healing Wave If your marksman doesn't take heal. Preferably 
 Krypto's Healing Wave because it heals over time like a 
 Modular Health Vial (1)
 Meteor Drop Can combo with your knock up and ult. Preferably 
 Atrocitus' Meteor Drop because of the slow.
 Psychic Assault to slow the enemies when they run after you combo. Preferable 
 Zatanna's Psychic Assault because it slows the enemy by 40%.       
MODS & AUGMENTS:
The 1 mod I always take as a support Is 
Mercury's Gift  because it gives 
+10% more movement speed and 2s more duration. The other 2 mods 
vary because of the enemy team. If the team has 
more attack damage get Mirror Defence. If more power damage get 
Deadly Mirror. Then Get both mods if the enemies are equal in damage. If not get the 
Empowered Nil Cloak with either 
Deadly Mirror or 
Mirror Defence.
The Augments I take always 
depends on enemy team again. If 
they are attack damage get FORCEFIELD, 
OAK, 
CASTLE, and 
BEAST. 
If they are power damage you get both power armor and attack armor. BEAST, 
CASTLE, 
WRECK, and 
WOLF
I would like to give a big thanks to Mal for helping me make this guide! This Is the end of my Mecha Superman guide. I thank you all for reading and looking at my guide! I hope to see my builds, mods, and augments in the protector grounds and walling peoples faces. If you want to follow my twitter, and twitch. I can stream but I lagg and have bad background feedback, but once in awhile I will and just type to you in chat.
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