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  • Infinite Crisis has shut down.

    With its departure, Dawnbase will be going into permanent read-only mode and will remain as both an archive of information about Infinite Crisis, and a reminder of the times we all had with the game.

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    Infinite Crisis builds for General

    Stolen Powers

    A General guide by JohnTheWriter
    Last updated: Mar 27th, 2015
    Link to guide: www.dawnbase.com/guides/2247-General-Stolen-Powers
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    So, yesterday I made a Steam guide for Stolen Powers and how to use them.
    As Steam being still really small place for Infinite Crisis, I thought that I should write it here also.

    First of all, this is my first guide ever. There might be some little mistakes here and there, just tell me what's wrong and I'll try to handle it! All kind of feedback is more than welcome!

    But yes, the Stolen Powers.
    Infinite Crisis gives you an opportunity to mix your characters posibilities to handle each match differently. They are like bonus "spells" for your character to use.
    The are many powers, each unique. Every one of them also has different kinds of versions about them, but let's get into that later.

    In a match you can choose 2 powers from the list of 12 different kinds of powers.
    The powers are:

    Consume, "Deal 250 True Damage to target enemy drone or creature and you are healed for 50. Environmental objects can also be targeted and are destroyed after healing you"
    Atomic Green Lantern's: +Movement Speed after consume
    Mecha Superman's: +More health based on your bonus health
    Nightmare Batman's: +Restores bonus health
    Stargirl's: +Power Damage while on cooldown
    Swamp Thing's: Grants credits while used

    Detonate, "Deal 40 Power Damage to all Champions and drones near target enemy drone, creature or environmental object. Creatures in the area (including the one targeted) are dealt 160 True Damage instead and environmental objects are destroyed"
    Atomic Joker's: -Cooldown
    Harley Quinn's: +Power Damage
    Joker's: -Movement speed for targeted area

    Healing Wave, "Heal yourself and nearby allies for 50 Health. Further Healing Waves within 30 seconds will have their effectiveness reduced by 50%"
    Arcane Green Lantern's: +Power Armor and Attack Armor to you and nearby allies
    Poison Ivy's: +Attack and Power Damage for you and your allies
    Krypto: -Coming Soon-

    Invulnerability, "Gain a Shield that blocks 60 damage for 2 seconds"
    Doomsday's: +Shields durability
    Katana's: +Attack and Power Reflection
    Shazam's: Restores health
    Supergirl's: +Attack Damage

    Meteor Drop, "Drop a meteor on the target location, dealing 60 Power Damage in an area around it. The meteor persists for 120 seconds as a Small Environmental Object"
    Arcane Supergirl's: +1% damage for every 2% healt target is missing
    Atrocitus': +Slows enemies
    Gaslight Joker's: Applies Wounding (-50% healing received) to the area
    Green Lantern's: Scales with Power Damage (35%)

    Psychic Assault, "Places a 35% slow on a target enemy for 2.5 seconds"
    Sinestro's: -Target's power aromor
    Star Sapphire's: -Reduces incoming heal for target
    Starro's: -Attack Damage for target
    Zatanna's: +Slow and duration

    Super Speed, "Gain 20% Move Speed and move through enemies for the next 4 seconds"
    Atomic Woner Woman's: Deals damage to enemies she passes trough
    Flash's: +Speed
    Hawkgirl's: Gain longer move speed for bonus Basic Attacks

    Super Strength, "Super Strength allows your Champion to pick up and throw Environmental Objects.
    Pick up Large Object: Throws the object, dealing Attack Damage and Slowing enemies in an area.
    Pick up Small Object: Throws the object in a line, dealing 80 Attack Damage to the first enemy it hits, and knocking them up"
    Aquaman's: +Movement Speed after you throw the object
    Superman's: +Attack Damage while cooldown
    Wonder Woman's: +Distance, -Damage

    Surveillance Camera, "Gain 3 charges that are spent to place Stealthed Surveillance Cameras that grant vision in an area around them for 180 seconds. Up to 2 Surveillance Cameras may be on the battlefield at once. Charges are refilled automatically upon returning to base"
    Gaslight Batman's: +Distance
    Green Arrow's: -Charge, +Stealt Vision
    Robin's: +Two additional charges

    Teleport, "Target an allied Turret, Drone, Surveillance Camera or Control Point with no contesting enemy Champions, and blinks to it after 4 seconds. Cooldown is reduced if teleporting to a Turret or control point"
    Catwoman's: -Cooldown
    Cyborg's: Faster teleportation
    Nightmare Superman's: +Power Damage

    Trap, "Gain 3 charges that are spent to place Traps (2 seconds to prime) that last for 45 seconds and are triggered by the next enemy Champion to step on them. They will be Rooted for 1.5 seconds and revealed for 5 seconds. Up to 2 Traps may be on the battlefield at once. You regenerate a new Trap every 45 seconds or by returning to base"
    Batman's: +Time enemy is stuck
    Mecha Wonder Woman's: +Primes faster

    X-Ray Vision, "For 8 seconds your Champion has increased vision range, can see enemies in Stealth, can see through barriers and into stealth pads"
    Atomic Poison Ivy's: -Cooldown
    Blue Beetle's: +Gold for destroying Surveillance Cameras
    Gaslight Catwoman's: +Vision
    Nightmare Robin's: +Damage


    When it comes to picking the right power, it's not too easy thing to do.

    If you find out how to build your character, you should always keep in mind, that this match might be different.
    If your team already has two Psychic Assaults, you might skip it.

    There's also some specific places, where you should always use some specific power.

    If your going to jungle, you should definetly pick up Detonate. It helps you clear the camps faster and making you rich.
    Playing as ADC in the bot lane, you should almost everytime take Invulnerability. It helps you stay alive stronger, when enemy assassin tries to kill you while attacking their team. Also Psychic Assault is a strong choise, when you don't want your enemy to escape.
    If your moving a lot in the map, like as an assassin, you should take Surveillance Cameras. Also as a support the Surveillance Cameras can be useful, same as the Healing Wave.


    Choosing between unique powers is mainly about your character's strategy. If you want Traps, you should think do you want to place them as a surprise to the Stealt Pad, or just place it close to their normal movement area. If Stealt Pads, Batman's might be the one for you.
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