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    Infinite Crisis builds for Mecha Wonder Woman

    MechaBanned v.102

    A Mecha Wonder Woman guide by SenpaiKorea
    Last updated: May 16th, 2015
    Link to guide: www.dawnbase.com/guides/2358-Mecha-Wonder-Woman-MechaBanned-v-102
    3,174 0
    Score:

    7

    Ability levelling order
    01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19
    Starter items
    Core items
    Offensive items
    Defensive items
    Situational items
    Augments
    Modifiers
    Stolen Powers
    Mecha Wonder Woman is banned in many draft mode games or picked up right away for a reason. She has a Escape, Attack speed steroid, and a ultimate that does massive damage on a huge area. She is the highest priority Marksman for any team composition currently. She is my most played Champion currently in CC being so dominant as a Marksman with all the kits to win and carry the game.

    Champion Spotlight: Mecha Wonder Woman


    Table of Context
    1. Items
    2. Skills/Order
    3. Stolen Powers
    4. Mods & Augments
    5. 100 Tips/Etc


    1. Items
    Starter Items are pretty standard for Marksman, Nil Weapon and Health Vial.

    Core Items Read Carefully! Details are important! Highlighted in details with the color yellow.

    1st Item:

    Keep it at Coda Blade (Tier 3) and upgrade it after you finish your other core items first, because the Tier 4 for Coda blade only provides extra armor penetration which isn't useful in the early stages of the game. Upgrade this item to the last tier after ALL the core items.

    2nd Item:

    The Crit Damage will be extremely useful when trying to blow up assassins or tanks that dive for you.

    3rd Item:

    Get this right away after finishing revolver to help get your crit chances up, but normally only up to Velocity 9 Implants (Tier 3) Not Tier 4 right away since Tier 3 stats are more than sufficient and the Tier 4 upgrade doesn't make much of a difference and you will be better off buying another item. Upgrade this item to the last tier after ALL the core items.

    4th Item:

    After the 3 Core Items the enemy tanks should have enough armor to survive most of your damage so this is the most obvious choice to top up this build. Sometimes I get this as my 4th Item depending on how fast the enemy tanks or amount of tanks that rush Attack Armor.


    Offensive/Defensive Items:

    I usually get this for my 6th and FINAL Item for my build on all Marksman Champions.


    This is my standard 5th purchase to survive any far range back-line damage done to your team.


    Situational item:

    I get this Item over Entropy IF there are assassins focusing me (Marksman).


    2. Skills/Order
    Glaive Storm (Q) is Mecha Wonder Woman's main poke and great to use between auto attacks. Normally in lane I use Glaive Storm together with Implacable Judgment are essential to bully the enemy marksman or support. Practise using it RIGHT After your first auto to get the extra Judgment passive stack and with your 2nd auto attack it will pop the Judgment passive. Great combo. Max this skill first.

    Afterburn (W) I usually keep this skill at level 1 because it only provides either a gap closer or disengage when your jungler is ganking or when being ganked by enemy jungler. Also this skill only scales with power damage which is useless to Mecha Wonder Woman. Max this skill last.

    Celerity (E) This skill is probably the most important skill for any marksman as the attack speed steroid is a massive boost to your attack speed which will be by far the most helpful to kill any target as fast as possible I get a Early level 2 and Max this skill 3rd.

    Tempest (R) Tempest is a very situational Ultimate but when used correctly it will obliterate the enemy team. Normally the only time you should use this in a team fight is if the enemy team is all CC'd or if distracted away from you. The only issue with this ultimate is that Mecha Wonder Woman cannot move while channeling her ultimate, making her vulnerable and immobile for a few seconds. Max when possible.

    Implacable Judgment (Passive) This is a great passive for any marksman and probably the best as it gives Mecha Wonder Woman a extra damage boost with every 3 auto attacks. Max this skill 2nd.


    3. Stolen Powers

    Standard Doomsday Shield.


    When with a support you Group Queue with or know is a good support get this.

    OR


    "Omg not this support again... dam solo queue...."
    (Any cameras work, depending on preferences)


    4. Mods & Augments


    This will help me bring out more damage in the early game to help capture relays or Raiders on CC.


    This modifier will allow you to have the max crit damage up to the cap of 250% crit damage when you finish the item.


    Self explanatory, more Crits for late game.


    Augments
    I use Kai, Slasher, Force, Phax focusing on Attack Damage Penetration, a bit of Attack Damage and lastly attack speed. Best stats for a Marksman.


    5. 100 Tips/Etc
    Tip #1-99. Don't die.

    Tip #100. Get Kills.
    .... I think that pretty much covers your role? GL HF. :D

    Etc.
    - Mecha Wonder Woman is by far my most favourite Champion so I will update this guide whenever there are changes needed. (Unlike other stinky Marksmans, jks)

    Enjoy~

    04/04/2015 (Update)
    04/09/2015 (Update)
    04/11/2015 (Update)
    05/16/2015 (Update)
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