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  • Infinite Crisis has shut down.

    With its departure, Dawnbase will be going into permanent read-only mode and will remain as both an archive of information about Infinite Crisis, and a reminder of the times we all had with the game.

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    Infinite Crisis builds for Superman

    New to Coaster City: The Man of Steel!

    A Superman guide by The_Dycer
    Last updated: May 18th, 2015
    Link to guide: www.dawnbase.com/guides/832-Superman-New-to-Coaster-City-The-Man-of-Steel-
    5,310 2


    Ability levelling order
    01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19
    Starter items
    Core items
    Offensive items
    Defensive items
    Situational items
    Stolen Powers
    Why Superman on Coast City?: He has a lot of natural damage and bulk. His ult makes it very easy to get to your team to help them, and once you get there you have a rotation that will do a massive amount of damage.

    The Modset: I have the modset for a tanky Superman up there. I feel it is the best way to play him when just picking him up. Once you get more accustomed to him, and if you want more damage, dump the Mirror Master's for a damage mod. Coda Blade is a great item to mod if you want an early damage boost on Superman, and Atomic Axe or Huntress' Crossbow with +10 AD is great if you want a mid/end game mod to take the spot. This is really up to you. You will still need to keep the Claymore and Suit of Sorrows mods though. Those are the current two staple mods for Superman as I see it.

    The Build: Start off with Marauder Knife T2 and 2 health pots. You don't need to level marauder knife any more so go ahead and get Claymore to T2 as fast as possible before rushing Utility Belt. I then pick up the reflect items and level alternatively based on the armor I need at that point in the game. Remember, if you did not use the Mirror Master's mod, adjust your build accordingly. Build Coda before Claymore if you chose to mod it, and Axe/Crossbow after armor if you modded those.

    Once you have your main armor set, move onto to your options. Some games you need more armor because you'll end up being the main tank. When this happens I still suggest picking up Axe in your 6th spot just to help with your damage. Most games even when I am building Superman as a bulky off tank, I will pick up Atomic Axe as a 5th item if they have notable attack armor. If they do not, and sometimes they won't, I will take Crossbow as my 5th item. I then would pick up the defensive item I need.

    Once you are around your 5th and 6th items, remember to cap Claymore.

    Jungling: Only use detonate on the big camps. Using it on the small ones is just a waste of the skill. I start buy using my W across the whole camp and then quickly basic attacking the small creatures dead. I then turn to the big one and E, dash and Q to knock it out. I try not to use 2 Qs at one camp so I know I will always have one up. Early game you may have to though. If you need help with jungle paths, check out my main Coast City Guide for tips and links.

    As long as you have an escape route, and have nearly all of your health, don't be afraid to jungle invade. Just grab one camp and then get out so you won't die by getting converged on because you over extended for too long.

    Ganking: Use your E to push the enemy laner to your allies. In a perfect situation they will chain CC them causing your enemy to blow their escape early. Now dash to them and W, basic attack, Q, Q to do a massive amount of damage and pick up the kill. Try not to waste your ult to gank, save it to get teamfight spats instead.

    Teamfights: As long as you are very close, or right there, don't initiate with your ult. Save it for the clean up. If you can't get there in 2 secs by walking, Ult into the teamfight. You will do damage on the target hit and splash damage onto nearby enemies. Unless your combo's onto the enemy team while making sure to use your Skilled Attack procs for maximum damage.

    In the end, the most important thing you can do is help keep your carries alive if they get dived by an assassin or bruisers. Use your CC to keep them off of your carry so they can unleash the damage needed for you to win the team fight.

    You have made it through another one of Dycer's guides. If you liked a guide, or found it helpful, use the rate up button. It will help other players find the best guides quicker for the champions they want to learn to play. And as always, if you have questions or comments, please leave them. I will respond to them as soon as possible.
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