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  • Infinite Crisis has shut down.

    With its departure, Dawnbase will be going into permanent read-only mode and will remain as both an archive of information about Infinite Crisis, and a reminder of the times we all had with the game.

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    Sacrilege
    @meetdamien

    Infinite Crisis builds for Katana

    *Work In Progress*

    A Katana guide by Iratarded
    Last updated: Apr 13th, 2015
    Link to guide: www.dawnbase.com/guides/988-Katana--Work-In-Progress-
    916 0
    Score:

    9

    Ability levelling order
    01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19
    Starter items
    Core items
    Offensive items
    Defensive items
    Situational items
    Augments
    Modifiers
    Stolen Powers
    [ABILITIES]
    Level 1: 1 Point in Q [slash] Level 2: 1 Point in E [Kendo] Spirit Wave (QQ): is a very effective poke also keeps and keep you harassing the enemy in lane at a safe distance

    Level 3: 1 point in W Cross Step at this stage u can keep Katana sustainable in lane with her passive and with the Shadow Step (WW) will allow u when pushed with minions to tower to dash out before the last minion is killed and keep pressure on tower also a very reliable escape tool when in a losing fight or even too just get to jungle camps fast or to objectives faster.

    By LvL 6: Thousand Cuts. save for team fights but make sure u go in when the enemy team is not focused on you and make sure not to use it on a enemy Teleporting to base cause as u will end up there also.


    [ITEM PURCHASES]:
    In my opinion item builds depends on if and what you should counter build with. In this example Core Item Build is to do as much Damages as fast as possible. Cheetah's Claws active is very nice when activated during tower push or to turn the tide of battle or even to eat a trouble some lane of minions cause teamwork failed to capture relays also for faster jungle clear. With the Deathstroke's Claymore active is very nice combined with the Cheetah's Claws active and can melt a enemy and even turn a 1v2 in your favor also Don't forget to organize The items with Actives in the slots (Example: #2 and #3 even #4 keys make it easy to active when you are performing combos)

    [STOLEN POWERS]:
    In my opinion is based on the play style of the person. If you like to lock down a few kills then Super speed and Psychic Assault is good for Catching up to a fleeing champ or fleeing away from a 1v1 that turned into a 1v3 or even a oh crap why did I "Fog of war check the whole team Doomsday fighting".. If you prefer a Speedy jungle Katana Then go Nightmare Batman's Consume with wonder woman's super strength , You also can go "Consume less Jungle" as I would take Gaslight Batman's surveillance cams and Cyborg's Teleport as it would allow you to ward enemy jungle and objective points. If u jungle bottom and Raider is going to be up in a few minutes then ward raider head top jungle for Relays or to Eat jungle and assist team top tower push you would then be able to Teleport down bottom for a solo raider kill. So to sum it all up It's based on the players play style .


    [MODS & AUGMENTS]
    I have been experimenting with a few sets of Augments for Katana... I enjoy playing her as Off Tank bruiser or Attack damage hyper carry Jungler as I like to maintain my Armor and cut through enemy armor while sustaining Katana's Life..

    Example A:

    LASER
    Kord Industries +3.02 Move Speed (G)
    +2.01 Attack Damage (S)

    SCORPION
    Holt Holdings +3.9 Attack Armor (G)
    +2.52 Move Speed (S)

    TERROR
    Holt Holdings +3.9 Power Armor (G)
    +2.52 Move Speed (S)

    TSUNAMI
    Wayne Enterprise +24.06 Health (G)
    +2.32 Move Speed (B)

    (With these Augments you will have enough move speed to catch a kill or Flee from a losing fight and even good jungle speed and the items u build make up for the damages and a few items grant more movement speed but often at time I use these for a Off Tank Bruiser build)

    Example B:

    KAI
    Queen Industries +2.41 Attack Damage (G)
    +1.5 Attack Penetration (S)

    SLASHER
    Kord Industries +1.8 Attack Penetration (G)
    +2.01 Attack Damage (S)

    SHREW
    Kord Industries +1.8 Attack Penetration (G)
    +1% Attack Lifesteal (S)

    ORIGIN
    Kord Industries +2.01 Attack Damage (S)
    +1% Attack Lifesteal (S)

    (With these Augments you will put out good damages, cut armor and sustain life from items and passive I use these when I jungle but as I mentioned before it is all in the play style of the user and I hope I have gave enough insight with this guide to help the player playing this champ. There is always room for improvement as I am still working on every aspect of how to obtain max efficiency of Katana's stats )

    Tips & Tricks

    1.) Always have good map awareness
    2.) Knowing when an when not to engage in a fight can save your life at times
    3.)Never Dive under tower
    4.)Never Chase kills as it could lead you into getting baited into a 1v5
    5.)Don't take Free Damage
    6.)Try not to Push a lane too far as it will open blind spots that could be used for enemy ganks
    7.)Learning to last hit safely can win lanes.
    8.)Negative Attitude towards teammates will lose you more fights
    (No one plays good pissed off also No one will help you if you are disrespectful towards them)
    9.)Communication can win you more games
    ( Pings, Typing to teammates on Champion Select Roles,Relays,Ganking,Team Dooms Day Fights or even Voice chats like Skype and Team Speak apps helps A lot)
    10.)Stay Positive ,Focused & HAVE FUN!!!
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