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    With its departure, Dawnbase will be going into permanent read-only mode and will remain as both an archive of information about Infinite Crisis, and a reminder of the times we all had with the game.

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    Sacrilege
    @SacrilegeGG

    Infinite Crisis builds for Arcane Green Lantern

    ArcaneGL: Get Your Team Fed and Win

    An Arcane Green Lantern guide by WARsquirrel
    Last updated: May 11th, 2014
    Link to guide: www.dawnbase.com/guides/arcanegl-get-your-team-fed-and-win
    1,565 0
    Score:

    1

    Ability levelling order
    01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19
    Starter items
    Core items
    Offensive item options
    Defensive item options
    Situational item options
    Augments
    Modifiers
    Stolen Powers
    Greetings, fellow Protectors!
    This is my Arcane Green Lantern guide, played on Gotham Heights. Once I familiarize myself with the Gotham Divided map/playstyle, I'll upload a guide for that as well.

    But, I digress.

    The Stolen Powers:
    Arcane Green Lantern's Healing Wave Because I prefer to give my team a boost in defenses as well as healing them.
    Cyborg's Teleport Because I prefer to get to a location quicker. Whether it's to defend a point, capture a point, or support the team, I like to do it quickly.

    The Mods:
    Accelerated Abin Sur's Lantern For faster buildup of Will. I grab this and quickly spam my skills in the fountain, netting me 452 Will at the start of the match.
    Enhanced Cooldown Reduction Booster Gold's Power Suit™ To reach the Cooldown Reduction cap of 40%
    Altered Olympus Gambit Still playing with my 3rd Mod, current using the extra 5 Credits every 10 seconds to help get my items quicker, without having to sacrifice too many credits. 250 for Tier 1, versus 750 for tier 2.

    The Augments:
    Protip: Search augments via their codename for quick access.

    Codename: SAMURAI
    + 0.39 Power Armor/lvl (Max 7.41)
    + 2.52 Move Speed

    Codename: REVENGE
    + 0.32 Power Armor/lvl (Max 6.08)
    + 2.32 Move Speed

    Codename: HAWK
    + 3.25 Attack Armor
    + 2.32 Move Speed

    Codename: SCORPION
    + 3.9 Attack Armor
    + 3.52 Move Speed

    Early Attack Armor for the assassins and marksmen at top, and late game Power Armor for the heavy Blasters. I go with Move Speed, because as much as this game is about AGGRESSION, the objectives are more important, and getting to them quickly is paramount. Also getting in range quicker for a life-saving ultimate is key.

    The Items:
    I'm still testing out what I like, but I'm pretty set on the core here.

    I start with Tier 2 Abin Sur's Lantern. Then, I spam my skills in the fountain until the start of the match, giving me 452 Will to start. Then, I usually pick up a Tier 1 Olympus Gambit to help with the credit income. Next, I grab Booster Gold's Power Suit, and then Doctor Destiny's Dreamstone to cap my Cooldown Reduction. You can either finish Olympus Gambit now, or just use the income for your other items.
    Optional Items should be a counter to the enemy team. If the enemy Marksmen are doing well, consider Metallo's Heart to reduce their attack apeed. Entropy Aegis is great against Blasters that are... blasting... And ofcourse, either of the reflection items will help.


    First Guide. I'll be making it more aesthetically pleasing as days go on. Leave me some comments on what to add, what to cut, what you like about the build, what you don't. Leave comments about how I'm a bad player because I didn't save you with my ultimate even though you're playing Gaslight Joker and my Atomic Wonder Woman was almost dead too. All of it. Let's do this. Who loves ya baby?
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