Catwoman Primes: Pussy Power GH/GD General Guide
Date: September 2014.
"Oh this? It's MINE!" - Catwoman
As of the September 2014 game update, Catwoman prime is now a Power Damage Champion. This guide is designed to give players general advice on how to build Catwoman for Gotham Heights & Gotham Divided game maps, now that she is using Power Damage.
After trying a lot of different builds & experimentation, I found this build to be very solid. It provides you with a little defense, since Catwoman is squishy & focuses on building Power Damage quickly in the early game.
Tactics & Abilities
Tactically, I play Catwoman mainly as a ranged character, since she has great range from her
Whip Strike ability & is a squishy Champion to begin with.
Whip Strike should always be used after using
Acrobat since you gain bonus damage and AoE effect which is good for clearing drones. Used on a drone when an enemy Champion is near it & they too will be hit by the AoE which is great for hassling them in the early game.
You can also Melee Drones if there are no other Enemy Champions nearby. (I don't want to explain the do's/don't's of killing drones too fast in the early game of GD here, that's not what the guide is about.)
Bad Kitty can also be used for melee in the mid-late game stage vs. Enemy drones & Champions for big damage, but remember to use it tactically. It doesn't make Catwoman all powerful, so rushing alot of enemy champions or Enforcer champions with it isn't the way you should be using it.
Finally, use
Cat's Paw as a knock down & slow against Enemy Champions. It also does good damage, but is purchased slower since the abilitiy becomes more relevant in the mid-late games where contact with Enemy Champions is more likely.
Stolen Powers
For Gotham Heights take
Zatanna's Psychic Assault to help slow enemy champions for you and your team & take
Flash's Super Speed to aid in your escapes or to get to that Orbital Cannon in time.
For Gotham Divided take
Batman's Trap so with careful placement you can avoid a gank or stop an enemy Champion from chasing you or slow the enemy from entering your turret area while you clear the drones. And take
Flash's Super Speed to aid in your escapes or to get to a tower that needs protection faster.
Starting Items
Defense:
You can buy defense items when you think your going to start to engage enemy Champions. You don't have to buy them as your first purchase, aside from
Medusa Mask below, which should be bought as a starter item on Gotham Heights, since its would be better to buy the cheaper Power Damage items at the early game.
For Gotham Heights I take
Medusa Mask with the
Lex Corp Mod: Rapid Medusa Mask which gives the item the
Medisys ability (Restores health & will upon leveling up) at Tier 1. You only need to buy this item at Tier 1 & may salvage it at the late game. It's good because you gain levels so quickly in GH, you can see it's benefit.
After that, you have 3 options:
You can take
Phantom Stranger's Necklace for balanced Attack Armor & Power Armor & with Catwoman's
Cat Burglar passive ability at Tier 2 you will get the benefit of Armor Collector quickly. For Gotham Divided, I take the mod
Queen Industries Mod: Capacity Phantom Stranger's Necklace, instead of the
Lex Corp Mod: Rapid Medusa Mask mod which is taken for Gotham Heights. More often than not, you will face a mix of Power Damage & Attack Damage team, so a safe bet for what type of Armor to take is simply to take both types.
Now, if you are at the pre-match loading screen and can see the other team is completely made up of one type of Damage, then you want to build that Armor type.
For Attack Armor & to increase your own Power Damage, take
Neron's Contract.
For Power Armor & to increase your own Power Damage, take
Helm of Fate.
The other Starter items you should buy first are:
On Gotham Heights buy Tier 1
Radion Shard, Tier 1
Fatality's Energy Lance with
S.T.A.R. Labs Mod Discounted Fatality's Energy Lance mod. (Buy Tier 1
Psi-Scimitar S.T.A.R. Labs Mod Discounted Psi-Scimitar next)
On Gotham Divided buy Tier 1
Fatality's Energy Lance with
S.T.A.R. Labs Mod Discounted Fatality's Energy Lance mod & Tier 1
Psi-Scimitar S.T.A.R. Labs Mod Discounted Psi-Scimitar.
Core Items
You want to be buying & building the cheapest items that give you the most power damage for your investment. So after the Tier 1 core items you should buy
Cosmic Staff Tier 1. After this, you need to start building up the items you've bought already, buying the cheapest next Tier that gives the most Power Damage in return. This way you build Power Damage quickly in the early-mid game. Just remember, on Gotham Heights you only need Tier 1 of the modded
Medusa Mask. No need to level it beyond that & you can salvage it later.
Near the mid-late game, you can start investing in the heavy hitter Power Damage items like
The Starheart & the
Book of Eternity. These cost the most coins, but you should be getting more income by the time you are ready to buy these.
Conclusion
This should provide you with a solid build for Catwoman. She is a squishy champion, but has great range & very good escapes with
Acrobat &
Flash's Super Speed & don't underestimate
Batman's Traps on Gotham Divided as with good placement they can aid in your escape. Don't be afraid to play her aggressively to hassle enemy champions at range from the early game & if on Gotham Heights to use
Zatanna's Psychic Assault to slow an enemy champion. Remember that while
Bad Kitty is very powerful, it won't let you clear off several enemy champions on your own. And don't let your fellow team mates pressure you into getting all up in the enemy champions faces, you're not playing as an Enforcer.
And remember, it's just a game so have fun!
Purrfect...