Green Arrow is my favorite Marksman. He has the abiltiy to go deep, and get back out while dealing massive damage on the way.
Build Your Own Adventure: Green Arrow
Mods: Your choices are the same three that all marksman have to choose from. The Full 10: +10% Speed Crossbow, +10% Crit V9s & +10 AD Coda, Speed Crit: +10% Crossbow, +10 AD Coda, & Deadly 3, and Full Crit: +10% Crit V9s, +10 AD, and Deadly 3. At the moment I have gold pen augs in these modsets.
Which should you take? That's up to you: The Full 10 gives you a lot of damage, crit chance, and speed, and is the cheaper early build meaning you get your first 3 faster. You sacrifice an extra 25% crit damage unless you run the crit damage augments though. Speed Crit gives you extra speed, and full crit damage. This can very easily argued to be the best overall, but you pay for it literally. This modset sets you on a build path that is the most expensive first 3 build. Full Crit is just that, you are investing everything in crit early-mid game. You get max crit chance, and max crit damage while sacrificing base damage compared to Speed Crit. Nearly every other attack will be a crit that bypasses reflect, so this build can be very benefitial. May the crit chance system be with you.Â
The Builds: Your starting items are Coda Blade/Nil Weapon, and 2 Health pots, and 1 will in all build paths. Build Coda to T3 before branching off into your individual path.
Each modset has its own build path from here. With Full 10, you build Crossbow then T3 V9s before moving into Joe Chills. Speed Crit requires you to build Crossbow and Joe Chills before grabbing T3 V9s. And finally, Full Crit has you build T3 V9s then Joe Chills before building Crossbow.Â
Now for some more options!: I moved Atomic Axe to the optional list because you don't need it every game. It is only worthwhile if the enemy is stacking attack armor. If you don't see an enemy with a true attack armor item, don't build it, it will be a credit sink. Other than that, use the items that fit your requirement best.
Stolen Power Reveiw: I like Robin's cameras because of the 5 charges. I can go longer before having to return to recharge them. And Invulnerability is to help escape when you go too deep, or get a massive gank. Your controller should have a healing wave. If they don't, you may want to take that.Â
Playing in lane: Move laterally. Always keep moving. Focus on last hitting, and keep moving. A moving target is harder to hit. Remember to poke with your ultimate. A few good hits on the enemy carry and you'll have some free time to farm. The best thing to do is just focus on last hitting, you will gain more experience, gold, and have larger waves to bring the enemy tower down. And when your support secures a lock down, make it count.
W or E? It really depends on your lane enemies, and what you want. W is great if you have higher base health marksmen and supports going agianst you. You can hit them both if you fire your ultimate at the right time, and deal massive damage. E is great if you have lower base health enemies and for lane clear. You'll have arguably slightly higher burst potential, but less penetration early, and can only land one hit with your ultimate. If you can not decide, level them like I have in my guide, and with this way you have your options to toy with. If you do decide, level the one you want first once you rank all 3 stances to 1.
Well this is my short handed Green Arrow guide (trust me I halved the size of the original update). I hope it helps if you are new to Green Arrow, and looking for a solid way to build him.
Remember, if you liked the guide, give it a thumbs up!