Ghost-Fox's Green Arrow Guide. -=All Modes=-A Green Arrow guide by Ghost-Fox
Last updated: Dec 8th, 2014
Ability levelling order
01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19
Offensive item options
Defensive item options
Situational item options
Again I want to apologize. I typed out a whole guide and there must be an error in the BBCode because it would not save as Guide Text so I sporatically typed this out.
Ballistic Arrows - This is your most important skill. The natural penetration provided by this is essential. This skill will be chosen first, always. It will provided you with the best sustained damage.
Bullseye - We will be upgrading as your second skill. Alone, it is not very effective. We will be upgrading this skill at 2, 6, 11, & 16. Use this in combination with arrow skills to provide effect to targets at great distances.
Superfoam Arrows - This, in my opinion, is your 4th most useful skill. This skill is pretty self explainatory as it is your evading and pursing skill. As such, will be chosen after Ballistic Arrow and Bullseye. If you are paying attention, you are asking me how this makes sence? Whats the 3rd most important skill?
Adaptable Ammo - This is the 3rd most important skill Green Arrow has in his arsenal. Since we always have our Passive active in every game, we dont need to worry about putting a point in this skill until level 7. Once reaching level 7, you should have a point in each skill and 2 in both Ballistic Arrow and Bullseye.
Thermite Arrows - The way I have come to use this skill is to provide a burst of damage as I attack the enemy and it is more situational. It does not do a threatening amount of damage until 3-4 points. While in combat using Ballistic Arrows and attack a target with Bullseye, switching to Thermite Arrows momentarily to attach a bomb to your enemy and trigger your Passive. After one or two seconds, switch back to Ballistic Arrows to trigger your passive yet again. Triggering your Passive has also reduced the cooldown on your Bullseye. It can also be used as a closing attack. As the enemy moves out to max range, activate Thermite Arrows and leave bonus damage as he walks away. It is most effective in one particular situation. If an enemy will die within the next shot, you can use Thermite Arrows against this target to provide a moderatly painful AoE. At 3 skill points, a killing blow with Thermite Arrows will do 190 + 80% Bonus Attack Damage in an area of effect if both effects are triggered.
I apologize everyone for the missing text portion of the guide. It will not save it for me, however I do have the source code saved in a text document so once I figure it out I will post it.
3:57 pm, Dec 7th, 2014