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    Infinite Crisis builds for Nightmare Robin

    Dehydracator: NMR Vampire of the Jungle! Beginner Jungle Guide.

    A Nightmare Robin guide by Dehydracator
    Last updated: Oct 14th, 2014
    Link to guide: www.dawnbase.com/guides/HIi3nyXI
    4,929 3
    Score:

    1

    Ability levelling order
    01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19
    Starter items
    Core items
    Offensive item options
    Defensive item options
    Situational item options
    Augments
    Modifiers
    Stolen Powers
    Hello there! My name is Dehydracator. This is my first guide, so bear with me please!  I hope you find the guide helpful, you can add me in game if you would like to play or comment below. I will check the comments daily. Id post the bio to Nightmare robin and whatnot... but hes just a white blade. LOL. Anyhow, ill put a table of contents for a fast navigation.

    Here is NBR Spotlight. 
    http://www.youtube.com/watch?feature=player_embedded&v=WgSMWW-mSgE




       ~Ability Order progression~
    So the first thing you should do is take your Q. The reason to start Q is because it does significant damage and has a low cool down and can hit all 3 minion in your starting Camp. As you level you should MAX your Q whenever you can and max W next and E last. The reason i max E last is because the cooldown is 14 seconds at max level so you might as well max it last. As you level you should always put a point in your ult(R) whenever possible and then after that level put a point in your passive, thats just how i do it
     
    Ill insert images below of your skills and how to use them efficently. ( to my knowledge lol)

    The Hunger (Passive) The hunger.... certainly is a fitting passive for our vampirish jungle! Its pretty self explanitory. Bloodlust is triggered when you use your E and it gives you a great movement speed buff and attack damage to catch up and auto people while you are chasing them or to even just catch up and ult them. Bloodlust is the reason i say put a point in your passive after every point you put in your ult, its just so nice. Really good passive, one of the best IMO Oh and dont forgot how your HUNGER works! You gain hunger whenever you use a skill and once you use your E (After that long ass wait of a cooldown) It will trigger Bloodlust which will last for as long as 10 seconds max. 100 hunger = 10 seconds. So you get that extra movementspeed/basic attack modifier for only so long.

    Arcing Blades (Q) Oh my... One of my favorite parts of NMR. This nifty little thing has gotten me so many kills and initiated so many ganks! Basically this is a very nice poke that knocks down anyone who is unlucky enough to get caught in the midst of the intertwinment of TWO AMAZING BADASS BLADES. (These make blade look like a beech) I like maxing these for the 4th level +45% bonus attack damage.... Amazing. Basically just poke the shiet out of anyone with this if you are forced to lane. I like to knock people down with it and then EW them and just auto attack and ult when needed. Love this thing.

    Impale (W) Pretty good W. Really helps to max this next after Arcing blades because you use it so much and it does so much damage. I also use this to help CS (Verb: Creep Score) if two minions are about the same HP ill auto attack one to kill it and then use this right after to kill the other, you will pick up the tiny little details to help you utilize this skill the more you play. Make sure to use this all the time, the cool down is the same after Arcing blades. Dont forget, its just a cool down skill... requires nothing to use SO BLOW IT WHENEVER!

    Unnatural Reflexes (E) Its only so obvious that a vampire would have reflexes that are so unnatural. This is one of my favorite gap closers or initiaters. This lets you jump to anyone which triggers Bloodlust (look at passive) and basically you get the +20% attack speed for 3 seconds/10-25 Movement speed + 5% basic attack damage for 1-10 seconds. So its a really good skill in the NMR kit. Ill be so dissapointed when NMR is nerfed (o_o) Also if you can use this after hitting your Q on your enemy because if you do using it on a knockdown champ will double the attack speed... so... +40% attack speed... oh shiet...

    Feed The Beast (R) Pft... The SLAMDUNK of Infinite Crisis. Puts Darius to shame! This is my favorite ult in the game so far, its just so badass and does so much o.o basically you get to murder someone and heal yourself in the process... pretty vampiric... o.o. Id suggest using this once your enemy is running and has around 10-30% Hp. I never use this to start a fight because it does 10% of the targets  MISSING HEALTH as additional AD... so... It hurts really bad. You cannot be disabled by using this either... so... Awesome.




              ~Stolen Powers~
    Personally... and i do say personally, which doesnt mean everyone should or shouldnt, i think [[Atomic Green Lantern's Consume]]  / [[Flash's Super Speed]] are the best choices, but those are 2500 merits EACH, so a regular Consume/SuperSpeed are good. Now for the reason behind my madness... And the reason i say madness is because people constantly beech "WHY ARE YOU TAKING THOSE? GET WARDS YOU NEWB" Well.... heres my reply... Nightmare Robin is an ASSASIN JUNGLER which means he is an assasinater! You need to be fast and bursty with your ganks. Which means your job is to run in and beat the living crap out of your teammates opposing laner before they know what hit em!
    Basically consume is to sustain you in jungle and it helps with clearing minion waves when split pushing on the map, and super speed is fantastic for gap closing.(but its no flash!) I think Super speed is fantastic because it lets you catch up to people really easy and use E or even run away from a counter jungler.(like that damn Nightmare batman -_- I hate him) But like i said, Super speed has alot of utilities.
    Some other options to chose could be consume/Cameras(wards) if you like, or consume/xray vision if you so wish, but ill always use Consume/speed. Booyah beeches, get ganked!



                                ~Starter Items~
    So starting items are pretty basic, you cant really frack these up. [[Marauder Knife]] and Modular Health Vial (3) . There really is no alternative to this, because the health regen and the bonus damage to minions is quite good. Also you can upgrade this starter so it can serve as a purpose later on, but you should definitely sell Modular Health Vial (3) later on for your last core item. We will get to that next! Plain and simple, Knife and Pots.



    ~Core Items~
    These items, I think, are the best for NMR jungle. These core items are the best because of the fact that they are all pretty much basic attack modifiers. We will get into it, ill list each weapon and give a breif description of why i like it.
    [[Huntress' Crossbow (3)]] This is the first item i get after my starters, ill wait until iv ran the jungle 3 times or so and maybe gotten a gank and killed the opposing laner in that lane and saved up 1250 gold to get the first one. The reason i get this item first is because its such a good boost in attack speed and attack power. Its a great item because of the finishing bonus Slayer: Your Basic Attacks deal 5% of your target's current Health as bonus Attack Damage. (Max 100 vs creatures and drones)

    Coda Blade (4) This is the second weapon you should rush for your core.
    Piercing 2: +15 Attack Penetration.
    Wounding Attack: Targets hit by your Basic Attacks have their healing and regeneration reduced by 20% for 3s. (Stacks up to 3 times, healing and regeneration cannot be reduced below 50%.)^^ Awesome stuff. Again, another basic attack mod! I really like this weapon second because of the penetration. About this time in the game you have ganked a few times and people have armor in top lane which is one of your main lanes you can be getting kills on. Also if you gank bot lane usually a support has heal of some sort so it really helps to take down the ADC ( Attack Damage Carry). Plain and simple, Awesomesauce.

    Zeiss Goggles (4) Would be the third weapon you grab.... Oh i like this one ALOT.
    Enhanced Aim: You gain 8 stacks of Enhanced Aim each time you hit with a basic attack and 4 stacks every second. When you reach 100 stacks, your next basic against an enemy Champion attack will deal 100 + 25% Bonus Attack Damage as Power Damage. After, Enhanced Aim stacks will reset to 10% of your Bonus AttackThis is a good one, you can grind the basic attacks on camps and then gank and do some real damage. I make this third item because of the attack speed and damage are nice, and Enhanced Aim is major with that 100+ 25% which does alot of damage, because at that point in the game you should have about 200 or so attack damage, and this turns that 100+25% to POWER DAMAGE, which is different from attack damage. So if they are building attack armor this will only be blocked by POWER armor. I like this item, its totally a good core item.

    [[Lobo's Chain (4)]] This item is also really good when on the chase after someone. Its your fourth core item. Attack Harrier: Basic Attacks Slow your target's Move Speed by 30%, decaying over 2s (20% Slow for ranged Basic Attacks). Is good because it really enhances all your other items because it slows your targets, which are the champions you gank, and lets you just chase them down and auto auto auto auto attack them to death! Its also good for teamfights because usually people end up running and it really helps because you have to blow E early for initiate and its a 14 second cooldown by then and you need something to slow your prey down! So i think this is a good core item.

    Claw Of Horus (3) This is your last core item, which could be replaced with the optional items ill list below this description. Kinetic Armor: Your Basic Attacks steal 3 Attack Armor for 5s (max 5 stacks). Is a good thing, +15 attack armor is good. I wont help alot but its a bonus. This isnt a main item. You also have to sell your [[Modular Health Vial(3)]] for this item, because you wont have room if you dont. So thats why this last core item is totally optional. By this point in the game you really need a tanky item because its end game and dying is a real Beech of a wait time, so claw of horus is not the main last item. But you do need to sell your health vials if you got this far and are looking for a 5th core item.



    Here are the optional items: Soultaker Katana (4) [[Ra's al Ghul's Robe (2)]] or Sword Of Beowulf (3) are the only other viable options. I think these are the viable options because any of these items could replace Claw Of Horus (3) or another item if you dont deem it fit. I think Soultaker Katana is the best optional choice because of that 12% life steal. You will be doing about 250 or so auto attack damage, so you will heal like 40 plus the passive from coin collecting! Ra's Robe is the other really good option i can think of because at that point in the game Nightmare Robin has become pretty weak, even if you are far ahead, any major tank with a good DPs could decimate you! So it brings you back, and thats helpful in teamfights. Usually when you come back from a Ghuls robe, you get trapped with something or skill shotted dead immediantly, but it helps sometimes. Sword of beowulf... I didnt even know Beowulf was DC?!? Lol. Anyway, the passive of this sword is fantastic with the damage and armor. Although i think this is more for a tankier champ that needs 1 or 2 damage items. Anyhow, these are the optionals. I hope you find them suitable .



    How I play Nightmare Robin... Vampire jungler from the shadows!
    0.MAP AWARENESS this is 0 because you should always have map awareness in a moba, regardless of your role... lol. I find myself checking the map atleast every 2-3 seconds if i can. Its a good habit. Number one map awareness thing as a jungle is to know where the enemy jungler is(if there is one) and ganking when he isnt near, or ganking a lane opposite of the map when he is in a lane helping.
    1.Jungle You cant gank and efficently push lanes if you are behind... So you need to be farming your jungle efficently, but also while you farm you should be look at the map and toggling off the camera or pressing SPACE so you can look around the map and see whats going on. Map awareness is KEY.
    2.Ganking Cordinate man! Use G to ping a signal that you are coming, and even that its not always clear so you might want to tell your laner through a chat message! Maybe if the opposing laner is low try to get your laner to all in him and run and then you jump in from the bush and take them out! Only gank if they are low and you are sure you can kill them WITHOUT your laner, because most time laners wont come through and dont want to die. Personally i follow the rule to never go into a lane for a gank UNLESS they are below 50% HP. Even then its iffy. A simple combo i use quite often for ganking would be Q+E+W+Auto attack till Q is up or you can ULT to kill them. Usually thats the most used and simple way to gank with NMR. Dont forget to use Super speed if you need to and make sure to turn on an [[Modular Health Vial(3)]] right when you go in. Also i never go in for a gank if im really low and not very confident of my teams laner im helping. IF YOU GANK AND KILL THE LANE, HELP PUSH THE LANE. But dont push if you know a jungler is near.
    3.Split Pushing Quite a useful thing... NMR is not a huge teamfighter, but that doesnt mean he cant so ill explain how to teamfight after this. Split pushing is simple... but can go wrong if you are not paying attention to the map and you get 1-3 man ganked... Usually you go into a lane and push when your team is fighting or contesting something(fighting for something) against a majority of the other time. If you see 3v3 or a large number of the champions bot lane you should push top lane hard and take a turrent if you can. Split pushing can go wrong, but it can win games. Use with care.
    4.How to Feed Your Team! In my experience i take all the kills because its easiest to do rather than ganking and letting the laner get the kills... But often teammates get annoyed because the poke and persist all game to get the champs down and you just swoop in and rake them kills off their lane... So my motto is take one give one... Ill go in a lane and take a kill and the next time i come back ill give the kill... This is not really a guideline on how to jungle just more of a way to keep your team happy and playing well. Really you cant be a jungler and just walk into a lane and 1v1 people at 100% each as NMR, because he is squishy and easy to kill unless he is fed or ahead. Most games i trailblaze ahead by just taking all the kills and coming back once im fed and letting my team get fed off my ganks.


    My matches. Ill post some pictures of my matches to just show how i did, ill do wins and a few losses to show how i do.

    Not my best match^ but i did alright, just to show you my build and how i did. If you are a player in this match and dont like your name being online, just tell me IGN. Ill post more photos for more proof. Most games i get around 12 kills or so. My history with NMR is good.




           TheEndandConclusion
    I really appreciate if you read and got anything from this guide. It is my first guide so i hope it wasnt too bad and a bit informative. Ill come back and update it if i need to or see fit. If you think my guide was good just vote it up, or if you want to play and get in touch my IGN is Dehydracator. If you would like a special guide on a champ or role you can leave a comment on here or on my profile i guess! Look forward to creating more guides. Thanks for reading.
    Latest comments
    Sorry about that dycer, i fixed it. The code was a pain. I dont know what happened but i had to go back and rewrite the whole guide and edit and wahtnot. Its fixed now.
    4:49 pm, Oct 14th, 2014
    I avoid using code because it is very buggy at times. I'd much rather have a readable text wall than an unreadable one.
    4:18 pm, Oct 14th, 2014
    what the hell happened to my guide.....
    12:13 pm, Oct 14th, 2014