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    Infinite Crisis builds for Cyborg

    (Gotham Heights) Half Human, Half Machine

    A Cyborg guide by Adikar
    Last updated: Aug 19th, 2013
    Link to guide: www.dawnbase.com/guides/how-to-carry-as-cyborg-gotham-heights
    7,077 0
    Score:

    1

    Ability levelling order
    01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19
    Starter items
    Core items
    Offensive item options
    Defensive item options
    Situational item options
    Augments
    Modifiers
    Stolen Powers
    Table of Contents

         1. Introduction
         2. Abilities
         3. Items
         4. Stolen Powers
         5. Early Game
         6. Mid Game
         7. Late Game
         8. Conclusion

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    1. Introduction


    Cyborg is an Attack Damage hyper carry. He is average early/mid game, but has a one of the best late games. He lacks the escape, but has a movement speed buff from his E making him able to kite nicely when positioned well, especially with super speed. His kit is designed for late game, so trying to carry early game is a bit difficult if you can't outplay a couple opponents for some free items. I recommend not backdooring with Cyborg.

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    2. Abilities


    [Cybernetic Targeting] Passive


    Every fourth basic attack deals a percentage of target's max health bonus as damage.

    Level 1: 2%
    Level 2: 4%
    Level 3: 6%
    Level 4: 8%



    [Tracer Shot] Q [30% Attack Damage]


    Cyborg fires a burst of energy. It deals Attack Damage to every enemy it hits, and applies the Trace Energy effect for 6 seconds.

    Cyborgs Basic Attacks deals additional Attack Damage to when attacking enemies marked with Trace Energy.

    Damage: 70/100/130/160
    Tracer Energy: 20/30/40/50
    Cooldown: 5/5/5/5
    Cost: 50/50/50/50

    [Charged Burst] W [20% Attack Damage]


    Nearby enemies lose 20% movement speed for a duration.

    Targets with the Trace Energy effect are dealt Attack Damage, and their Move Speed penalty is doubled.

    Damage: 50/75/100/125
    Duration: 1.5/2/2.5/3
    Cooldown: 10/10/10/10
    Cost: 70/80/90/100



    [Cascade] E

    Cyborg gains Movement Speed and Attack Speed for 3 seconds.

    While this skill is Active, Basic Attacks against targets with the Tracer Energy effect increase the duration of the Cascade by 1 seconds, up to a maximum of 8 seconds.

    Movespeed: 20/20/20/20
    Attack Speed: 10/15/20/25
    Cooldown: 15/15/15/15
    Cost: 60/72/84/96


    [Plasma Cannon] R [60% Attack Damage]

    Cyborg fires a massive blast in front of him dealing Attack Damage to all enemies in the area.

    For 10 seconds after the blast, Cyborg's Basic Attacks pierce through targets, firing their full range and damaging all enemies in the line.

    Damage: 300/360/420/480
    Cooldown: 110/100/90/80
    Cost: 150/150/150/150


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    3. Items

    Starting Items

    [[Hawkman's Harness (3)]]
    Promethium Mace (2)

    These items are amazing early on for its price. Making Nil Weapon REALLY bad.
    I prefer these items over Nil 100%.

    Back ASAP for [[Joker's Crowbar (2)]] then max the refundables.

    Core Items
    [[Joe Chill's Revolver (4)]]
    Velocity 9 Implants (4)

    Getting Revolver and Implants first is a HUGE damage boost. You have the protection of 400 HP from the Harness so you have some decent survivability. Like I said in the Situational Items, if you are getting blown up by assassins get a couple levels in Batman's Utility Belt, then continue onto the Core Items.

    Soultaker Katana (4)
    This item is overall great while helping out your survibility with the addition of damage as well. The life steal is pretty insane if you hit the Crit with full stacks of Crowbar/Katana. 

    Situational Items
    Atomic Axe (2)
    Get this if you are even. (Sell [[Joker's Crowbar (2)]] for this if you need a final item.)

    [[Batman's Utility Belt (3)]] 
    Get a couple levels in this if there is a  Gaslight Catwoman or  Nightmare Batman

    [[Deathstroke's Claymore (2)]]
    Get this if you are Ahead.

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    4. Stolen Powers (Note: Get the upgraded versions if you can.)


    Surveillance Camera: Great for map vision in case of backdooring and not getting ganked for bot lane. At the same time it reveals stealthed players.

    Super Speed: As Cyborg, this is almost needed to survive in many scenarios.

    Trap: This is great for holding turrets for 2v1's dives are almost impossible against you early game.

    Teleport: I like Teleport, but I prefer it only if 1 or 2 teammates are using Surveillance Camera.

    InvulnerabilityIf you get  Doomsday's Invulnerability then it also acts as a Cleanse which is nice. Do not use otherwise in my opinion.

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    5. Early Game

    Bottom Lane
    1v1

    Cyborg is an excellent duelist early on due to his Q. If you can hit a Q onto an enemy and get 1-2 auto attacks off, you should have an easy time in the 1v1 lane. Keep farming and clearing the waves to get as strong as possible. Keep harrassing as much as possible, if the coins drop, pick them up, don't worry too much about pushing just continue to harrass and picking up coins.

    1v2
    Cyborg is decent at the 1v2 lane. Try to get last hits so you don't have to get damaged when trying to pick up coins, and if they push to your control point, try to clear the wave as fast as possible while poking them if they try to harrass you. Continue doing this and once you hit 6, ask for help. You had a solo lane to there duo lane, which means you hit 6 and have more credits then them. Use that to your advantage.

    Top Lane
    Cyborg is actually great in the top lane. He has such high damage early on, you should be able to win the top lane 4v4 fight. Make sure you kite and allow them to chase you while your team captures and kills everyone else. If you have no HP, while someone with 50%+ enemy is chasing you, it's somewhat of a win in an early game fight. Only if your team gets top that is. xD If your team capture point 1, go bottom and help out your teammate. This will help you with getting credits, and maybe you can get a kill and another control point. Or you can continute farming top lane. Watch out for backdoors. If you lost point 1, sit top and push/farm to 1 while your team does there job. Your job is to get as strong as possible for the mid/late game.

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    6. Mid Game

    Cyborg isn't the strongest mid game champion. Due to not having an escape, enemy assassin's scale better then you mid game, which makes you weaker mid game. If your team can help you survive against the assassin, then you're fine, but if they ignore you. Mid game is your hell. Try to help out your team and stick with that as much as possible. Ping the hell out of the Orbital Cannon 15-30 seconds before it comes up and try to fight for it. If you have 2 points. Good, do your best to Capture point 1 and hold it down. Continue farming for the beast you will become late game. Do not backdoor as Cyborg. Since you have no escapes. You will most likely die, unless you are fed as fuck.

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    7. Late Game

    LATE GAME IS HERE! You should be about level 14+ With 3+ items and high stacks on the crowbar. This is where you shine! If your team goes to the Orbital Cannon for team fights, you can win almost every team fight as long as you don't explode to the enemy assassins. Position yourself well and kill everyone! Make sure to ult for the benefits in which they provide you. Try to keep at Your 2 capture points, and point 1 as much as you possibly can. Make sure you stay with your team. Without you, your team won't have as much DPS to win in Team Fights. STAY BEHIND YOUR TEAM! Do not poke, wait for the engagement to start, then fight. You do not want to be out of position and get blown up, or poked.

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    8. Conclusion

    Thank you for looking at my guide on "Half Human, Half Machine" Check out my profile for more guides and don't forget to Like and Comment if you feel that I did a great job on the guide. Also comment if you have any questions about the guide that may make it better. 

    Good Luck Have Fun Everyone.
    HEY! HIT THAT LIKE BUTTON!

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