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  • Infinite Crisis has shut down.

    With its departure, Dawnbase will be going into permanent read-only mode and will remain as both an archive of information about Infinite Crisis, and a reminder of the times we all had with the game.

    Hats off to you all. It was a pleasure, ladies and gentlemen.

    Sacrilege
    @SacrilegeGG

    Infinite Crisis builds for Joker

    Joker: Mister Punchy!((Text and More soon!)

    A Joker guide by Supportive_Magic
    Last updated: Apr 2nd, 2014
    Link to guide: www.dawnbase.com/guides/joker-mister-punchytext-and-more-soon
    2,853 0
    Score:

    1

    Ability levelling order
    01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19
    Starter items
    Core items
    Offensive item options
    Defensive item options
    Situational item options
    Augments
    Modifiers
    Stolen Powers
    Introduction

    Augments
    Page 1/12 4.21 Power Damage 1.56% Cooldown
    Page 1/12 4.21 Power Damage 1.8 Power Pen
    Page 1/12 +0.53 per level ((10.07 level 19)) 1.8 Power Pen
    Page 1/12 3.51 power Damage 1.5 Power Pen
    Mods
    Enhanced Doctor Destiny's Dreamstone +15 Power Damage
    Empowered Nil Ring Recycle: Increased Damage to low health minons (( 30 True Damage to minons at or under 20% HP))
    Enhanced The Book Of Eternity +10 Power Damage (Tier 1)
    Stolen Powers
    Green Arrow's Surveillance Camera
    Green Arrow's Surveillance Camera can see through Stealth for a few seconds.

    Gain charges that are spent to place Stealthed Surveillance Cameras that grant vision in an area around them and can see through Stealth for a few seconds. A limitied number of Surveillance Cameras may be on the battlefield at once. Charges are refilled automatically upon returning to base.

    Robin's Surveillance Camera
      Robin's Surveillance Camera has two additional charges.

      Gain 5 charges that are spent to place Stealthed Surveillance Cameras that grant vision in an area around them for 180 seconds. Up to 2 Surveillance Cameras may be on the battlefield at once. Charges are refilled automatically upon returning to base.

    Nightmare Superman's Teleport

    Nightmare Superman's Teleport provides X Power Damage for 5 seconds after a successful teleport.

    Target an allied turret, drone or surveillance camera to blink to it after channeling for 4 seconds. Control points may also be targeted, but only if they are uncontested.

    Catwoman's Teleport
    Catwoman's Teleport has a reduced Cooldown.

    Target an allied Turret, Drone, Surveillance Camera or Control Point with no contesting enemy Champions, and blinks to it after 4 seconds.

    Cyborg's Teleport
    Cyborg's Teleport has a faster teleport time.

    Target an allied Turret, Drone, Surveillance Camera or Control Point with no contesting enemy Champions, and blinks to it after 2.5 seconds.

    Green Lantern's Meteor Drop
    Green Lantern's Meteor Drop does more damage.

    Drop a meteor on the target location, dealing X Power Damage in an area around it. The meteor persists for 120 seconds as a Small Environmental Object.
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