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    Infinite Crisis builds for Joker

    Kepsert's GD Joker Guide 0.2! <Unfinished>

    A Joker guide by Kepsert
    Last updated: Mar 26th, 2014
    Link to guide: www.dawnbase.com/guides/kepserts-gd-joker-guide-02-ltunfinishedgt
    1,877 0
    Score:

    9

    Ability levelling order
    01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19
    Starter items
    Core items
    Offensive item options
    Defensive item options
    Situational item options
    Augments
    Modifiers
    Stolen Powers
    http://twitch.tv/kepsert

    NOTE: This guide is based on my personal preference. I do NOT claim this guide to be the best guide out there. I claim this guide to be what fits my personal playstyle the most.

    JOKER ABILITIES


    Meet Mr. Punchy! Joker\'s Q attack. This spell deals the most single target damage upon hit. The cooldown is short and it leaves the opponent hit stunned for a short amount of time (NOTE: short!). Either way, even though the stun is short. This spell sometimes allows you to catch up with an escaping opponent, or allow you to escape from a chasing opponent. Even though this spell deals the most single target damage upon hit, we\'re not going to maximize it first as there\'s stronger spells out there! We do however start with 1 point in his Q due to the nice harassment for its early levels.

    Surprise!
    This spell definitely deals the most damage outside of the ultimate. Some sweet AoE damage which allows you to push the lane, but the slow helps alot when combining this spell with your ultimate. Not to forget, the afterdamage from the fake teeth dropping after the explosion can get pretty strong. Lvl 1 damage if an opponent gets hit by the present and all 4 teeth can go up to 125 damage. Way more than the damage from his Q!

    Vanish
    This spell allows you to jump a short distance. A punching bag will appear at the position you disappeared at. And now comes the great fun! When you hit the punching bag with your Q, the punching bag will explode, fire everywhere, blood, awesomeness! The damage it deals to those surrounding is the same as your Mr Punchy would deal. However, because it\'s usually quite hard to effectively use this spell, we\'ll only level it once as a gapcloser/escape mechanism for now.

    Last Laugh
    The joker throws a doll on the floor which explodes after a bit. It leaves a huge gas cloud dealing damage over time to everyone who stands in it. The area of effect is bigger than his presents area.

    Sadist (passive)
    This passive gives you several buffs: Extra power damage lifesteal and instant cooldown reduction whenever someone dies around you: including allies!


     
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