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  • Infinite Crisis has shut down.

    With its departure, Dawnbase will be going into permanent read-only mode and will remain as both an archive of information about Infinite Crisis, and a reminder of the times we all had with the game.

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    Infinite Crisis builds for Mecha Wonder Woman

    play7owin's Gotham Divided Pimp Cane Marksman

    A Mecha Wonder Woman guide by play7owin
    Last updated: May 29th, 2014
    Link to guide: www.dawnbase.com/guides/play7owins-gotham-divided-mecha-wonder-woman-guide
    2,620 0


    Ability levelling order
    01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19
    Starter items
    Core items
    Offensive item options
    Defensive item options
    Situational item options
    Stolen Powers
    This is a guide to mecha wonder woman, one of the so-called underpowered marksman, and this is the way i build her to effectively make her early game a bit stronger to be able to deal with other marksman. 
    This guide will be updated right after the June patch after the gambit nerf, but this is for now.

    many people will wonder why i got shade's cane as 1 of her core item. The reason is simple: it's really cost-efficient for 2500 gold, give you 63 attack damage and 63 power damage and for an marksman who's always auto attack and poking with low cooldown skill, 7 stack usually take 3-5 seconds. It's effectively improve her early game stats and since her damage is mostly physical, shade's cane should be the only hybrid item you get, sometimes i do get psy scimitar to improve her early game damage, but it's definitely not worth it.
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