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    Infinite Crisis builds for Mecha Wonder Woman

    VASTABYSS Gotham Heights Mecha Wonder Woman Guide

    A Mecha Wonder Woman guide by madhattern
    Last updated: Oct 2nd, 2014
    Link to guide: www.dawnbase.com/guides/sA0UPRxZ
    2,733 0


    Ability levelling order
    01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19
    Starter items
    Core items
    Offensive item options
    Defensive item options
    Situational item options
    Stolen Powers

    =22pxMecha Wonder Woman Gotham Heights Guide

    1. This is a Hybrid Hero (Which means it benefits from PD & AD) usually you build towards one
    2. This hero is not a tank
    3. I hate the movement speed of MWW
    4. Not promising you to win every game but to improve (check out my videos below!)

    Why I enjoy this hero

    1. Has an escape which also leaves a line of Power Damage to those that stand or run on it
    2. Attack speed boost (Helps with Passive adding damage)
    3. AOE Ultimate which does PD & AD (Wide Range)

    Stolen Powers

    -Traps (MWW) fast prime allows you to set in front or behind during a chase and secure the enemy helping encounters
    -Poison Ivy Heal increases PD & AD damage output which is great on a hybrid hero, another reason it heals hp to your self and others around you + giving the damage bonus to them also


    -Movement Speed/Attack Speed
    -Movement Speed/Damage

    Mix it up or go straight towards one, the issue is movement speed is a must I found due to mostly everyone out runs you or can catch up with ease. (Those that have lobo chain are your enemy)


    >Shades Cane
    -Benefits attack damage & power damage with an effect that increases output by how much it is upgraded

    >Huntress Crossbow
    -Attack speed, Attack Damage all you can ever ask for with a Marksmen
    (The effect when it gets when upgraded all the way helps alot too)

    >Implant 9
    -Attack Speed, Crit Chance, Movement Speed (Effect that provides more movement speed)
    (I some times wait to purchase and just go with Revolver for higher damage and crit but what I found this choice is mostly situlation due to you have a tank who defends you or doesnt. Mobility helps

    > Joe Chill Revolver
    -50+ Damage / 25% Crit (Straight forward and can help add that extra damage)

    > Atomic Axe
    -Penetration to help your attacks get through enemy team that stacked armor + the damage boost goes a long way no matter how you look at it

    > Zeisss Googles
    - Attack speed, Attack Damage & a way to hit enemies that have alot of attack armor with so power damage.
    True you can get claymore or cheetahs claws but this item is a mixture of both (thats how I see it)


    Atomic Axe 10+ Damage
    Shades Cane 10+ Damage
    Implant 9 10% More Crit Chance (It helps early and later)

    True you can go with Joe Revolver allowing it to do 75% crit damage.

    I hope this Guide helps improving your build and tactic with MWW, Here are a few Videos to show what I mean

    - https://www.youtube.com/watch?v=W0cgQkYLrDc
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