Introduction
Joker is the only champion I've played so far, and he is the most fun champion I've played. Therefore, according to logic, he is the funnest champion. And this is my guide to Joker.
P.S. I'll be making adjustments to this guide as time goes by, so if you don't like it now, you might like it the next day.
Joker's Abilities
Mr. Punchy
Mr. Punchy is one of the most annoying skills in the game, and once you get a couple items, it becomes very deadly.
Surprise!
This skill is very strong but has a long cooldown and is sometimes hard to land, but if you use it at the right time, it will become your main source of burst damage.
Vanish
This skill is your escape, so save it for when somebody is trying to gank you. It's good to use it right after people jump on you instead of before so as soon as you Vanish, you can use Mr. Punchy to blow up the balloon and the enemy won't be able to jump away from it if you do it fast enough.
Last Laugh
Honestly, this skill is just as strong as your 2nd skill, but it is slightly easier to make effective. You should usually wait to use your ultimate on more than one opponent because it is very easy to hit multiple people with it, so if you use it on one guy, it can be somewhat of a waste. But if you're getting ganked, and you know you can kill one guy trying to kill you before you die, go for it.
Stolen Powers
Recommended
Super Speed [[Wonder Woman's Super Strength]]
[[Wonder Woman's Super Strength]] is crucial for Joker because if you land a meteor you can combo all your skills.
Super Speed is good for initiation, escaping and mobility in team fights.
Optional
Trap
Teleport
Items
Starting Items
Nil Ring
Health Pack
Health Pack
Health Pack
Health Pack
Health Pack
Early Game
[[Abin Sur's Lantern (2)]]
Core Items
The Starheart (4)
The Book Of Eternity (2)
Situational Items
Offensive:
[[Eclipso's Diamond (2)]]
Psi-Scimitar (3)
Defensive:
[[Neron's Contract (4)]]
Entropy Aegis (4)