The laser was an effective tool in the capture of Catwoman.
Years of training have made Selina Kyle stealthy and agile as a world-class criminal, and her mastery of the martial arts makes her a formidable physical opponent. She also frequently wields a whip, which she uses both as a weapon and as a grappling hook.
Please note that this guide is not the "one-and-only" way to play
Catwoman. This is my own opinion that is working for me so far.
Table Of Contents:
1. Introduction To Catwoman
2. Ability Overview
3. Build
4. Playstyle
1: Introduction To Catwoman
Catwoman is a
Will based
Attack Damage Blaster.
She deals Attack Damage with her abilities & attacks. Obviously,
Attack Damage items will increase her overall Damage output greatly.
As a Blaster, your job is to harass and punish enemies that stick out in any way, shape, or form. Your damage output is bested only by Assassin class Champions, such as
Flash and
Gaslight Catwoman. Your abilities have a high range and low cooldown, thus being spammable. You tend to have a weaker early game, but you grow extremely strong with higher ranked abilities.
Once you get semi-fed, you hit like a tank and become an asset in large fights.
2: Ability Overview
Q: Whip Strike
Catwoman uses her whip to strike at her target, dealing
Attack Damage. Targets struck at max range recieve an additional 25% damage. This skill can critically hit and is considered to have been struck by a Basic Attack.
Damage: 50/70/90/110 +90% Bonus Attack Damage
Cooldown: 4.5/4/3.5/3
Cost: 25/30/35/40
W: Cat's Paw
Catwoman uses her whip to grab at her target's legs, dealing
Attack Damage and causing them to lose
Movement Speed for 2.5 seconds.
Damage: 65/100/125/170 +60% Bonus Attack Damage
Slow: 40%/45%/50%/55%
Cost: 60/80/100/120
E: Acrobat
Catwoman dashes a fixed distance in any direction and gains the
Acrobat effect for up to 5 seconds. It is consumed to add bonus damage to her next
Whip Strike or add a knockdown to her next
Cat's Paw.
Bonus Damage: 25%/30%/35%/40%
Knockdown: 0.5/0.6/0.7/0.8
Cost: 20/25/30/35
R: Bad Kitty
For 8 seconds,
Catwoman's Skills and Basic Attacks cause her victims to bleed, dealing
Attack Damage over 3 seconds. In addition, her
Acrobat becomes
Savage Acrobat, which deals
Attack Damage to enemies she dashes through, has a cooldown of 1.5 seconds and costs no
Will.
Damage/Time: 60/95/130/165 +50% Bonus Attack Damage
Acrobat Damage: 45/70/95/120 +40% Bonus Attack Damage
Cost: 80/100/120/140
Passive: Cat Burglar
Trigger: The next time
Catwoman damages an enemy, a coin worth credits is created, which can be collected by anyone on your team.
Passive: When a coin is collected near
Catwoman, all her skills besides
Cat Burglar will have their cooldowns reduced by 0.75 seconds.
Cooldown: 12/10/8/6
Credits: 4/6/8/10
3: Build
You'll want to build her flat
Attack Damage so that she can poke enemies since she'll start with lower health than most of the other Champions.
The stats that you will want to prioritize are Attack Damage, Cooldown Reduction, Critical Hit, Lifesteal, Attack Speed.
Start with [[Joker's Crowbar (2)]] and [[Hawkman's Harness (1)]]
Early game pick up [[Deadshot's Visor (1)]] and [[Huntress' Crossbow (1)]]
Mid game try to finish [[Deadshot's Visor (4)]] for bonus
Will and the
Intensity effect for a massive
Attack Damage increase.
Late game just finish your exsisting build.
For the remaining open slots in your inventory, you should decide upon yourself what you need. Just look at the enemy team, and build accordingly.
Situational Items For
Catwoman:
Atomic Axe (2) Armor shred.
[[Deathstroke's Claymore (2)]] Attack Speed/Attack Damage.
Soultaker Katana (4) Lifesteal/Attack Damage.
Zeiss Goggles (4) Attack Damage/Critical Hit/
Frenzy effect.
[[Batman's Utility Belt (3)]] Health/Attack Speed/Movement Speed/Cooldown Reduction/
Purge effect.
[[Ra's al Ghul's Robe (2)]] Attack/Power Armor/
Lazarus Effect battle resurrection.
To be completely honest, the Gotham Heights match usually will finish before you can finish your build.
4: Playstyle
The most important thing with
Catwoman is to know when to engage. You'll be tumbling all over the place picking off the enemies holding strategic points. Let somebody else like
Batman or
Doomsday initiate the fight before you go in.
In teamfights, make sure you focus enemy Blasters and Marksmen. They will be too busy trying to get you off of them to focus on destroying your team.
If you are setting up an initiation, use
Acrobat to
Cat's Paw to knock an enemy down and have your team jump on them. Otherwise, go
Acrobat into
Whip Strike for massive damage.
Thanks for reading!