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    Infinite Crisis builds for Arcane Green Lantern

    VcE_Froggy's Arcane Green Lantern Support Guide

    An Arcane Green Lantern guide by Tattoofrog
    Last updated: Nov 18th, 2013
    Link to guide: www.dawnbase.com/guides/vce-froggys-arcane-green-lantern-support-guide
    1,958 0


    Ability levelling order
    01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19
    Starter items
    Core items
    Offensive item options
    Defensive item options
    Situational item options
    Stolen Powers
    Big, strong, tanky. Keep the enemy away from your team and support them as much as you can. Use your ultimate to save your carries in fight's cause it blocks a lot and I do mean A LOT of dmg and it scales with hp. 
    During early game try to poke down enemies with your e. It's on a high cd at least on the early lvls so you can poke the enemy lane without loosing to much will. E is what you should be maxing out first on this guy cause the duration of the stun form his q is same on all the lvls and you don't really need the max slow from his w right away. 
    Even though this build makes him a tank it's not the best idea to make him the initiator of team fights. You have a lot of cc and you are a tank but it takes to long for his q to get to anyone unless you catch em off guard. 
    You should be the guy that goes in second to your initiator and try to provide support to your Blaster and Adc and disrupting the enemy team as much as you can. 
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