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    Sacrilege
    @SacrilegeGG

    Infinite Crisis builds for Atomic Wonder Woman

    Vossler's CDR Jungle Beast (CC Guide)

    An Atomic Wonder Woman guide by Vossler
    Last updated: Aug 23rd, 2013
    Link to guide: www.dawnbase.com/guides/vosslers-cdr-jungle-beast-cc-guide
    4,023 0
    Score:

    1

    Ability levelling order
    01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19
    Starter items
    Core items
    Offensive item options
    Defensive item options
    Situational item options
    Augments
    Modifiers
    Stolen Powers
    Vault (Q)

    Atomic Wonder Woman leaps to the targeted area, dealing 30 Attack Damage 

    to enemies in the area.

    Revved: For 4 seconds after using Vault with the Revved bonus, [Revved]Vault 

    can be activated a second time.

    Smite (W)

    For 5 seconds, Atomic Wonder Woman's next Basic Attack deals 32 additional 

    Attack Damage.

    Revved: her next Basic Attack instead deals 48 additional Attack Damage

    Savage Sweep (E)

    Atomic Wonder Woman deals 35 Attack Damage in a cone. Enemies on the 

    outer edge of the cone take an additional 100% damage over 5 seconds, and 

    lose 15% Move Speed for 2 seconds.

    Revved: Save Sweep changes from a cone to a circle, and all targets in the 

    circle are hit as if they were in the edge of the cone.

    Reclaimer (R)

    Atomic Wonder Woman runs at a targeted Champion, becoming immune to 

    effects that interrupt her or impair her movement for up to 12 seconds. While 

    running she can move through Champions. When she reaches her target she 

    deals 150 Attack Damage, and fills her Rev meter.

    During her charge, her target is revealed in the fog of war and in stealth pads


    Rev (Passive)

    Atomic Wonder Woman gains 1 Rev when she deals damage with a skill. 

    When she has 2 Rev, she is Revved and her next skill has additional effects, 

    but resets her Rev to 0

    When she has full Rev, she gains 5 Attack Penetration for 4 seconds.

    She loses a point of Rev every 4 seconds. Dealing damage resets this decay.

    -----------------------------------------------------------------------------------------


    Well my idea with her is still undergoing but I find this to be solid with how I 

    play Atomic Wonder Woman as I take complete advantage of the Cooldown 

    reduction items and which the max CDR you can get is 40%. I would tend to 

    want to get that quickly with just 2 items and not to expensive but also 

    leaves you leaving you semi-tanky if the any team isn't super stuffed(Fed). So 

    yeah lets break this down fellas!! 

    This is my early jungle game which seems to work with me as I can get pots 

    in time from recalling back to base as my neutral creep would respawn 

    almost in time as I get there.

    -----------------------------------------------------------------------------------------
    Early Jungle items: Nil Weapon + Marauder Knife Lv1

    Stolen Powers: Nightmare's Consume + Catwoman's X-Ray Vision

    Starting Skill : Smite (W)

    Early Skill Order: Smite>Vault>Savage Sweep  (Need all 3 for the Revving)
    -----------------------------------------------------------------------------------------

    Like I said earlier with me going back to base after I get rid of the 3 creeps in 

    one succession I would have killed them fast enough for me to get back into 

    base and buy 4 extra health potions
    to support my jungling even farther.

    To help with that as I hit lvl2 I would get Vault (Q) to help with getting over 

    terrain in the map so easily get to them which helps me a lot to be ahead in 

    creep.

    ALSO! 

    You can get a early megas at lvl3-4 whichever your choice if you feel as long 

    you keep your Consume and just spam out [Revved]Smite as you jump in 

    with Vault(Q) then Savage Sweep(E) to get the 2 Revs you need to do Smite.

    -----------------------------------------------------------------------------------------

    Mid Game items: Lv2 Marauder Knife > Coda Blade > Huntress's Crossbow > 

    Phantom Stranger's Necklace

    This I would tend to get depending on how well my ganks would have been 

    also keeping up with my Megas(Middle creep) in jungle to get the amount of 

    credits needed. I would get Huntress's Crossbow and Necklace for the CDR as 

    both together it adds up to 35% CDR which is fine with me with how short 

    her cooldowns which is great. You can be semi-tanky without having to get 

    TONs of health as you get +60 Attack/Power armor to help you be brawl it 

    out with the more beefy heroes and just all around be scary as hell with 

    Huntress's Crossbow with you spamming your skills. 
     

    -----------------------------------------------------------------------------------------

    Combo order to help to close that gap and kill: Q>E>Revved[W]  


    Ultimate Combo
    R>[Revved]W>Q>E>[Revved]W 
    OR
    R>[Revved]E>W>Q>[Revved]W

    This right here explains why Catwoman's X-Ray Vision is so useful on her as 

    of course it grants wider range of vision for everyone on the map and also 

    just gives a few seconds of vision of all enemies on map as you can use it to 

    help you get the Reclaimer[R] off on some poor guy trying to run for their 

    life etc. 


    Late Game items: Atomic Axe > SoulTaker Katana > (Get rid of Lv2 Marauder 

    Knife) Lobo's Chain 

    At this point you should be broken as all hell and dropping the carries 

    needed with your Reclaimer combo and having hell of a time! :D

    Well here to put on the items in order for you because I do not know why I 

    have this glitch with the items adding more meh.


    Nil Weapon+Marauder Knife> 4 HP pots> Lv2 Marauder Knife > Coda Blade > Huntress's Crossbow > Phantom Stranger's Necklace > Atomic Axe > SoulTaker Katana > Lobo's Chain


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