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  • Infinite Crisis has shut down.

    With its departure, Dawnbase will be going into permanent read-only mode and will remain as both an archive of information about Infinite Crisis, and a reminder of the times we all had with the game.

    Hats off to you all. It was a pleasure, ladies and gentlemen.

    Sacrilege
    @SacrilegeGG


    Released October 30th, 2013
    2 alternate costumes available
    Champion select: Voice Actor: Nolan North
    Strong against:
    Shazam 2 votes
    Wonder Woman 2 votes
    Stargirl 2 votes
    Mecha Superman 2 votes
    Star Sapphire 2 votes
    Weak against:
    Shazam 1 votes
    Wonder Woman 1 votes
    Blue Beetle 2 votes
    Supergirl 1 votes
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    Atomic Green Lantern's Consume

    Atomic Green Lantern's Consume increases your Champion's Move Speed.

    Deal 75 True Damage to target enemy drone or creature and you are healed for 30 and gain 12.5% Move Speed for 3 seconds. Environmental objects can also be targeted and are destroyed after healing you.

    Grab (Q)

    Cooldown: 16.0s 75 Will

    Atomic Green Lantern shoots his construct hand out to grab the first enemy hit. They are dealt 60 Power Damage, pulled back to him, and Stunned them for 0.35s.

    Damage:
    60
    100
    140
    180
    + 60% Power Damage
    Cost:
    75
    80
    85
    90
    Cooldown:
    16
    14
    12
    10

    Scorched Earth (W)

    Cooldown: 6.5s 35 Will

    Atomic Green Lantern deals 40 Power Damage to nearby enemies. This leaves a crater that explodes 1.5s later, dealing 40 Power Damage again to all enemies in the area.

    Damage:
    40
    65
    90
    115
    + 20% Power Damage
    Cost:
    35
    40
    45
    50
    Cooldown:
    6.5
    6
    5.5
    5

    Shards of Will (E)

    Cooldown: 10.0s 40 Will

    Atomic Green Lantern gains a Shield that blocks 50 damage for 5s. Nearby enemies with Radiation Sickness have an additional stack added, and the Shield is increased in strength for each enemy affected: Champions add 20%, drones and creatures add 5%. The maximum bonus is 50%.

    Shield:
    50
    75
    100
    125
    + 10% Bonus Health
    Cost:
    40
    50
    60
    70

    Meltdown (R)

    Cooldown: 120.0s

    Meltdown attaches to the target, then pulses once a second. Each pulse deals 30 Power Damage and applies Radiation Sickness in an area. If the target dies or gains four stacks of Radiation Sickness, Meltdown will move to a nearby enemy. Meltdown lasts for 6 pulses.

    Damage:
    30
    45
    60
    75
    + 10% Power Damage

    Radiation Sickness (Passive)

    Damaging an enemy with a skill applies a stack of Radiation Sickness for 6s. At 4 stacks, all stacks are consumed and the enemy loses 40% Move Speed, is dealt 40 Power Damage over 3s, and is immune to further stacks for a brief time.

    Trigger (Cooldown: 4s): Striking an enemy with a Basic Attack applies a stack of Radiation Sickness.

    Damage Over Time:
    40
    80
    120
    160
    + 30% Power Damage + 10% Bonus Health

    Top rated guide

    Last Man Standing
    ...
    Read full guide » An Atomic Green Lantern guide by talhahasanzia (last updated about X)

    Most recently updated guide

    Last Man Standing
    ...
    Read full guide » An Atomic Green Lantern guide by talhahasanzia (last updated about X)
    Guide Author Map Score Views Updated Freshness
    Last Man Standing talhahasanzia 9 7,355 2015-06-13 Practically a fossil
    OverPowerDamage Atomic Green Lantern Crestous GEN 9 4,697 2014-01-19 Practically a fossil
    Shattered Light 650
    Deep Sea Fisherman 650

    Barely surviving the nuclear firestorm, Atomic Green Lantern was nearly killed while trying to save others. While holding aloft tons of rubble that pinned the survivors, his ring's construct suddenly shattered and he was crushed by the falling debris. Hal awoke days later in an emergency clinic to a shocking discovery: his right arm had been amputated. It had been too badly crushed and had to be removed before it became gangrenous. In addition, his now powerless ring was crushed into his chest and could not be removed without risk to his heart. This left Hal a broken man.

    Hope returned when a mysterious figure visited Hal in the clinic. He said that he had discovered a radioactive isotope born of the nuclear war that might repair and repower his ring. However, this would not come without consequences. Hal agreed without a second thought. With the isotope in place, his ring's powers returned, although his constructs lack the definition they once had. He only hopes now that he can help his world rebuild before the radiation kills him.

    Basic audio

    Champion select

    Rejoining the fight (respawn)

    Victory over another champion

    Level up / new abilities

    Using an ultimate ability

    Champion interactions

    Champion Cash Points Role Universe Difficulty Guides
    Aquaman 650 5700 Bruisers Prime 100%
    22 guides available
    Arcane Green Lantern 650 5700 Enforcers Arcane 70%
    34 guides available
    Arcane Supergirl 650 5700 Blasters Arcane 50%
    9 guides available
    Atomic Green Lantern 575 5050 Enforcers Atomic 70%
    21 guides available
    Atomic Joker 650 5700 Marksmen Atomic 50%
    6 guides available
    Atomic Poison Ivy 495 4350 Enforcers Atomic 50%
    17 guides available
    Atomic Wonder Woman 575 5050 Assassins Atomic 40%
    31 guides available
    Atrocitus 650 5700 Enforcers Prime 70%
    20 guides available
    Batman 0 0 Assassins Prime 10%
    53 guides available
    Blue Beetle 650 5700 Marksmen Prime 100%
    24 guides available
    Catwoman 650 5700 Blasters Prime 70%
    35 guides available
    Cyborg 575 5050 Marksmen Prime 40%
    26 guides available
    Doomsday 0 0 Bruisers Prime 10%
    47 guides available
    Flash 650 5700 Assassins Prime 70%
    57 guides available
    Gaslight Batman 0 0 Marksmen Gaslight 70%
    43 guides available
    Gaslight Catwoman 375 2850 Assassins Gaslight 40%
    33 guides available
    Gaslight Joker 150 400 Enforcers Gaslight 10%
    38 guides available
    Green Arrow 650 5700 Marksmen Prime 70%
    33 guides available
    Green Lantern 0 0 Blasters Prime 40%
    35 guides available
    Harley Quinn 0 0 Controllers Prime 10%
    29 guides available
    Hawkgirl 650 5700 Bruisers Prime 40%
    7 guides available
    Joker 0 0 Blasters Prime 70%
    35 guides available
    Katana 650 5700 Bruisers Prime 100%
    10 guides available
    Krypto 650 6800 Controllers Prime 80%
    9 guides available
    Lex Luthor 650 6800 Blasters Prime 80%
    6 guides available
    Mecha Superman 575 5050 Enforcers Mecha 70%
    16 guides available
    Mecha Wonder Woman 375 2850 Marksmen Mecha 10%
    21 guides available
    Nightmare Batman 495 4350 Bruisers Nightmare 40%
    32 guides available
    Nightmare Robin 650 5700 Assassins Nightmare 70%
    19 guides available
    Nightmare Superman 575 5050 Controllers Nightmare 70%
    24 guides available
    Poison Ivy 150 400 Controllers Prime 70%
    39 guides available
    Robin 650 5700 Bruisers Prime 70%
    15 guides available
    Shazam 375 2850 Enforcers Prime 70%
    43 guides available
    Sinestro 650 5700 Blasters Prime 50%
    16 guides available
    Solomon Grundy 650 6800 Enforcers Prime 30%
    3 guides available
    Star Sapphire 495 4350 Blasters Prime 90%
    20 guides available
    Stargirl 650 5700 Blasters Prime 10%
    7 guides available
    Starro 650 5700 Controllers Prime 70%
    7 guides available
    Supergirl 650 5700 Bruisers Prime 60%
    11 guides available
    Superman 650 5700 Bruisers Prime 60%
    33 guides available
    Swamp Thing 650 5700 Enforcers Prime 70%
    5 guides available
    Wonder Woman 0 0 Enforcers Prime 40%
    37 guides available
    Zatanna 495 4350 Controllers Prime 70%
    22 guides available