With its departure, Dawnbase will be going into permanent read-only mode and will remain as both an archive of information about Infinite Crisis, and a reminder of the times we all had with the game.
Hats off to you all. It was a pleasure, ladies and gentlemen.
Sacrilege
@SacrilegeGG
Released April 9th, 2014
1 alternate costume available
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Nightmare Superman's Teleport
Nightmare Superman's Teleport provides 5 Power Damage for 5 seconds after a successful teleport.
Target an allied Turret, Surveillance Camera, drone, or control point (if uncontested) to blink to it after channeling for a short time. Cooldown is reduced if teleporting to a Turret or control point.
Phantom Collector (Q)
Cooldown: 5.0s 25 WillNightmare Superman summons a phantom at a target location that flies to him, dealing 60 Power Damage and stealing 4.0 Power Armor (+1% per 333 Bonus Will) for 5s from enemy Champions.
Upon returning to Nightmare Superman, all nearby allied Champions gain 2.0 Power Armor (+1% per 333 Bonus Will) for each enemy Champion hit for 5s.
Vortex (W)
Cooldown: 15.0s 55 WillNightmare Superman opens a vortex. Enemies in the vortex lose 20% (+1% per 100 Bonus Will) Move Speed. It will close after 3s, or if the skill is used again.
When it closes, it deals 30 to 60 Power Damage, depending on how long the vortex has been open, pulls all enemies in the area towards the center, and Stuns them for 0.25s.
Siphon-Infuse (E)
Cooldown: 12.0s 70 WillSiphon (Enemy): Deal 60 Power Damage and then grant a Shield that blocks 35 damage for 3s to two allies near the target.
Infuse (Ally): Grant a Shield that blocks 70 damage for 3s and then deal 30 Power Damage to two enemies near the target.
Condemn (R)
Cooldown: 120.0sNightmare Superman Suppresses an enemy Champion for 1.5s. On expiration the prison explodes, reducing the Move Speed of nearby enemies by 50% (+1% per 100 Bonus Will) for 2s.
Possession (Passive)
Trigger (Cooldown: 180s): When defeated, Nightmare Superman possesses the enemy Champion that defeated him. They are Revealed and lose 15 Power Armor and 15 Attack Armor for 6s. If the target is defeated while Possessed, Nightmare Superman is revived with Health equal to 30% (+1% per 150 Bonus Will) of the target's Max Health.
Top rated guide
COAST CITY: Play Like A Pro!...Read full guide » A Nightmare Superman guide by MinervaDH (last updated about X)
Most recently updated guide
COAST CITY: Play Like A Pro!...Read full guide » A Nightmare Superman guide by MinervaDH (last updated about X)
Guide | Author | Map | Score | Views | Updated | Freshness |
---|---|---|---|---|---|---|
COAST CITY: Play Like A Pro! | MinervaDH | 14 | 2,614 | 2015-05-24 | Practically a fossil | |
Domtar's Gotham Divided Nightmare Superman Guide | Domtar | GD | 9 | 3,986 | 2014-10-04 | Practically a fossil |
General Nightmare Superman Guide (i mostly use on GH but works for all) | supergamer14 | GEN | 9 | 3,071 | 2014-06-22 | Practically a fossil |
Defensive Guide to Nightmare Superman | DocteurV | GEN | 9 | 6,687 | 2014-05-10 | Practically a fossil |
Makin Phantoms. | Mideran | GH | 9 | 2,888 | 2014-11-09 | Practically a fossil |
Within the Phantom Zone Superman battled Aethyr, a being unknowable and incomprehensible. Those who looked upon it were driven mad. Aethyr had slumbered within the depths of the Zone for millennia, but the arrival of hundreds of Kryptonian prisoners had slowly awakened it. Enraged, Aethyr enslaved the prisoners' minds, and drove them to seek those responsible for disturbing it: The House of El. As Superman and Aethyr battled, Aethyr weakened and eventually retreated to his eon-long slumber to heal. As it retreated back into the Phantom Zone's depths, the portals it had created winked out of existence. The world saved from the phantom invasion, Superman barely escaped through one of the portals.
Superman's victory, however, was a hollow one. While he had battled Aethyr, every living soul in Metropolis had been transformed into a phantom. Their tortured minds cried out to him, and Superman's sanity, already in tatters snapped. His mind unhinged, he now wanders his beloved Metropolis, the 'king' of a city of phantoms.
Nightmare Superman's battle in the Phantom Zone altered him, imbuing him with Phantom Zone energy. His broken mind believes he is still protecting Metropolis, and he mistakes innocents for villains long defeated. This has led to the deaths of many souls that have crossed his path.
Basic audio
Champion interactions
Champion | Cash | Points | Role | Universe | Difficulty | Guides |
---|---|---|---|---|---|---|
Aquaman | 650 | 5700 | Bruisers | Prime | 100%
|
22 guides available |
Arcane Green Lantern | 650 | 5700 | Enforcers | Arcane | 70%
|
34 guides available |
Arcane Supergirl | 650 | 5700 | Blasters | Arcane | 50%
|
9 guides available |
Atomic Green Lantern | 575 | 5050 | Enforcers | Atomic | 70%
|
21 guides available |
Atomic Joker | 650 | 5700 | Marksmen | Atomic | 50%
|
6 guides available |
Atomic Poison Ivy | 495 | 4350 | Enforcers | Atomic | 50%
|
17 guides available |
Atomic Wonder Woman | 575 | 5050 | Assassins | Atomic | 40%
|
31 guides available |
Atrocitus | 650 | 5700 | Enforcers | Prime | 70%
|
20 guides available |
Batman | 0 | 0 | Assassins | Prime | 10%
|
53 guides available |
Blue Beetle | 650 | 5700 | Marksmen | Prime | 100%
|
24 guides available |
Catwoman | 650 | 5700 | Blasters | Prime | 70%
|
35 guides available |
Cyborg | 575 | 5050 | Marksmen | Prime | 40%
|
26 guides available |
Doomsday | 0 | 0 | Bruisers | Prime | 10%
|
47 guides available |
Flash | 650 | 5700 | Assassins | Prime | 70%
|
57 guides available |
Gaslight Batman | 0 | 0 | Marksmen | Gaslight | 70%
|
43 guides available |
Gaslight Catwoman | 375 | 2850 | Assassins | Gaslight | 40%
|
33 guides available |
Gaslight Joker | 150 | 400 | Enforcers | Gaslight | 10%
|
38 guides available |
Green Arrow | 650 | 5700 | Marksmen | Prime | 70%
|
33 guides available |
Green Lantern | 0 | 0 | Blasters | Prime | 40%
|
35 guides available |
Harley Quinn | 0 | 0 | Controllers | Prime | 10%
|
29 guides available |
Hawkgirl | 650 | 5700 | Bruisers | Prime | 40%
|
7 guides available |
Joker | 0 | 0 | Blasters | Prime | 70%
|
35 guides available |
Katana | 650 | 5700 | Bruisers | Prime | 100%
|
10 guides available |
Krypto | 650 | 6800 | Controllers | Prime | 80%
|
9 guides available |
Lex Luthor | 650 | 6800 | Blasters | Prime | 80%
|
6 guides available |
Mecha Superman | 575 | 5050 | Enforcers | Mecha | 70%
|
16 guides available |
Mecha Wonder Woman | 375 | 2850 | Marksmen | Mecha | 10%
|
21 guides available |
Nightmare Batman | 495 | 4350 | Bruisers | Nightmare | 40%
|
32 guides available |
Nightmare Robin | 650 | 5700 | Assassins | Nightmare | 70%
|
19 guides available |
Nightmare Superman | 575 | 5050 | Controllers | Nightmare | 70%
|
24 guides available |
Poison Ivy | 150 | 400 | Controllers | Prime | 70%
|
39 guides available |
Robin | 650 | 5700 | Bruisers | Prime | 70%
|
15 guides available |
Shazam | 375 | 2850 | Enforcers | Prime | 70%
|
43 guides available |
Sinestro | 650 | 5700 | Blasters | Prime | 50%
|
16 guides available |
Solomon Grundy | 650 | 6800 | Enforcers | Prime | 30%
|
3 guides available |
Star Sapphire | 495 | 4350 | Blasters | Prime | 90%
|
20 guides available |
Stargirl | 650 | 5700 | Blasters | Prime | 10%
|
7 guides available |
Starro | 650 | 5700 | Controllers | Prime | 70%
|
7 guides available |
Supergirl | 650 | 5700 | Bruisers | Prime | 60%
|
11 guides available |
Superman | 650 | 5700 | Bruisers | Prime | 60%
|
33 guides available |
Swamp Thing | 650 | 5700 | Enforcers | Prime | 70%
|
5 guides available |
Wonder Woman | 0 | 0 | Enforcers | Prime | 40%
|
37 guides available |
Zatanna | 495 | 4350 | Controllers | Prime | 70%
|
22 guides available |