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  • Infinite Crisis has shut down.

    With its departure, Dawnbase will be going into permanent read-only mode and will remain as both an archive of information about Infinite Crisis, and a reminder of the times we all had with the game.

    Hats off to you all. It was a pleasure, ladies and gentlemen.

    Sacrilege
    @SacrilegeGG


    Released April 9th, 2014
    1 alternate costume available
    Champion select: Voice Actor: JB Blanc
    Strong against:
    Cyborg 2 votes
    Gaslight Batman 2 votes
    Harley Quinn 2 votes
    Weak against:
    Robin 1 votes
    Superman 1 votes
    Blue Beetle 2 votes
    Supergirl 1 votes
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    Nightmare Superman's Teleport

    Nightmare Superman's Teleport provides 5 Power Damage for 5 seconds after a successful teleport.

    Target an allied Turret, Surveillance Camera, drone, or control point (if uncontested) to blink to it after channeling for a short time. Cooldown is reduced if teleporting to a Turret or control point.

    Phantom Collector (Q)

    Cooldown: 5.0s 25 Will

    Nightmare Superman summons a phantom at a target location that flies to him, dealing 60 Power Damage and stealing 4.0 Power Armor (+1% per 333 Bonus Will) for 5s from enemy Champions.

    Upon returning to Nightmare Superman, all nearby allied Champions gain 2.0 Power Armor (+1% per 333 Bonus Will) for each enemy Champion hit for 5s.

    Damage:
    60
    100
    140
    180
    + 40% Power Damage + 4% Bonus Will
    Stolen:
    4
    6
    8
    10
    Gained:
    2
    3
    4
    5
    Cost:
    25
    25
    35
    45

    Vortex (W)

    Cooldown: 15.0s 55 Will

    Nightmare Superman opens a vortex. Enemies in the vortex lose 20% (+1% per 100 Bonus Will) Move Speed. It will close after 3s, or if the skill is used again.

    When it closes, it deals 30 to 60 Power Damage, depending on how long the vortex has been open, pulls all enemies in the area towards the center, and Stuns them for 0.25s.

    Minimum Damage:
    30
    50
    70
    90
    + 25% Power Damage
    Maximum Damage:
    60
    100
    140
    180
    + 50% Power Damage
    Cost:
    55
    65
    75
    85
    Cooldown:
    15
    14
    13
    12

    Siphon-Infuse (E)

    Cooldown: 12.0s 70 Will

    Siphon (Enemy): Deal 60 Power Damage and then grant a Shield that blocks 35 damage for 3s to two allies near the target.

    Infuse (Ally): Grant a Shield that blocks 70 damage for 3s and then deal 30 Power Damage to two enemies near the target.

    Siphon Damage:
    60
    110
    160
    210
    + 40% Power Damage
    Siphon Shield:
    35
    60
    85
    110
    + 7.5% Bonus Will
    Infuse Shield:
    70
    120
    170
    220
    + 15% Bonus Will
    Infuse Damage:
    30
    55
    80
    105
    + 20% Power Damage
    Cost:
    70
    85
    100
    115

    Condemn (R)

    Cooldown: 120.0s

    Nightmare Superman Suppresses an enemy Champion for 1.5s. On expiration the prison explodes, reducing the Move Speed of nearby enemies by 50% (+1% per 100 Bonus Will) for 2s.

    Duration:
    1.5
    1.75
    2
    2.25
    Cooldown:
    120
    110
    100
    90

    Possession (Passive)

    Trigger (Cooldown: 180s): When defeated, Nightmare Superman possesses the enemy Champion that defeated him. They are Revealed and lose 15 Power Armor and 15 Attack Armor for 6s. If the target is defeated while Possessed, Nightmare Superman is revived with Health equal to 30% (+1% per 150 Bonus Will) of the target's Max Health.

    Max Health:
    30%
    35%
    40%
    45%
    Armor Rend:
    15
    25
    35
    45
    + 2% Bonus Will

    Top rated guide

    COAST CITY: Play Like A Pro!
    ...
    Read full guide » A Nightmare Superman guide by MinervaDH (last updated about X)

    Most recently updated guide

    COAST CITY: Play Like A Pro!
    ...
    Read full guide » A Nightmare Superman guide by MinervaDH (last updated about X)
    Guide Author Map Score Views Updated Freshness
    COAST CITY: Play Like A Pro! MinervaDH 14 2,614 2015-05-24 Practically a fossil
    Domtar's Gotham Divided Nightmare Superman Guide Domtar GD 9 3,986 2014-10-04 Practically a fossil
    General Nightmare Superman Guide (i mostly use on GH but works for all) supergamer14 GEN 9 3,071 2014-06-22 Practically a fossil
    Defensive Guide to Nightmare Superman DocteurV GEN 9 6,687 2014-05-10 Practically a fossil
    Makin Phantoms. Mideran GH 9 2,888 2014-11-09 Practically a fossil
    Harbinger of Madness 650

    Without warning, dozens of Phantom Zone portals shimmered into existence across Metropolis, and moments later hundreds of 'phantoms' began pouring out. Those touched by the phantoms faded from reality, and became phantoms themselves. Desperate to halt the invasion, and needing protection from the phantoms' touch, Superman retrieved an 'ecto-suit' built by his father Jor-El, and flew into one of the portals.

    Within the Phantom Zone Superman battled Aethyr, a being unknowable and incomprehensible. Those who looked upon it were driven mad. Aethyr had slumbered within the depths of the Zone for millennia, but the arrival of hundreds of Kryptonian prisoners had slowly awakened it. Enraged, Aethyr enslaved the prisoners' minds, and drove them to seek those responsible for disturbing it: The House of El. As Superman and Aethyr battled, Aethyr weakened and eventually retreated to his eon-long slumber to heal. As it retreated back into the Phantom Zone's depths, the portals it had created winked out of existence. The world saved from the phantom invasion, Superman barely escaped through one of the portals.

    Superman's victory, however, was a hollow one. While he had battled Aethyr, every living soul in Metropolis had been transformed into a phantom. Their tortured minds cried out to him, and Superman's sanity, already in tatters snapped. His mind unhinged, he now wanders his beloved Metropolis, the 'king' of a city of phantoms.

    Nightmare Superman's battle in the Phantom Zone altered him, imbuing him with Phantom Zone energy. His broken mind believes he is still protecting Metropolis, and he mistakes innocents for villains long defeated. This has led to the deaths of many souls that have crossed his path.

    Basic audio

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    Champion interactions

    Champion Cash Points Role Universe Difficulty Guides
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    Arcane Supergirl 650 5700 Blasters Arcane 50%
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    Atomic Green Lantern 575 5050 Enforcers Atomic 70%
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    Atomic Joker 650 5700 Marksmen Atomic 50%
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    Atomic Poison Ivy 495 4350 Enforcers Atomic 50%
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    Atomic Wonder Woman 575 5050 Assassins Atomic 40%
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    Atrocitus 650 5700 Enforcers Prime 70%
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    Batman 0 0 Assassins Prime 10%
    53 guides available
    Blue Beetle 650 5700 Marksmen Prime 100%
    24 guides available
    Catwoman 650 5700 Blasters Prime 70%
    35 guides available
    Cyborg 575 5050 Marksmen Prime 40%
    26 guides available
    Doomsday 0 0 Bruisers Prime 10%
    47 guides available
    Flash 650 5700 Assassins Prime 70%
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    Gaslight Batman 0 0 Marksmen Gaslight 70%
    43 guides available
    Gaslight Catwoman 375 2850 Assassins Gaslight 40%
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    Gaslight Joker 150 400 Enforcers Gaslight 10%
    38 guides available
    Green Arrow 650 5700 Marksmen Prime 70%
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    Green Lantern 0 0 Blasters Prime 40%
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    Harley Quinn 0 0 Controllers Prime 10%
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    Hawkgirl 650 5700 Bruisers Prime 40%
    7 guides available
    Joker 0 0 Blasters Prime 70%
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    Katana 650 5700 Bruisers Prime 100%
    10 guides available
    Krypto 650 6800 Controllers Prime 80%
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    Lex Luthor 650 6800 Blasters Prime 80%
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    Mecha Superman 575 5050 Enforcers Mecha 70%
    16 guides available
    Mecha Wonder Woman 375 2850 Marksmen Mecha 10%
    21 guides available
    Nightmare Batman 495 4350 Bruisers Nightmare 40%
    32 guides available
    Nightmare Robin 650 5700 Assassins Nightmare 70%
    19 guides available
    Nightmare Superman 575 5050 Controllers Nightmare 70%
    24 guides available
    Poison Ivy 150 400 Controllers Prime 70%
    39 guides available
    Robin 650 5700 Bruisers Prime 70%
    15 guides available
    Shazam 375 2850 Enforcers Prime 70%
    43 guides available
    Sinestro 650 5700 Blasters Prime 50%
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    Solomon Grundy 650 6800 Enforcers Prime 30%
    3 guides available
    Star Sapphire 495 4350 Blasters Prime 90%
    20 guides available
    Stargirl 650 5700 Blasters Prime 10%
    7 guides available
    Starro 650 5700 Controllers Prime 70%
    7 guides available
    Supergirl 650 5700 Bruisers Prime 60%
    11 guides available
    Superman 650 5700 Bruisers Prime 60%
    33 guides available
    Swamp Thing 650 5700 Enforcers Prime 70%
    5 guides available
    Wonder Woman 0 0 Enforcers Prime 40%
    37 guides available
    Zatanna 495 4350 Controllers Prime 70%
    22 guides available