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  • Infinite Crisis has shut down.

    With its departure, Dawnbase will be going into permanent read-only mode and will remain as both an archive of information about Infinite Crisis, and a reminder of the times we all had with the game.

    Hats off to you all. It was a pleasure, ladies and gentlemen.

    Sacrilege
    @SacrilegeGG

    Infinite Crisis builds for Atomic Green Lantern

    Last Man Standing

    An Atomic Green Lantern guide by talhahasanzia
    Last updated: Jun 13th, 2015
    Link to guide: www.dawnbase.com/guides/2964-Atomic-Green-Lantern-Last-Man-Standing
    7,355 0
    Score:

    9

    Ability levelling order
    01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19
    Starter items
    Core items
    Offensive items
    Defensive items
    Situational items
    Augments
    Modifiers
    Stolen Powers
    Okay so first and most important thing, this guide is not for SOLO, it works perfect with one ranged adc/blaster support.

    Here is the video link of this guide try out : Infinite Crisis Coast City - Atomic Green Lantern (Last Man Standing) with FuFlO-ExE (Arrow)

    Now the goal is to hold the enemy as long as you can while your adc/blaster do the job.


    ITEMS:
    Start with Nil Cloak and Modular Health Vial, if you have better champions pick then invade (cc) , otherwise not.
    If you are in the lane where enemy adc has superiority , go for Olympus Gambit first (with augment). If power damage then Ruby of Life. After these two, Kryptonian War Armor is best suited for mid game tanking, then Suit of Sorrows (usually there are more adcs than blasters, otherwise Mirror Master's Prism is good option). Now you must be at level 15+, salvage the Modular Health Vial for Booster's Gold Power Suit. Since match is likely to end in GH by then , but if you have a good amount of credits , salvage Nil Cloak and go for some more health, or according to the situation buy power/attack armor items.

    Augments
    Any augments with Gold Health feature are preferred, max/level augments are better.
    PLAYING STYLE

    Start
    So, at the start keep you and your support adc/blaster killing drones , donot engage until your team ganks or enemy has less than 70% health and he is not on good health build. Keep defensive approach until you unlock ulti at level 5.

    Attack
    Now, here comes the fun part , when your ulti is ready , and Zatanna's slow is also ready , your adc/blaster's ulti should also be ready(not necessarily but its plus point), you 2 can push, even if you are in 2v2 you can easily slaughter them if you get first kill right. Now first focus should be adc/blaster/assasin, the execution is as follows: Hoping that enemy is not retreating, you should have enough build to hold them, first, hit basic attacks, when enemy is far from there turret, hit ulti, on 4th spike enemy slows, right at this time hit Zatanna's slow, it will cause it around 50% slow down, now Q grab+W blast, and enemy is doing nothing, adc/blaster should hit ulti at this moment, by now it will be over, either 2nd enemy will retreat, or he will come to feed in 2v1 handicap, either way win is yours.

    Defense
    Now, atomic green lantern moves gives very high advantage in team escapes, first you can save your dying teammate by grabbing (Q+W blast) the enemy who is focusing him/her, if still not stopped you have Zatanna's slow, and even if still it is not retreating you can use ulti to stop them , you can use same strategy to save your own *** when in trouble. Sometimes this defensive strategy can change into offensive one if enough damage is done to enemy or some other teammate comes to help.


    Turrets/Control Points
    If you have some good health builds , and there is no enemy defending turret, keeping in mind the turret has <10% health, you can go with you adc/blaster,and taking advantage of enemy missing the lane, go in turret without having to wait for minions and let turret focus you, keep Krypto's health ready, and in 3 4 secs, turret is down, remember, only do this if you are sure enough that you have right builds to deal that amount of damage.


    Some Key Notes
    - "Tanks never die" is a myth.
    - Do not chase, never.
    - Never let your adc/blaster go in front after you, although ranged champs have job to initiate the fights but you should be there by then.
    - Its assists that counts for tanks not kills, so keep your head straight.



    Thanks & GL HF

    I play on EU, join me there ( tag: talhahasanzia), and lets hope we enjoy the most of this cool game while it lasts.
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