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  • Infinite Crisis has shut down.

    With its departure, Dawnbase will be going into permanent read-only mode and will remain as both an archive of information about Infinite Crisis, and a reminder of the times we all had with the game.

    Hats off to you all. It was a pleasure, ladies and gentlemen.

    Sacrilege
    @SacrilegeGG


    Released April 30th, 2014
    2 alternate costumes available
    Champion select: Voice Actor: Eric Lopez & JB Blanc
    Strong against:
    Wonder Woman 3 votes
    Poison Ivy 1 votes
    Weak against:
    Green Lantern 3 votes
    Cyborg 2 votes
    Shazam 2 votes
    Aquaman 2 votes
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    Vote for who Blue Beetle is strong and weak against. This will be particularly useful once draft/ranked matches are available.

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    Blue Beetle's X-Ray Vision

    Blue Beetle's X-Ray Vision grants 30 Credits and reduces cooldown by 5 whenever he kills a Surveillance Camera.

    For 8 seconds, your Champion has increased vision range, can see enemies in Stealth or on stealth pads, and can see through walls.



    Energy Cannon (Q)

    Cooldown: 7.0s 40 Will

    Blue Beetle fires a shot of his Energy Cannon, dealing 75 Attack Damage to the first enemy it hits, then exploding to deal 50 Attack Damage to other nearby enemies.

    Damage:
    75
    120
    165
    210
    + 100% Bonus Attack Damage
    Area Damage:
    50
    80
    110
    140
    + 70% Bonus Attack Damage
    Cost:
    40
    55
    70
    85

    Lethal Measures (Q)

    Blue Beetle dashes to target enemy, dealing 75 Attack Damage and applying on-hit effects.

    Damage:
    65
    100
    135
    170
    + 75% Bonus Attack Damage
    Cost:
    30
    35
    40
    45


    Scarab Scanner (W)

    Cooldown: 20.0s 30 Will

    Blue Beetle launches a Scarab Scanner to the target location, where it grants vision.

    The Scanner will explode and mark nearby enemies for 6s when the skill is used again, when 30s pass, or when Blue Beetle enters Infiltrator Mode.

    Using a skill or Basic Attack on a marked enemy will consume the mark to deal damage as if the enemy was struck by Reach Directive.

    Cost:
    30
    35
    40
    45
    Cooldown:
    20
    16
    12
    8

    Hypersonics (W)

    Blue Beetle emits a hypersonic blast, Fearing drones and creatures, and reducing enemy Champion's damage by 10% for 2 seconds and marks all targets for 6 seconds. Damaging a marked enemy will consume the mark to deal damage as though the enemy was struck by Reach Directive.

    Cost:
    30
    35
    40
    45
    DMG Reduction:
    10%
    13%
    16%
    19%


    Stick And Move (E)

    Cooldown: 18.0s 70 Will

    Blue Beetle rushes in target direction. While rushing he turns and fires up to 4 energy pulses at the closest enemy he is moving away from. Each pulse deals 25 Attack Damage, which is reduced by 50% when hitting an enemy more than once.

    Damage:
    25
    45
    65
    85
    + 30% Bonus Attack Damage
    Cost:
    70
    80
    90
    100
    Cooldown:
    18
    16
    14
    12

    Mandible Taser (E)

    Blue Beetle attacks with his Mandible Taser, dealing 85 Attack Damage and reducing the target's Move Speed by 65% which diminishes over 3 seconds.

    Damage:
    75
    115
    155
    195
    + 90% Bonus Attack Damage
    Slow:
    65%
    70%
    75%
    80%
    Cost:
    40
    50
    60
    70

    Infiltrator Mode (R)

    Cooldown: 3.0s

    Ranged Mode: Blue Beetle converts to Infiltrator Mode, becoming a melee attacker with different skills and gaining 20 Move Speed. Ranks in Infiltrator Mode increase the potency of all skills in that form, except for the passive.

    Infiltrator Mode: Blue Beetle converts back from Infiltrator Mode, becoming a ranged attacker and losing his bonus 20 Move Speed.

    Melee Rank:
    1
    2
    3
    4

    Reach Directive Disrupt (Passive)

    Reach Directive: Disrupt (Ranged Mode)

    Trigger (Cooldown: 12s): After using a skill, Blue Beetle's next Basic Attack within 6s will deal up to 30 True Damage. It deals max True Damage if your target has full health. Each 1% of Max Health the target is missing reduces this damage by 1%.

    Reach Directive: Execute (Infiltrator Mode)

    Trigger (Cooldown: 12s): After using a skill, Blue Beetle's next Basic Attack within 6s will deal up to 30 True Damage. It deals max True Damage if your target has no health. Each 1% of Max Health the target has reduces this damage by 1%.

    Damage:
    30
    50
    70
    90
    + 40% Bonus Attack Damage
    Cooldown:
    12
    10
    8
    6

    Top rated guide

    Sama's Critical Beatle
    WIP...
    Read full guide » A Blue Beetle guide by Big_sama (last updated about X)

    Most recently updated guide

    Jungle Beetle
    ...
    Read full guide » A Blue Beetle guide by notapp (last updated about X)
    Guide Author Map Score Views Updated Freshness
    Sama's Critical Beatle Big_sama GH 9 3,290 2014-07-28 Practically a fossil
    Jaime Reyes 650
    Día de Muertos 650 (Seasonal Only)

    Blue Beetle is a hybrid champion. He begins as a marksman, blasting enemies from afar, but can swap to Infiltrator Mode via his ultimate to change into a melee assassin with new abilities. Once Blue Beetle gains his ultimate, he can toggle between ranged marksman and melee assassin at will.

    Jaime Reyes wandered into a fight between warring super-human gangs and, desperate to escape, stumbled across the object which they were fighting over: a strange blue scarab. The scarab bonded to Jaime and instantly covered his body with battle armor. Protected, he fled to safety.

    After his escape, Jaime was horrified to discover that while the armor wasn't permanent, his bond to the scarab was. Worse, he discovered the scarab could "speak" in his mind. It revealed to Jaime that it was called Khaji-da and it was a living tool of conquest created by the Reach, an alien empire bent on conquest. Designed to control its host's mind, Khaji-da intended for Jaime to be a tool of the Reach, paving the way for their invasion. However, the scarab was damaged, much to Jaime's luck, and he retained free will. Now he struggles as Blue Beetle, misunderstood teenager and hero.

    Basic audio

    Champion select

    Rejoining the fight (respawn)

    Victory over another champion

    Level up / new abilities

    Using an ultimate ability

    Champion interactions

    Idle banter
    Friends

    Helped by Cyborg
    Friends

    Killed by Cyborg
    Friends

    Idle banter
    Friends

    Helped by Robin
    Friends

    Killed by Robin
    Friends

    Idle banter
    Rivals

    Helped by Green Lantern
    Rivals

    Kill on Green Lantern
    Rivals

    Idle banter
    Rivals

    Helped by Starro
    Rivals

    Kill on Starro
    Rivals
    Champion Cash Points Role Universe Difficulty Guides
    Aquaman 650 5700 Bruisers Prime 100%
    22 guides available
    Arcane Green Lantern 650 5700 Enforcers Arcane 70%
    34 guides available
    Arcane Supergirl 650 5700 Blasters Arcane 50%
    9 guides available
    Atomic Green Lantern 575 5050 Enforcers Atomic 70%
    21 guides available
    Atomic Joker 650 5700 Marksmen Atomic 50%
    6 guides available
    Atomic Poison Ivy 495 4350 Enforcers Atomic 50%
    17 guides available
    Atomic Wonder Woman 575 5050 Assassins Atomic 40%
    31 guides available
    Atrocitus 650 5700 Enforcers Prime 70%
    20 guides available
    Batman 0 0 Assassins Prime 10%
    53 guides available
    Blue Beetle 650 5700 Marksmen Prime 100%
    24 guides available
    Catwoman 650 5700 Blasters Prime 70%
    35 guides available
    Cyborg 575 5050 Marksmen Prime 40%
    26 guides available
    Doomsday 0 0 Bruisers Prime 10%
    47 guides available
    Flash 650 5700 Assassins Prime 70%
    57 guides available
    Gaslight Batman 0 0 Marksmen Gaslight 70%
    43 guides available
    Gaslight Catwoman 375 2850 Assassins Gaslight 40%
    33 guides available
    Gaslight Joker 150 400 Enforcers Gaslight 10%
    38 guides available
    Green Arrow 650 5700 Marksmen Prime 70%
    33 guides available
    Green Lantern 0 0 Blasters Prime 40%
    35 guides available
    Harley Quinn 0 0 Controllers Prime 10%
    29 guides available
    Hawkgirl 650 5700 Bruisers Prime 40%
    7 guides available
    Joker 0 0 Blasters Prime 70%
    35 guides available
    Katana 650 5700 Bruisers Prime 100%
    10 guides available
    Krypto 650 6800 Controllers Prime 80%
    9 guides available
    Lex Luthor 650 6800 Blasters Prime 80%
    6 guides available
    Mecha Superman 575 5050 Enforcers Mecha 70%
    16 guides available
    Mecha Wonder Woman 375 2850 Marksmen Mecha 10%
    21 guides available
    Nightmare Batman 495 4350 Bruisers Nightmare 40%
    32 guides available
    Nightmare Robin 650 5700 Assassins Nightmare 70%
    19 guides available
    Nightmare Superman 575 5050 Controllers Nightmare 70%
    24 guides available
    Poison Ivy 150 400 Controllers Prime 70%
    39 guides available
    Robin 650 5700 Bruisers Prime 70%
    15 guides available
    Shazam 375 2850 Enforcers Prime 70%
    43 guides available
    Sinestro 650 5700 Blasters Prime 50%
    16 guides available
    Solomon Grundy 650 6800 Enforcers Prime 30%
    3 guides available
    Star Sapphire 495 4350 Blasters Prime 90%
    20 guides available
    Stargirl 650 5700 Blasters Prime 10%
    7 guides available
    Starro 650 5700 Controllers Prime 70%
    7 guides available
    Supergirl 650 5700 Bruisers Prime 60%
    11 guides available
    Superman 650 5700 Bruisers Prime 60%
    33 guides available
    Swamp Thing 650 5700 Enforcers Prime 70%
    5 guides available
    Wonder Woman 0 0 Enforcers Prime 40%
    37 guides available
    Zatanna 495 4350 Controllers Prime 70%
    22 guides available