• BreezeBlue Network
  • Dawnbase×
  • Home
  • Champions
  • Items
  • Stolen Powers
  • Browse Guides
  • Help & FAQ
  • Premium Upgrade
  • Infinite Crisis has shut down.

    With its departure, Dawnbase will be going into permanent read-only mode and will remain as both an archive of information about Infinite Crisis, and a reminder of the times we all had with the game.

    Hats off to you all. It was a pleasure, ladies and gentlemen.

    Sacrilege
    @SacrilegeGG

    Infinite Crisis builds for Atomic Poison Ivy

    Atomic Poison Ivy: Your Lane Is Mine.

    An Atomic Poison Ivy guide by Supportive_Magic
    Last updated: Mar 14th, 2014
    Link to guide: www.dawnbase.com/guides/atomic-poison-ivy-feel-the-vines
    4,572 0
    Score:

    1

    Ability levelling order
    01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19
    Starter items
    Core items
    Offensive item options
    Defensive item options
    Situational item options
    Augments
    Modifiers
    Stolen Powers
    Introduction
    Atomic Pivy is insanely strong as a support due to her high cc that she can put out. She is one of the nastiest supports to deal with but can still be countered.
    Augments
    Page 2/12 3.9 Power Armor 2.52 Movement Speed
    Page 8/12 3.25 Attack Armor 3.25 Power Armor
    Page 9/12 3.9 Attack Armor 3.9 Power Armor
    Page 9/12 3.9 Attack Armor 2.52 Movement Speed
    Mods
     Resonant Metallo's Heart Improved Dampening Aura: -25% Attack Speed for all nearby enemy Champions (Tier 3)
    Resonant Olympus Gambit Improved Olympus Gambit +20 Attack Armor,+20 Power Armor, and +10 Hp10(Tier 3)
    Enhanced Fragment of Mogo +15 Attack Armor
    Stolen Powers
    Green Arrow's Surveillance Camera
    Green Arrow's Surveillance Camera can see through Stealth for a few seconds.

    Gain charges that are spent to place Stealthed Surveillance Cameras that grant vision in an area around them and can see through Stealth for a few seconds. A limitied number of Surveillance Cameras may be on the battlefield at once. Charges are refilled automatically upon returning to base. 

    Gaslight Batman's Surveillance Camera
      Gaslight Batman's Surevillance Camera has increased sight distance

      Gain 3 charges that are spent to place Stealthed Surveillance Cameras that grant vision in an area around them for 180 seconds. Up to 2 Surveillance Cameras may be on the battlefield at once. Charges are refilled automatically upon returning to base.

      Gaslight is one of the camera's i love but i hate the fact that it doesn't have 5 charges. But it does give a great difference in view distance in comparsion.

    Robin's Surveillance Camera
      Robin's Surveillance Camera has two additional charges.

      Gain 5 charges that are spent to place Stealthed Surveillance Cameras that grant vision in an area around them for 180 seconds. Up to 2 Surveillance Cameras may be on the battlefield at once. Charges are refilled automatically upon returning to base.

      This camera is most likely the best choice overall due to the fact it gives 5 charges instead of 3 meaning you can stay in lane for even longer because you can just keep warding. With the bonus ward from base you get a massive 6 ward  start  right off the bat.

    Gaslight Catwoman's X-Ray Vision
      Gaslight Catwoman's X-Ray Vision has a longer vision range.

      For 8 seconds your Champion has increased vision range, can see enemies in Stealth, can see through barriers and into stealth pads.

      This is great for the extra safety  play  of having farther view range and works well for not face checking but just checking with far range which also helps with spotting wards at a distance.

    Atomic Poison Ivy's X-Ray Vision
      Atomic Poison Ivy's X-Ray Vision has a reduced cooldown.

      For 8 seconds your Champion has increased vision range, can see enemies in Stealth, can see through barriers and into stealth pads.

      The entire purpose of this is to do nothing but clear camera's like crazy so that your jungler can come in even more often or make the other support waste another camera.
    Skill Order
    R,W,E,Passive,Q
    Skill Rundown
     In this segment ill cover all the moves and their leveling. Hopefully this gives a indepth explaination of the moves and their purpose.
    POISONED EARTH (Q)Atomic Poison Ivy deals X Power Damage to all enemies in an area around her.

    Consume Toxic Growth: Deal an additional 50% Power Damage.

    BRAMBLE RAPTURE (W)
    Atomic Poison Ivy roots her enemy for X seconds, dealing X Power Damage.

    Consume Toxic Growth: Gain 30% Move Speed for 1.5 seconds

     WALL OF THORNS (E)
    After a short delay, Atomic Poison Ivy summons a wall of thorns for 4 seconds. Enemies that touch the wall lose X% Move Speed (decays over time) and are dealt X Power Damage over 3 seconds.

    Consume Toxic Growth: Silence the target for 1 second.

     SECRETS OF THE FOREST (R)
    Atomic Poison Ivy shrouds an area around her in fog. For 10 seconds she and allies within the area gain X Power Armor. For the duration of the effect Atomic Poison Ivy functions as a mobile Stealth Pad, allowing allies within the fog to enter Stealth while she remains visible.

    Applies Toxic Growth every second to enemies in the area.

     TOXIC GROWTH (PASSIVE)
    Passive: If Atomic Poison Ivy takes no damage for 10 seconds she gains a Shield that blocks X damage. Enemies that use Basic Attacks on Atomic Poison Ivy while her shield is active have the Toxic Growth effect applied to them for 6 seconds.

    All damage dealing skills will apply Toxic Growth for 6 seconds or consume the effect for a bonus.

    Laning Phase
    Duriing this phase all you want to do is poke with auto's then run back and let your shield come back.You want to wait for the moment when someone is out of place to wall/snare combo them into a pretty much free early kill. Doing this will have you outleveling the other enemies bot lane.
    Team Fights
    With APV all you want to do is peel like crazy with your wall by walling the bruiser's in your backline while snaring the enemy teams carry. If you need to peel even harder just use your snare for peeling for your carry instead while trying to tank as much damage as possible. A good abuse of pre fighting is to ult to hide your team so your get prime focus first then your team comes out of your ult to attack the enemy teams backline. In teamfights you should ALWAYS Have your ult on just because it gives power armor in a AoE and also applies your passive every second to all targets in your ult.
    Warding Locations


    Warding Early:These are all the yellow locations. These locations make it abit annoying for junglers to invade your side and also prevent you from getting ganked easily. With map awareness these spots are key for the early game.

    Warding Mid Game:These are all the blue locations. These locations are great for objective control and jungle control of the enemy jungle. Use the blue in the enemy jungle Only if you have the lead and it is safe to ward the enemy jungle otherwise stay to the middle points of the yellow wards for coverage as they are still good spots.The two spots that should remain the rest of the game is Raider and Levi. with these spots coverage it gives you objective control so that way it isn't done while you had no idea.

    Warding Late Game:These spots are great for Raider camera's in the early game and really good for catch outs in the late game when they go to get their buffs. And if they don't well you just steal them instead. with this map coverage it makes it hard for the enemy to either get into your jungle if you are losing by warding your side where the spots are marked. Or it makes it hard for them to go around in their jungle due to the amount of vision you have of them.
     
    Latest comments