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Infinite Crisis has shut down.
With its departure, Dawnbase will be going into permanent read-only mode and will remain as both an archive of information about Infinite Crisis, and a reminder of the times we all had with the game.
Hats off to you all. It was a pleasure, ladies and gentlemen.
Sacrilege
@SacrilegeGG
King of the Jungle (Updated 27/02/2015)
A Superman guide by KamyKaze1098Last updated: Feb 27th, 2015
Link to guide: www.dawnbase.com/guides/cy69cYTw
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Ability levelling order
Starter items
Core items
Offensive item options
Defensive item options
Situational item options
Augments
Modifiers
Stolen Powers
Table of Contents
IntroductionHi all.
My name is Kamykaze1098 and you can find me playing on EU server with my nickname KK_1098.
This is my guide on how to play Superman in GD.
I'll go in detail to how you can build him for jungle, allong with severall tips so you can addapt your build to your playstyle, or what the match demands.
If you like this guide don't forget to give it a thumbs up so it's more visible to a larger amount of people.
Guide Changelog:
17/10/2014
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28/11/2014
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27/02/2015
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Amplifiers Page
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Augments:
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Stolen Powers
[[Zatanna's Psychic Assault]]-Â This is a great power to use while jungling, as it provides a way to slow down your target. Most people prefer to use the Super Speed to chase a running target, but in my opinion Psychic Assault is better for a jungler, because it allows you to slow your target so your team mates can help you kill it, which with the Super Speed they wouldn't be able too as they would be too far away to help.
[[Atomic Joker's Detonate]] - This power it's used to deal damage to creatures or enemy drones. Target one creature and it will give it damage and also some AOE damage around it, making for fast clear times. It's good early game but looses it's effectiveness late game. With Atomic Joker's version you will have it avaliable more often due to the reuced cooldown.
Superman's Skills
KRYPTONIAN MIGHTÂ (Q)Â - This is the skill I level first, as it will be a good skill to deal damage. It gives you bonus damage to your next basic attack while reseting it's cooldown. It means you should basic attack and use Q right away so you do 2 basic attack in a row. It also has 2 charges so you can do 4 basic attack in the time of 2. It's a great skill. I start with this for the jungle camps.
FROST BREATH (W) - With this skill you can slow your opponent. If your opponent is  really close it will be rooted for a brief period. Great skill to use in ganks or to slow fleeing enemies. IT scales of power damage for the damage it does, so you won't be doing too much damage with it, but it also scales of health for the slow, so you will still have some use for it.
HEAT VISIONÂ (E)Â - Superman uses his heat vision to push his opponent back. If you use the skill again will make you dash and deal some damage to him. Great skill for ganks. Go from behind, signal your teammates the enemy to focus and then use this to push him to your team, then dash to him and deal your damage and use W if needed.
It's also a good skill to peel for a teammate, pushing enemies away from them.
SPEED BULLETÂ (R)Â - My favourite skill of this game. Superman flies from a good distance to hit his enemie hard. It's great to kill fleeing low health targets, or even for the first engage.
Your teammate died and the enemy thinks they are safe?? Think again. Superman comes flying to avenge his teammate
Carefull with the use of this skill. Make sure you won't be going into a bad situation of you vs severall enemies. Also be aware that enemies can see a line with your trajectory and put them selfs between you and your target and take the bullet (pun intended) for their teammate.
MAN OF STEELÂ (PASSIVE)Â - His passive grants you a shield when using skills and it's off cooldown. Not the best of passives, but its good to take notice when it's availiable, so you can go in to a trade more confident.
Early Game
I start with Marauder Knife (1) and Marauder Shield (1). I buy both the Knife and Shield instead of Knife tier 2, because with the Shield I will loose less health from jungle camps. With this 2 items I'm allways with more health in early game than if I would go with tier 2 of Knife. After your first camps and hopefully a successful gank you can go to one of your turrets and upgrade to Knife tier 2.
I usually go for the health camp, so either bot or top depending which side your team his, taking it alone with the help from Detonate. With the new deployables on the jungle you get a health pad, that I use in my 2nd, 3th or 4th camp depending on my health, dealing damage to creatures and healing my self, or if a lane needs it I'll give it to them. Don't forget your Detonate. I like to use it on the Speed and Health camps or the top and bot camera Destroyers. With this strategy you should be able to be in jungle for a long time. I usually only go base if I die or have a really bad trade. Even at low energy I'm able to gain health in jungle.
I usually gank bot or top at lvl 2 with Q and E. I'll go in from behind, ping my target and push him to my team with my E, and use Q and basic attacks and using Psychic Assualt if needed. If gank is successful you get good gold to start your build quick. If your team is decent this results almost everytime. But you need them to be aware of your incoming gank. Use those pings. Maybe let them know before match starts on your intentions, so they don't push the lane and do some damage on their opponents.
I build Knife to tier 3, so the mod takes effect, and then build Coda Blade (4) till tier 3, and then [[Lobo's Chain (4)]] for the Attack Damage, the Health(with bonus from mod) and specially the slow, that will help you stick to targets, while allowing your team to catch up also.
I'll only upgrade Coda to tier 4 in really late game.
That will bring us to Mid and Late Game.
Mid and Late Game
Remember to allways be looking for ganks, specially with your ult up. You can get to a fight pretty quickly, so be observative of all lanes.
With your Lobo's finished you can now start to decide in which way you build from the items in this build, depending on the way the match is heading.
If you want to be more tanky start to build Claw Of Horus (3), so you'll have some Attack Armor and Health, while having the keyword to steal armor from your opponents with your basic attacks.
If you have good credits influx, you might want to start building [[Joe Chill's Revolver (3)]] for the Attack Damage and the Critical Chance plus Critical Damage. That will make your basic attacks really powerfull. Using Your Q will be devastating.
Then you have other options. Choose depending on what you prefer, or on what the match needs:
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You should be in team fights, and adjust your playstyle to your team and your build. If you went the tanky way, you should be in frontline of the fight. If you go the Assassin way, building huge damage at the expense of Health or armor, you should try to go from behind of one of the priority targets and push them to your team with E.
You should also help slowing down fleeing enemies and use your ult when they think they can escape. Your ult is good to start a fight also allowing your team mates to catch up with your ways to slow down your opponents.
Don't forget to try and push turrets when you can, but allawys be aware of team fights. You can enter big style with your ultimate.
Conclusion
Hope you liked this guide and can learn something from him. This is how I play Superman. He really is a great champion. Really fun to play, and adaptative to severall playstyles.
And remember, if you liked this guide give it a thumbs up so more people can see it. Also if you have any question make a comment and I'll try to awser it as best as I can.
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