01
02
03
04
05
06
07
08
09
10
11
12
13
14
15
16
17
18
19
Infinite Crisis has shut down.
With its departure, Dawnbase will be going into permanent read-only mode and will remain as both an archive of information about Infinite Crisis, and a reminder of the times we all had with the game.
Hats off to you all. It was a pleasure, ladies and gentlemen.
Sacrilege
@SacrilegeGG
Dyce 'em Up With MWW
A Mecha Wonder Woman guide by The_DycerLast updated: Mar 1st, 2015
Link to guide: www.dawnbase.com/guides/dyce-em-up-with-mww
5,055 1
1
Ability levelling order
Starter items
Core items
Offensive item options
Defensive item options
Situational item options
Augments
Modifiers
Stolen Powers
Wait! Another Dycer ADC guide?
In all honesty some of the next couple slated guides have shocked a few people including me.
Why Mecha Wonder Woman on Coast City?: She snowballs harder than every other marksman right now. Her ult in a team fight comp can wipe a team with ease, and she is the perfect adc for slicing right through structures and objective creatures. All and all she is the top marksman for Coast City right now. Remember if your support doesn't bring cams, or you are top lane, you need cams instead of that second defense stolen power.Â
Mods: Your choices are the same three that all marksman have to choose from. The Full 10: +10% Speed Crossbow, +10% Crit V9s & +10 AD Coda, Speed Crit: +10% Crossbow, +10 AD Coda, & Deadly 3, and Full Crit: +10% Crit V9s, +10 AD, and Deadly 3. At the moment I have gold pen augs in these modsets.
Which should you take? That's up to you: The Full 10 gives you a lot of damage, crit chance, and speed, and is the cheaper early build meaning you get your first 3 faster. You sacrifice an extra 25% crit damage unless you run the crit damage augments though. Speed Crit gives you extra speed, and full crit damage. This can very easily argued to be the best overall, but you pay for it literally. This modset sets you on a build path that is the most expensive first 3 build. Full Crit is just that, you are investing everything in crit early-mid game. You get max crit chance, and max crit damage while sacrificing base damage compared to Speed Crit. Nearly every other attack will be a crit that bypasses reflect, so this build can be very benefitial. May the crit chance system be with you.Â
The Builds: Your starting items are Nil Weapon, 2 health and 2 will pots in all build paths. Build Coda to T3 before branching off into your individual path.
Each modset has its own build path from here. With Full 10, you build Crossbow then T3 V9s before moving into Joe Chills. Speed Crit requires you to build Crossbow and Joe Chills before grabbing T3 V9s. And finally, Full Crit has you build T3 V9s then Joe Chills before building Crossbow.Â
Now for some more options!: I moved Atomic Axe to the optional list because you don't need it every game. It is only worthwhile if the enemy is stacking attack armor. If you don't see an enemy with a true attack armor item, don't build it, it will be a credit sink. Other than that, use the items that fit your requirement best.
How to play: When laning, last hitting is the most important thing. When the enemy carry comes up too far, poke with your Q and land 2 BAs to deal a good amount of poke damage, but don't overextend in the process.
In team fights, stay back from the middle of the fight, and focus the closest high output target. Remember, dead carries do no damage. Use your Ult when you can hit as much of the enemy team as possible. If you can coordinate your Ult with other AoE Ults, your team has a high chance of winning the team fight.
Dueling: Use E, maybe your Q, but the bonus Attack Speed from your E makes your basic attacks deadly enough when in a dueling situation. Once you have both crit items built, it will be hard for other champs to beat you in a duel to the death.
In all honesty some of the next couple slated guides have shocked a few people including me.
Why Mecha Wonder Woman on Coast City?: She snowballs harder than every other marksman right now. Her ult in a team fight comp can wipe a team with ease, and she is the perfect adc for slicing right through structures and objective creatures. All and all she is the top marksman for Coast City right now. Remember if your support doesn't bring cams, or you are top lane, you need cams instead of that second defense stolen power.Â
Mods: Your choices are the same three that all marksman have to choose from. The Full 10: +10% Speed Crossbow, +10% Crit V9s & +10 AD Coda, Speed Crit: +10% Crossbow, +10 AD Coda, & Deadly 3, and Full Crit: +10% Crit V9s, +10 AD, and Deadly 3. At the moment I have gold pen augs in these modsets.
Which should you take? That's up to you: The Full 10 gives you a lot of damage, crit chance, and speed, and is the cheaper early build meaning you get your first 3 faster. You sacrifice an extra 25% crit damage unless you run the crit damage augments though. Speed Crit gives you extra speed, and full crit damage. This can very easily argued to be the best overall, but you pay for it literally. This modset sets you on a build path that is the most expensive first 3 build. Full Crit is just that, you are investing everything in crit early-mid game. You get max crit chance, and max crit damage while sacrificing base damage compared to Speed Crit. Nearly every other attack will be a crit that bypasses reflect, so this build can be very benefitial. May the crit chance system be with you.Â
The Builds: Your starting items are Nil Weapon, 2 health and 2 will pots in all build paths. Build Coda to T3 before branching off into your individual path.
Each modset has its own build path from here. With Full 10, you build Crossbow then T3 V9s before moving into Joe Chills. Speed Crit requires you to build Crossbow and Joe Chills before grabbing T3 V9s. And finally, Full Crit has you build T3 V9s then Joe Chills before building Crossbow.Â
Now for some more options!: I moved Atomic Axe to the optional list because you don't need it every game. It is only worthwhile if the enemy is stacking attack armor. If you don't see an enemy with a true attack armor item, don't build it, it will be a credit sink. Other than that, use the items that fit your requirement best.
How to play: When laning, last hitting is the most important thing. When the enemy carry comes up too far, poke with your Q and land 2 BAs to deal a good amount of poke damage, but don't overextend in the process.
In team fights, stay back from the middle of the fight, and focus the closest high output target. Remember, dead carries do no damage. Use your Ult when you can hit as much of the enemy team as possible. If you can coordinate your Ult with other AoE Ults, your team has a high chance of winning the team fight.
Dueling: Use E, maybe your Q, but the bonus Attack Speed from your E makes your basic attacks deadly enough when in a dueling situation. Once you have both crit items built, it will be hard for other champs to beat you in a duel to the death.
Latest comments
I usually max Q over her passive for the reduced CD and better "burst", but now that her ult applies the passive I am reconsidering it. Can you explain your reasons to max her passivebefore the Q?
5:46 am, Dec 11th, 2014
The increased damage output when you are forced to duel, or just in teamfights now. Q scales off of total AD so leveling it for damage doesn't make sense once you start building it.
8:51 am, Dec 11th, 2014