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Infinite Crisis has shut down.
With its departure, Dawnbase will be going into permanent read-only mode and will remain as both an archive of information about Infinite Crisis, and a reminder of the times we all had with the game.
Hats off to you all. It was a pleasure, ladies and gentlemen.
Sacrilege
@SacrilegeGG
Jungling Done Right: Doomsday
A Doomsday guide by SpaghettiLast updated: Nov 16th, 2013
Link to guide: www.dawnbase.com/guides/jungling-done-right-doomsday
15,168 3
1
Ability levelling order
Starter items
Core items
Offensive item options
Defensive item options
Situational item options
Augments
Modifiers
Stolen Powers
Pick something else.
If you want to troll your team and be a big useless pile of rocks, pick Doomy. If you wanna help your team and be useful, pick damn near anything else.
Amps: There's no optimal page for Doomy. You want a Coda, but you want Metagolem after that. If you want the more Physical heavy route, run Assassin: Early Terror. If you want to be more Metagolem, Jungle Sustain.
Skill order: W first, max W first. Then Q, then passive, then E. Ultimate whenever you can skill it. W makes you one of the fastest jungle clears in the game, always max that first. E can hit the hardest but is also the ability you're least likely to be able to use in a fight, so having your first ability maxed be something you couldn't even use leads to ugly ugly fights.
Items: Marauder's Knife, Marauder's Shield, 5 HP pots, just like usual. From there, Coda 4, flat armor pen, and the passive reduces Lifesteal, which is your hardest counter (your late game is all about reflect unfortunately). After Coda 4, Mogo 3. Mogo 3 to Spear of Destiny 2. Spear to Lobos. Lobos to Utility Belt. Belt to Ra's al Ghul's Robe. There's unfortunately very little wiggle room in Doomy, or any bruisers build for that matter. Lots of HP, lots of offensive stats, lots of defensive stats, Spear converting HP into AD.
If you want to troll your team and be a big useless pile of rocks, pick Doomy. If you wanna help your team and be useful, pick damn near anything else.
Amps: There's no optimal page for Doomy. You want a Coda, but you want Metagolem after that. If you want the more Physical heavy route, run Assassin: Early Terror. If you want to be more Metagolem, Jungle Sustain.
Skill order: W first, max W first. Then Q, then passive, then E. Ultimate whenever you can skill it. W makes you one of the fastest jungle clears in the game, always max that first. E can hit the hardest but is also the ability you're least likely to be able to use in a fight, so having your first ability maxed be something you couldn't even use leads to ugly ugly fights.
Items: Marauder's Knife, Marauder's Shield, 5 HP pots, just like usual. From there, Coda 4, flat armor pen, and the passive reduces Lifesteal, which is your hardest counter (your late game is all about reflect unfortunately). After Coda 4, Mogo 3. Mogo 3 to Spear of Destiny 2. Spear to Lobos. Lobos to Utility Belt. Belt to Ra's al Ghul's Robe. There's unfortunately very little wiggle room in Doomy, or any bruisers build for that matter. Lots of HP, lots of offensive stats, lots of defensive stats, Spear converting HP into AD.
Latest comments
DD still gets really beefy without extra HP considering his passive. Lobos + his W can help you get in position of your second Q when pursuing ganks, knocking them back towards your team/ into a wall.
10:38 am, Sep 10th, 2013
Lobo's isn't the worst thing in the world, but the only thing you could replace is Phantom Stranger's Necklace. You'd lose 60 armor, 60 power armor, and 15% CDR. With Utility Belt and proper W usage, you shouldn't have trouble staying on top of people to Q them.
12:22 pm, Aug 26th, 2013
In my opinion, you should think about getting a Lobo's Chain in that build. I noticed having that autohit slow makes it harder for the enemy to escape your triple Q. All in all its a great build, might try that since Doomsday is one of my favorite characters to play.
11:11 am, Aug 26th, 2013