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Infinite Crisis has shut down.
With its departure, Dawnbase will be going into permanent read-only mode and will remain as both an archive of information about Infinite Crisis, and a reminder of the times we all had with the game.
Hats off to you all. It was a pleasure, ladies and gentlemen.
Sacrilege
@SacrilegeGG
lEoOo9999's Gotham Heights Atomic Green Lantern Guide
An Atomic Green Lantern guide by lEoOo99Last updated: Jan 3rd, 2015
Link to guide: www.dawnbase.com/guides/leooo9999s-gotham-heights-atomic-green-lantern-guide
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1
Ability levelling order
Starter items
Core items
Offensive item options
Defensive item options
Situational item options
Augments
Modifiers
Stolen Powers
So with this guide you are playing one of the best enforcers, AtGl is really good to sustain damage, deal moderate damage and slow down your enemies even when facing two or more enemies alone and with the help of the reflect items you will deal a good amount of damage being an enforcer.
The meteor and the super strength will help beating your enemies faster in the first group fights so use them wisely.
Early game you will be able to sustain damage and deal moderate damage with the nil items but be aware not to die for kills, its easy to secure kills for your team with your grab and slowing.
If you follow the "guide" and stay ahead with some credits you will dominate with no problems most of the match as GH matches are not that long although if the match gets hot be aware that LATER GAME tanking is not as efficient as in the begginning, i.e. a marksman or assassin can finish you off quicker than before so take that in account.
Be sure always to engage with your team as your abilities will help them chase or escape if its the case, also remember, you are a tank but be sure to know when to leave and not fight when you are truly going to lose.
As always fight on the point and use that grab wisely, is the best way to start a fight or finish it.
-Mods
-Mirror Defense 3 (Suit of Sorrows)
-Deadly Mirror 3 (Mirror Master Prism's)
-Lazarus Effect 2 (Ra's Al Ghul's Robe)- Personally i use it to start teamfights with more confidence and try to get to finish them as the team may help you out. But remember to use it carefully, dont waste it's effect going 4v1 for example.
-Be a good tank, defend the objectives and you will be able to wreck your enemies and "save your world ... no matter the cost". GLHF
lEoOo9999
The meteor and the super strength will help beating your enemies faster in the first group fights so use them wisely.
Early game you will be able to sustain damage and deal moderate damage with the nil items but be aware not to die for kills, its easy to secure kills for your team with your grab and slowing.
If you follow the "guide" and stay ahead with some credits you will dominate with no problems most of the match as GH matches are not that long although if the match gets hot be aware that LATER GAME tanking is not as efficient as in the begginning, i.e. a marksman or assassin can finish you off quicker than before so take that in account.
Be sure always to engage with your team as your abilities will help them chase or escape if its the case, also remember, you are a tank but be sure to know when to leave and not fight when you are truly going to lose.
As always fight on the point and use that grab wisely, is the best way to start a fight or finish it.
-Mods
-Mirror Defense 3 (Suit of Sorrows)
-Deadly Mirror 3 (Mirror Master Prism's)
-Lazarus Effect 2 (Ra's Al Ghul's Robe)- Personally i use it to start teamfights with more confidence and try to get to finish them as the team may help you out. But remember to use it carefully, dont waste it's effect going 4v1 for example.
-Be a good tank, defend the objectives and you will be able to wreck your enemies and "save your world ... no matter the cost". GLHF
lEoOo9999
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