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Infinite Crisis has shut down.
With its departure, Dawnbase will be going into permanent read-only mode and will remain as both an archive of information about Infinite Crisis, and a reminder of the times we all had with the game.
Hats off to you all. It was a pleasure, ladies and gentlemen.
Sacrilege
@SacrilegeGG
Maxiss's AD Joker Guide for Gotham Divided
A Joker guide by MaxissLast updated: Apr 30th, 2014
Link to guide: www.dawnbase.com/guides/maxisss-ad-joker-guide-for-gotham-divided
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1
Ability levelling order
Starter items
Core items
Offensive item options
Defensive item options
Situational item options
Augments
Modifiers
Stolen Powers
Introduction
Hi all, Maxiss here giving you a guide to AD Joker.
First off, I find that AD Joker works well in mid and solo top of Gotham Divided. You'll be relying mostly on your basic attacks when playing AD and your abilities will be like a crutch to secure and harass. You're basically playing a Marksman.
Mods, Augs and SPs
Mods
Empowered Nil Weapon (Recycling)
Enhanced Velocity 9 Implants (+7 Move Speed)
Enhanced Coda Blade (+9 Attack Damage)
Augments
For augments I would suggest taking Critical Chance, Attack Lifesteal, Attack Speed and Attack Penetration
Stolen Powers
[[Green Arrow's Surveillance Camera]] To counter stealthy junglers or laner(s)
[[Doomsday's Invulnerability]] For extra survivability
[[Flash's Super Speed]] To chase or outrun a persuaer
[[Green Lantern's Meteor Drop]] For extra damage
Early Game
First you would want to take your starter items and W. Taking Modular Will Vial (1) should sustain you long enough because of how unfrequent you'll be using any of your abilities. Your W is a great farm and slow in lane, once the box is set down near the enemy champion they'll be forced to reposition in order to not be targeted by the traps allowing you to push. Your E is now a lot more useful to chase due to how hard your basic attacks hit. When you have enough, buy the Coda Blade and max it out to level 3 then proceed to buy either the Soultaker's Katana for more lane sustain or Velocity 9 Implants for more DPS.
Late Game
By now you should have your 4 core items (+ that fabulous crit animation Joker has). Depending on the enemy team's composition you may want to invest into some armour and more damage.
[[Suit Of Sorrows(4)]] - If there are some heavy hitting AD champs out there
[[Entropy Aegis(4)]] - Some will, hp and PD armor is always nice
[[Lobo's Chain(4)]] - Slow those enemy champs for your teammates and yourself
[[Shade's Cane(3]] and/or [[Psi-Scimatar(3)]] - Some PD so you can dish out some heavy Mister Punchy.
Conclusion
...And that is it for my first guide! Hope this new way of playing Joker was fun and that this guide helped you guys build him.
~Maxiss
Hi all, Maxiss here giving you a guide to AD Joker.
First off, I find that AD Joker works well in mid and solo top of Gotham Divided. You'll be relying mostly on your basic attacks when playing AD and your abilities will be like a crutch to secure and harass. You're basically playing a Marksman.
Mods, Augs and SPs
Mods
Empowered Nil Weapon (Recycling)
Enhanced Velocity 9 Implants (+7 Move Speed)
Enhanced Coda Blade (+9 Attack Damage)
Augments
For augments I would suggest taking Critical Chance, Attack Lifesteal, Attack Speed and Attack Penetration
Stolen Powers
[[Green Arrow's Surveillance Camera]] To counter stealthy junglers or laner(s)
[[Doomsday's Invulnerability]] For extra survivability
[[Flash's Super Speed]] To chase or outrun a persuaer
[[Green Lantern's Meteor Drop]] For extra damage
Early Game
First you would want to take your starter items and W. Taking Modular Will Vial (1) should sustain you long enough because of how unfrequent you'll be using any of your abilities. Your W is a great farm and slow in lane, once the box is set down near the enemy champion they'll be forced to reposition in order to not be targeted by the traps allowing you to push. Your E is now a lot more useful to chase due to how hard your basic attacks hit. When you have enough, buy the Coda Blade and max it out to level 3 then proceed to buy either the Soultaker's Katana for more lane sustain or Velocity 9 Implants for more DPS.
Late Game
By now you should have your 4 core items (+ that fabulous crit animation Joker has). Depending on the enemy team's composition you may want to invest into some armour and more damage.
[[Suit Of Sorrows(4)]] - If there are some heavy hitting AD champs out there
[[Entropy Aegis(4)]] - Some will, hp and PD armor is always nice
[[Lobo's Chain(4)]] - Slow those enemy champs for your teammates and yourself
[[Shade's Cane(3]] and/or [[Psi-Scimatar(3)]] - Some PD so you can dish out some heavy Mister Punchy.
Conclusion
...And that is it for my first guide! Hope this new way of playing Joker was fun and that this guide helped you guys build him.
~Maxiss
Latest comments
In case anyone is doubting the power of this build. I was playing mecha superman and the enemy team had a joker with this build. He was in another lane so I didn't fight him for a bit, but our first encounter left me dead very quickly. By the end of the game he was the only one that could kill me. Ignoring two stupid mistakes I made he was apart of kill on me. By the way, I did have attack armor built. And he still did that.
10:27 am, Apr 30th, 2014