• BreezeBlue Network
  • Dawnbase×
  • Home
  • Champions
  • Items
  • Stolen Powers
  • Browse Guides
  • Help & FAQ
  • Premium Upgrade
  • Infinite Crisis has shut down.

    With its departure, Dawnbase will be going into permanent read-only mode and will remain as both an archive of information about Infinite Crisis, and a reminder of the times we all had with the game.

    Hats off to you all. It was a pleasure, ladies and gentlemen.

    Sacrilege
    @SacrilegeGG

    Infinite Crisis builds for Joker

    Maxiss's AD Joker Guide for Gotham Divided

    A Joker guide by Maxiss
    Last updated: Apr 30th, 2014
    Link to guide: www.dawnbase.com/guides/maxisss-ad-joker-guide-for-gotham-divided
    4,043 1
    Score:

    1

    Ability levelling order
    01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19
    Starter items
    Core items
    Offensive item options
    Defensive item options
    Situational item options
    Augments
    Modifiers
    Stolen Powers
    Introduction
    Hi all, Maxiss here giving you a guide to AD Joker.

    First off, I find that AD Joker works well in mid and solo top of Gotham Divided. You'll be relying mostly on your basic attacks when playing AD and your abilities will be like a crutch to secure and harass. You're basically playing a Marksman.

    Mods, Augs and SPs
    Mods
    Empowered Nil Weapon (Recycling)
    Enhanced Velocity 9 Implants (+7 Move Speed)
    Enhanced Coda Blade (+9 Attack Damage)

    Augments
    For augments I would suggest taking Critical Chance, Attack Lifesteal, Attack Speed and Attack Penetration

    Stolen Powers
    [[Green Arrow's Surveillance Camera]] To counter stealthy junglers or laner(s)
    [[Doomsday's Invulnerability]] For extra survivability
    [[Flash's Super Speed]] To chase or outrun a persuaer
    [[Green Lantern's Meteor Drop]] For extra damage

    Early Game
    First you would want to take your starter items and W. Taking Modular Will Vial (1) should sustain you long enough because of how unfrequent you'll be using any of your abilities. Your W is a great farm and slow in lane, once the box is set down near the enemy champion they'll be forced to reposition in order to not be targeted by the traps allowing you to push. Your E is now a lot more useful to chase due to how hard your basic attacks hit. When you have enough, buy the Coda Blade and max it out to level 3 then proceed to buy either the Soultaker's Katana for more lane sustain or Velocity 9 Implants for more DPS.

    Late Game
    By now you should have your 4 core items (+ that fabulous crit animation Joker has). Depending on the enemy team's composition you may want to invest into some armour and more damage.
    [[Suit Of Sorrows(4)]] - If there are some heavy hitting AD champs out there
    [[Entropy Aegis(4)]] - Some will, hp and PD armor is always nice
    [[Lobo's Chain(4)]] - Slow those enemy champs for your teammates and yourself
    [[Shade's Cane(3]] and/or [[Psi-Scimatar(3)]] - Some PD so you can dish out some heavy Mister Punchy.

    Conclusion
    ...And that is it for my first guide! Hope this new way of playing Joker was fun and that this guide helped you guys build him.

    ~Maxiss
    Latest comments
    In case anyone is doubting the power of this build. I was playing mecha superman and the enemy team had a joker with this build. He was in another lane so I didn't fight him for a bit, but our first encounter left me dead very quickly. By the end of the game he was the only one that could kill me. Ignoring two stupid mistakes I made he was apart of kill on me. By the way, I did have attack armor built. And he still did that.
    10:27 am, Apr 30th, 2014