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Infinite Crisis has shut down.
With its departure, Dawnbase will be going into permanent read-only mode and will remain as both an archive of information about Infinite Crisis, and a reminder of the times we all had with the game.
Hats off to you all. It was a pleasure, ladies and gentlemen.
Sacrilege
@SacrilegeGG
Poison Ivy: The Will To Support. GD
A Poison Ivy guide by Supportive_MagicLast updated: Sep 9th, 2014
Link to guide: www.dawnbase.com/guides/poison-ivy-the-will-to-support
19,396 8
1
Ability levelling order
Starter items
Core items
Offensive item options
Defensive item options
Situational item options
Augments
Modifiers
Stolen Powers
Should i come back to doing guides? Leave a comment and tell me.
Introduction
Poison Ivy is a very good support in the bot lane with her blind, knockup, shield, and she even has sustain as a passive which is really good overall. After all the nerfs to the passive its not nearly as good as it once was but is still useful. Her shield is also abit weaker then say zatanna's.
Augments
Page 2/12 3.9 Power Armor 2.52 Movement Speed
Page 8/12 3.25 Attack Armor 3.25 Power Armor
Page 9/12 3.9 Attack Armor 3.9 Power Armor
Page 9/12 3.9 Attack Armor 2.52 Movement Speed
Mods
Resonant Metallo's Heart Improved Dampening Aura: -25% Attack Speed for all nearby enemy Champions (Tier 3)
Resonant Olympus Gambit Improved Olympus Gambit +20 Attack Armor,+20 Power Armor, and +10 Hp10(Tier 3)
Accelerated Abin Sur's Lantern Will Battery: 2 stacks per skill use (Tier 2)
Stolen Powers
Green Arrow's Surveillance Camera
Green Arrow's Surveillance Camera can see through Stealth for a few seconds.
Gain charges that are spent to place Stealthed Surveillance Cameras that grant vision in an area around them and can see through Stealth for a few seconds. A limitied number of Surveillance Cameras may be on the battlefield at once. Charges are refilled automatically upon returning to base.
Gaslight Batman's Surveillance Camera
Gaslight Batman's Surevillance Camera has increased sight distance
Gain 3 charges that are spent to place Stealthed Surveillance Cameras that grant vision in an area around them for 180 seconds. Up to 2 Surveillance Cameras may be on the battlefield at once. Charges are refilled automatically upon returning to base.
Gaslight is one of the camera's i love but i hate the fact that it doesn't have 5 charges. But it does give a great difference in view distance in comparsion.
Robin's Surveillance Camera
Robin's Surveillance Camera has two additional charges.
Gain 5 charges that are spent to place Stealthed Surveillance Cameras that grant vision in an area around them for 180 seconds. Up to 2 Surveillance Cameras may be on the battlefield at once. Charges are refilled automatically upon returning to base.
This camera is most likely the best choice overall due to the fact it gives 5 charges instead of 3 meaning you can stay in lane for even longer because you can just keep warding. With the bonus ward from base you get a massive 6 ward start right off the bat.
Gaslight Catwoman's X-Ray Vision
Gaslight Catwoman's X-Ray Vision has a longer vision range.
For 8 seconds your Champion has increased vision range, can see enemies in Stealth, can see through barriers and into stealth pads.
This is great for the extra safety play of having farther view range and works well for not face checking but just checking with far range which also helps with spotting wards at a distance.
Atomic Poison Ivy's X-Ray Vision
Atomic Poison Ivy's X-Ray Vision has a reduced cooldown.
For 8 seconds your Champion has increased vision range, can see enemies in Stealth, can see through barriers and into stealth pads.
The entire purpose of this is to do nothing but clear camera's like crazy so that your jungler can come in even more often or make the other support waste another camera.
Arcane Green Lantern's Healing Wave
Arcane Green Lantern's Healing Wave grants increased Power Armor and Attack Armor to you and nearby allies.
Heal yourself and nearby allies for X Health. Further Healing Waves within 30 seconds will have their effectiveness reduced by 50%. You and nearby allies also gain X Power Armor and X Attack Armor for 3 seconds.
This heal is good for the bonus early game health and the armor for the def. stat.
Poison Ivy's Healing Wave
Poison Ivy's Healing Wave grants increased Attack Damage and Power Damage to you and nearby allies.
Heal yourself and nearby allies for X Health. Further Healing Waves within 30 seconds will have their effectiveness reduced by 50%. You and nearby allies also gain a X Attack Damage and X Power Damage increase for 5 seconds.
This heal is great for the bonus heal and the fact that gives your carry abit of extra damage on top of the heal.
Skill Order
R,Q,Passive,E,W
Skill Rundown
In this segment ill cover all the moves and their leveling. Hopefully this gives a indepth explaination of the moves and their purpose.
ROOT STRIKE (Q)
Poison Ivy fires a root that explodes when it reaches max range or the skill is triggered again. It deals X Power Damage((+70% Power Damage)) to nearby enemies, and enemies in the center of the area are Knocked Up for X seconds.(0.03% Bonus Will)
BLOW KISS (W)
Poison Ivy deals X Power Damage ((+65% Power Damage)) , and Blinds her target for X seconds.(0.04% Bonus Will) Blinded targets lose 80% Basic Attack damage.
THORN SHIELD (E)
Poison Ivy's target gains a Shield that blocks X damage (+15% Will) for 5 seconds. Attackers who use Basic Attacks against the shielded ally lose 20% Move Speed for 2 seconds.
DEADLY FLORA (R)
Poison Ivy creates an area of Deadly Flora that lasts for 5 seconds.
Enemy Target: Enemies in the area lose X% Move Speed and are dealt X Power Damage ((+20% Power Damage)) per second.
HEALTHY GLOW (PASSIVE)
After 5 skills used, Poison Ivy creates an area of healing at her location that lasts for 5 seconds. Allies in the area regain X Health per second.(+3.5% Will)
Laning Phase
You want to poke like crazy in laning phase to force the other ADC(or APC) that is bot to back or to sit at tower and force them to get no farm. With AD in laning phase Pivy hurts them so hard due to the -80% AA damage which if timed right makes farming for last hits almost impossible. When you arn't poking and are ready to get some kills you got to make sure your carry is also ready to go with you and to time your knockup so that you can get a more then likely easy kill. The other big thing you need to use often is your passive so that you and your carry have a great amount of sustain doing this will cause you to win lane pretty hard when played out right.
Team Fights
In team fights you want to make sure you can peel for your carry as best as you can. To do this the best thing you can do is postion yourself as close as you can to the carry so that if he needs peel you can Knockup, Shield, or even Ult on top of him to give him hard peel. The other key factor in teamfights is you want to blind their ADC as often as you can so that you murder his damage. Doing this will give your team a huge lead and more then likely cause you to win team fights pretty hard. If your carry doesn't need peel (This is so rare due to bad focusing from the other team.) then you want to focus on making it easier to destroy the other teams carry by knocking them up and ulting directly either on them or even behind them to close off their escape.
Warding Locations
Warding Early:
These are all the yellow locations. These locations make it abit annoying for junglers to invade your side and also prevent you from getting ganked easily. With map awareness these spots are key for the early game.
Warding Mid Game:
These are all the blue locations. These locations are great for objective control and jungle control of the enemy jungle. Use the blue in the enemy jungle ONLY if you have the lead and it is safe to ward the enemy jungle otherwise stay to the middle points of the yellow wards for coverage as they are still good spots.The two spots that should remain the rest of the game is Raider and Levi. with these spots coverage it gives you objective control so that way it isn't done while you had no idea.
Warding Late Game:
These spots are great for Raider camera's in the early game and really good for catch outs in the late game when they go to get their buffs. And if they don't well you just steal them instead. with this map coverage it makes it hard for the enemy to either get into your jungle if you are losing by warding your side where the spots are marked. Or it makes it hard for them to go around in their jungle due to the amount of vision you have of them.
Introduction
Poison Ivy is a very good support in the bot lane with her blind, knockup, shield, and she even has sustain as a passive which is really good overall. After all the nerfs to the passive its not nearly as good as it once was but is still useful. Her shield is also abit weaker then say zatanna's.
Augments
Page 2/12 3.9 Power Armor 2.52 Movement Speed
Page 8/12 3.25 Attack Armor 3.25 Power Armor
Page 9/12 3.9 Attack Armor 3.9 Power Armor
Page 9/12 3.9 Attack Armor 2.52 Movement Speed
Mods
Resonant Metallo's Heart Improved Dampening Aura: -25% Attack Speed for all nearby enemy Champions (Tier 3)
Resonant Olympus Gambit Improved Olympus Gambit +20 Attack Armor,+20 Power Armor, and +10 Hp10(Tier 3)
Accelerated Abin Sur's Lantern Will Battery: 2 stacks per skill use (Tier 2)
Stolen Powers
Green Arrow's Surveillance Camera
Green Arrow's Surveillance Camera can see through Stealth for a few seconds.
Gain charges that are spent to place Stealthed Surveillance Cameras that grant vision in an area around them and can see through Stealth for a few seconds. A limitied number of Surveillance Cameras may be on the battlefield at once. Charges are refilled automatically upon returning to base.
Gaslight Batman's Surveillance Camera
Gaslight Batman's Surevillance Camera has increased sight distance
Gain 3 charges that are spent to place Stealthed Surveillance Cameras that grant vision in an area around them for 180 seconds. Up to 2 Surveillance Cameras may be on the battlefield at once. Charges are refilled automatically upon returning to base.
Gaslight is one of the camera's i love but i hate the fact that it doesn't have 5 charges. But it does give a great difference in view distance in comparsion.
Robin's Surveillance Camera
Robin's Surveillance Camera has two additional charges.
Gain 5 charges that are spent to place Stealthed Surveillance Cameras that grant vision in an area around them for 180 seconds. Up to 2 Surveillance Cameras may be on the battlefield at once. Charges are refilled automatically upon returning to base.
This camera is most likely the best choice overall due to the fact it gives 5 charges instead of 3 meaning you can stay in lane for even longer because you can just keep warding. With the bonus ward from base you get a massive 6 ward start right off the bat.
Gaslight Catwoman's X-Ray Vision
Gaslight Catwoman's X-Ray Vision has a longer vision range.
For 8 seconds your Champion has increased vision range, can see enemies in Stealth, can see through barriers and into stealth pads.
This is great for the extra safety play of having farther view range and works well for not face checking but just checking with far range which also helps with spotting wards at a distance.
Atomic Poison Ivy's X-Ray Vision
Atomic Poison Ivy's X-Ray Vision has a reduced cooldown.
For 8 seconds your Champion has increased vision range, can see enemies in Stealth, can see through barriers and into stealth pads.
The entire purpose of this is to do nothing but clear camera's like crazy so that your jungler can come in even more often or make the other support waste another camera.
Arcane Green Lantern's Healing Wave
Arcane Green Lantern's Healing Wave grants increased Power Armor and Attack Armor to you and nearby allies.
Heal yourself and nearby allies for X Health. Further Healing Waves within 30 seconds will have their effectiveness reduced by 50%. You and nearby allies also gain X Power Armor and X Attack Armor for 3 seconds.
This heal is good for the bonus early game health and the armor for the def. stat.
Poison Ivy's Healing Wave
Poison Ivy's Healing Wave grants increased Attack Damage and Power Damage to you and nearby allies.
Heal yourself and nearby allies for X Health. Further Healing Waves within 30 seconds will have their effectiveness reduced by 50%. You and nearby allies also gain a X Attack Damage and X Power Damage increase for 5 seconds.
This heal is great for the bonus heal and the fact that gives your carry abit of extra damage on top of the heal.
Skill Order
R,Q,Passive,E,W
Skill Rundown
In this segment ill cover all the moves and their leveling. Hopefully this gives a indepth explaination of the moves and their purpose.
ROOT STRIKE (Q)
Poison Ivy fires a root that explodes when it reaches max range or the skill is triggered again. It deals X Power Damage((+70% Power Damage)) to nearby enemies, and enemies in the center of the area are Knocked Up for X seconds.(0.03% Bonus Will)
BLOW KISS (W)
Poison Ivy deals X Power Damage ((+65% Power Damage)) , and Blinds her target for X seconds.(0.04% Bonus Will) Blinded targets lose 80% Basic Attack damage.
THORN SHIELD (E)
Poison Ivy's target gains a Shield that blocks X damage (+15% Will) for 5 seconds. Attackers who use Basic Attacks against the shielded ally lose 20% Move Speed for 2 seconds.
DEADLY FLORA (R)
Poison Ivy creates an area of Deadly Flora that lasts for 5 seconds.
Enemy Target: Enemies in the area lose X% Move Speed and are dealt X Power Damage ((+20% Power Damage)) per second.
HEALTHY GLOW (PASSIVE)
After 5 skills used, Poison Ivy creates an area of healing at her location that lasts for 5 seconds. Allies in the area regain X Health per second.(+3.5% Will)
Laning Phase
You want to poke like crazy in laning phase to force the other ADC(or APC) that is bot to back or to sit at tower and force them to get no farm. With AD in laning phase Pivy hurts them so hard due to the -80% AA damage which if timed right makes farming for last hits almost impossible. When you arn't poking and are ready to get some kills you got to make sure your carry is also ready to go with you and to time your knockup so that you can get a more then likely easy kill. The other big thing you need to use often is your passive so that you and your carry have a great amount of sustain doing this will cause you to win lane pretty hard when played out right.
Team Fights
In team fights you want to make sure you can peel for your carry as best as you can. To do this the best thing you can do is postion yourself as close as you can to the carry so that if he needs peel you can Knockup, Shield, or even Ult on top of him to give him hard peel. The other key factor in teamfights is you want to blind their ADC as often as you can so that you murder his damage. Doing this will give your team a huge lead and more then likely cause you to win team fights pretty hard. If your carry doesn't need peel (This is so rare due to bad focusing from the other team.) then you want to focus on making it easier to destroy the other teams carry by knocking them up and ulting directly either on them or even behind them to close off their escape.
Warding Locations
Warding Early:
These are all the yellow locations. These locations make it abit annoying for junglers to invade your side and also prevent you from getting ganked easily. With map awareness these spots are key for the early game.
Warding Mid Game:
These are all the blue locations. These locations are great for objective control and jungle control of the enemy jungle. Use the blue in the enemy jungle ONLY if you have the lead and it is safe to ward the enemy jungle otherwise stay to the middle points of the yellow wards for coverage as they are still good spots.The two spots that should remain the rest of the game is Raider and Levi. with these spots coverage it gives you objective control so that way it isn't done while you had no idea.
Warding Late Game:
These spots are great for Raider camera's in the early game and really good for catch outs in the late game when they go to get their buffs. And if they don't well you just steal them instead. with this map coverage it makes it hard for the enemy to either get into your jungle if you are losing by warding your side where the spots are marked. Or it makes it hard for them to go around in their jungle due to the amount of vision you have of them.
Latest comments
You should definitely keep at it with the guides:) I learned how to play thanks to your guides.
8:02 am, Sep 12th, 2014
Awesome Guide, but one question, is there any specific order/tiers we should build up the items with, and why? You don't really specify and I found I've had to change the order significantly from how it's listed in the guide.
3:06 pm, May 14th, 2014
The order of the guide is just random i let the build be up to the player due to the fact in certain games certain items are better first vs other items.
10:52 am, May 21st, 2014
Wait can i Play her as An ap Carry??
5:27 pm, Mar 12th, 2014
Yes she can actually but not very well compared to others.
6:26 am, Mar 13th, 2014
nice great guide. im pretty sure in the lol world krepo wud be proud :) !!
5:26 pm, Mar 12th, 2014
Really awesome guide wich Explains the Gameplay of here really easy :)!
12:39 am, Mar 3rd, 2014
Really awesome guide wich Explains the Gameplay of here really easy :)!
12:38 am, Mar 3rd, 2014
Excellent and very thourough. Gonna try some of your tips next time I play her!
1:54 pm, Feb 7th, 2014
Amazing guide!
6:35 pm, Feb 2nd, 2014