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Infinite Crisis has shut down.
With its departure, Dawnbase will be going into permanent read-only mode and will remain as both an archive of information about Infinite Crisis, and a reminder of the times we all had with the game.
Hats off to you all. It was a pleasure, ladies and gentlemen.
Sacrilege
@SacrilegeGG
VASTABYSS Gotham Heights Mecha Wonder Woman Guide
A Mecha Wonder Woman guide by madhatternLast updated: Oct 2nd, 2014
Link to guide: www.dawnbase.com/guides/sA0UPRxZ
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Ability levelling order
Starter items
Core items
Offensive item options
Defensive item options
Situational item options
Augments
Modifiers
Stolen Powers
=22pxMecha Wonder Woman Gotham Heights Guide
1. This is a Hybrid Hero (Which means it benefits from PD & AD) usually you build towards one
2. This hero is not a tank
3. I hate the movement speed of MWW
4. Not promising you to win every game but to improve (check out my videos below!)
Why I enjoy this hero
1. Has an escape which also leaves a line of Power Damage to those that stand or run on it
2. Attack speed boost (Helps with Passive adding damage)
3. AOE Ultimate which does PD & AD (Wide Range)
Stolen Powers
-Traps (MWW) fast prime allows you to set in front or behind during a chase and secure the enemy helping encounters
-Poison Ivy Heal increases PD & AD damage output which is great on a hybrid hero, another reason it heals hp to your self and others around you + giving the damage bonus to them also
AMPS
-Movement Speed/Attack Speed
-Movement Speed/Damage
Mix it up or go straight towards one, the issue is movement speed is a must I found due to mostly everyone out runs you or can catch up with ease. (Those that have lobo chain are your enemy)
ITEMS
>Shades Cane
-Benefits attack damage & power damage with an effect that increases output by how much it is upgraded
>Huntress Crossbow
-Attack speed, Attack Damage all you can ever ask for with a Marksmen
(The effect when it gets when upgraded all the way helps alot too)
>Implant 9
-Attack Speed, Crit Chance, Movement Speed (Effect that provides more movement speed)
(I some times wait to purchase and just go with Revolver for higher damage and crit but what I found this choice is mostly situlation due to you have a tank who defends you or doesnt. Mobility helps
> Joe Chill Revolver
-50+ Damage / 25% Crit (Straight forward and can help add that extra damage)
> Atomic Axe
-Penetration to help your attacks get through enemy team that stacked armor + the damage boost goes a long way no matter how you look at it
> Zeisss Googles
- Attack speed, Attack Damage & a way to hit enemies that have alot of attack armor with so power damage.
True you can get claymore or cheetahs claws but this item is a mixture of both (thats how I see it)
Mods
Atomic Axe 10+ Damage
Shades Cane 10+ Damage
Implant 9 10% More Crit Chance (It helps early and later)
True you can go with Joe Revolver allowing it to do 75% crit damage.
I hope this Guide helps improving your build and tactic with MWW, Here are a few Videos to show what I mean
- https://www.youtube.com/watch?v=DGGMjy7dev4
- https://www.youtube.com/watch?v=W0cgQkYLrDc
- https://www.youtube.com/watch?v=g_NTxPpCZSETHANK YOU FOR WATCHING & READING
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