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Infinite Crisis has shut down.
With its departure, Dawnbase will be going into permanent read-only mode and will remain as both an archive of information about Infinite Crisis, and a reminder of the times we all had with the game.
Hats off to you all. It was a pleasure, ladies and gentlemen.
Sacrilege
@SacrilegeGG
The Gotham Kitty =^,^= Meow (glass cannon)
A Catwoman guide by AdamLast updated: Oct 27th, 2013
Link to guide: www.dawnbase.com/guides/the-gotham-kitty-meow-glass-cannon
3,048 0
1
Ability levelling order
Starter items
Core items
Offensive item options
Defensive item options
Situational item options
Augments
Modifiers
Stolen Powers
[list=1]
Abylity Order
Stolen Power
+Amp
Starter Items
Core Items
[/list]
_______________________________________________________
Whip Strike (Q)Catwoman uses her whip to strike at her target, dealing Attack Damage. Targets struck at max range receive additional damage. Catwoman strikes her target with her whip, dealing 50 Attack Damage. This skill can critically hit and is considered to have been struck by a Basic Attack. An additional 25% damage is dealt to targets near the edge of the skill range.Damage:507090110+ 85% Bonus Attack DamageCooldown:4.5/4/3.5/3 Cost:25/30/35/40
Notes: max first to maximize your damage
Cat's Paw (W)Catwoman uses her whip to grab at her target's legs, dealing 45 Attack Damage and causing them to lose 40% Move Speed for 2.5 seconds.Damage45/90/135/180+ 65% Bonus Attack DamageSlow:40%/45%/50%/55% Cost:60/80/100/120
Notes: Max third for slow/cc but point early to secure early kills
Acrobat (E)Catwoman dashes a fixed distance in any direction and gains the Acrobat effect for up to 5 seconds. It is consumed to add 25% damage to her next Whip Strike or add a 0.5 second Knockdown to her next Cat's Paw.Bonus Damage:25%/30%/35%/40% Knockdown:.5/.6/.7/.8 Cost:20/25/30/35
Notes: Max second increase damage/mobility/cc
Bad Kitty (R)For 8 seconds, all of Catwomans Skills and Basic Attacks cause her victims to bleed, dealing 60 Attack Damage over 3 seconds. In addition, Acrobat becomes Savage Acrobat, which deals 45 Attack Damage to enemies she dashes through, has a cooldown of 1.5 seconds and costs 0 Will.Damage/Time:60/95/130/165+ 50% Bonus Attack DamageAcrobat Damage:45/80/115/150+ 40% Bonus Attack DamageCost:80/100/120/140
Notes: Max ASAP free E's to quickly combo q+w and does damage when you jump into the person use to runaway or 1v1
Cat Burglar (Passive)Trigger: The next time Catwoman damages an enemy, a coin worth 4 credits is created, which can be collected by anyone on your team.
Passive: When a coin is collected near Catwoman, all her skills besides Cat Burglar will have their cooldowns reduced by 0.75 seconds.Cooldown:10/12/8/6 Credits:4/6/8/10
Notes: Max last this map gives a good amount of free gold, no real need for this passive
_______________________________________________________
Flash's Super Speed allows your Champion to move even faster.
Gain 30% Move Speed and move through enemies for the next 4 seconds.
Notes: Helps you run away or chase
Doomsday's Invulnerability has a stronger Shield.
Gain a Shield that blocks 75 damage for 3 seconds.
Notes: A really strong shield that can help save you under a capture point or in a 1v1 sitiuation
Marksmen: Endgame Mix
[list]
+0.3 Attack Damage/lvl, +1.75 Attack Pen
+0.3 Attack Damage/lvl, +0.014 Attack Speed
+2.11 Attack Pen, +0.25 Attack Damage/lvl
+0.53 Attack Armor/lvl, +0.53 Power Armor/lvl
Joe Chill's Revolver: 500 Credits Off (Tier 4)
Zeiss Goggles: +15% Critical Chance (Tier 4)
Coda Blade: +10 Attack Damage (Tier 4)
[/list]
Notes: Free pen+cheeper crit chance
_______________________________________________________
Total Cost 1,000
Coda Blade (2)
+ 25 Attack Damage
Notes: early damage
Total Cost: 250
Olympus Gambit (1)
+ 100 Health
Notes: cheep durability
_______________________________________________________
Total Cost: 1,750
Coda Blade (3)
+ 40 Attack Damage
Piercing: + 10 Attack Penetration
Notes: More early damage+ pen
Total Cost: 2,500
Zeiss Goggles
+ 40 Attack Damage
+ 20% Critical Chance
Frenzy: Activate to gain 20 Attack Damage and 20% Attack Speed while increasing damage taken by 25% for 5 seconds (60 second cooldown).
Notes: A lot of cheep critchance (with amplifier)
Total Cost: 2,250
Deadshot's Visor (3)
+ 200 Will
+ 5 Will Regen per 10 seconds
+ 20 Attack Damage
Will Battery: Gain 4 Max Will whenever you use a skill that costs Will (3 second Cooldown). Bonus caps at + 500 bonus Will.
Force of Will: Grants Attack Damage equal to 2% of your Max Will.
Notes: Gives you mana, damage, and lets you start accumulating bonus will
Total Cost: 4,000
Joe Chill's Revolver
70 Attack Damage
+ 25% Critical Chance
Deadly: + 50% Critical Damage
Notes: A lot of damage and crit chance
Total Cost:
1,500
Atomic Axe (1)
+ 40 Attack Damage
Razor: + 10% Attack Penetration
Notes: A lot of damage and pen
Total Cost: 2,500
Huntres's Crossbow
+ 50 Attack Damage
+ 20% Cooldown Reduction
Notes: Cooldown reduction and damage
Total Cost: 3,000
Atomic Axe
+ 60 Attack Damage
Razor: + 35% Attack Penetration
Notes: even more damage and pen
Total Cost: 3,250
Deadshot's Visor
+ 400 Will
+ 8 Will Regen per 10 seconds
+ 30 Attack Damage
Will Battery: Gain 4 Max Will whenever you use a skill that costs Will (3 second Cooldown). Bonus caps at + 500 bonus Will.
Force of Will: Grants Attack Damage equal to 2% of your Max Will.
Intensity: Toggle on to spend 3% of your current Will to deal bonus Attack Damage equal to 2 times the spent Will to all targets of single-target skills and basic attacks.
Notes: Adds toggle to gain tons of damage (should have or be near the +500 will at this point)
+Amp
[/list]
_______________________________________________________
Whip Strike (Q)Catwoman uses her whip to strike at her target, dealing Attack Damage. Targets struck at max range receive additional damage. Catwoman strikes her target with her whip, dealing 50 Attack Damage. This skill can critically hit and is considered to have been struck by a Basic Attack. An additional 25% damage is dealt to targets near the edge of the skill range.Damage:507090110+ 85% Bonus Attack DamageCooldown:4.5/4/3.5/3 Cost:25/30/35/40
Notes: max first to maximize your damage
Cat's Paw (W)Catwoman uses her whip to grab at her target's legs, dealing 45 Attack Damage and causing them to lose 40% Move Speed for 2.5 seconds.Damage45/90/135/180+ 65% Bonus Attack DamageSlow:40%/45%/50%/55% Cost:60/80/100/120
Notes: Max third for slow/cc but point early to secure early kills
Acrobat (E)Catwoman dashes a fixed distance in any direction and gains the Acrobat effect for up to 5 seconds. It is consumed to add 25% damage to her next Whip Strike or add a 0.5 second Knockdown to her next Cat's Paw.Bonus Damage:25%/30%/35%/40% Knockdown:.5/.6/.7/.8 Cost:20/25/30/35
Notes: Max second increase damage/mobility/cc
Bad Kitty (R)For 8 seconds, all of Catwomans Skills and Basic Attacks cause her victims to bleed, dealing 60 Attack Damage over 3 seconds. In addition, Acrobat becomes Savage Acrobat, which deals 45 Attack Damage to enemies she dashes through, has a cooldown of 1.5 seconds and costs 0 Will.Damage/Time:60/95/130/165+ 50% Bonus Attack DamageAcrobat Damage:45/80/115/150+ 40% Bonus Attack DamageCost:80/100/120/140
Notes: Max ASAP free E's to quickly combo q+w and does damage when you jump into the person use to runaway or 1v1
Cat Burglar (Passive)Trigger: The next time Catwoman damages an enemy, a coin worth 4 credits is created, which can be collected by anyone on your team.
Passive: When a coin is collected near Catwoman, all her skills besides Cat Burglar will have their cooldowns reduced by 0.75 seconds.Cooldown:10/12/8/6 Credits:4/6/8/10
Notes: Max last this map gives a good amount of free gold, no real need for this passive
_______________________________________________________
Flash's Super Speed allows your Champion to move even faster.
Gain 30% Move Speed and move through enemies for the next 4 seconds.
Notes: Helps you run away or chase
Doomsday's Invulnerability has a stronger Shield.
Gain a Shield that blocks 75 damage for 3 seconds.
Notes: A really strong shield that can help save you under a capture point or in a 1v1 sitiuation
Marksmen: Endgame Mix
[list]
[/list]
Notes: Free pen+cheeper crit chance
_______________________________________________________
Total Cost 1,000
Coda Blade (2)
+ 25 Attack Damage
Notes: early damage
Total Cost: 250
Olympus Gambit (1)
+ 100 Health
Notes: cheep durability
_______________________________________________________
Total Cost: 1,750
Coda Blade (3)
+ 40 Attack Damage
Piercing: + 10 Attack Penetration
Notes: More early damage+ pen
Total Cost: 2,500
Zeiss Goggles
+ 40 Attack Damage
+ 20% Critical Chance
Frenzy: Activate to gain 20 Attack Damage and 20% Attack Speed while increasing damage taken by 25% for 5 seconds (60 second cooldown).
Notes: A lot of cheep critchance (with amplifier)
Total Cost: 2,250
Deadshot's Visor (3)
+ 200 Will
+ 5 Will Regen per 10 seconds
+ 20 Attack Damage
Will Battery: Gain 4 Max Will whenever you use a skill that costs Will (3 second Cooldown). Bonus caps at + 500 bonus Will.
Force of Will: Grants Attack Damage equal to 2% of your Max Will.
Notes: Gives you mana, damage, and lets you start accumulating bonus will
Total Cost: 4,000
Joe Chill's Revolver
70 Attack Damage
+ 25% Critical Chance
Deadly: + 50% Critical Damage
Notes: A lot of damage and crit chance
Total Cost:
1,500
Atomic Axe (1)
+ 40 Attack Damage
Razor: + 10% Attack Penetration
Notes: A lot of damage and pen
Total Cost: 2,500
Huntres's Crossbow
+ 50 Attack Damage
+ 20% Cooldown Reduction
Notes: Cooldown reduction and damage
Total Cost: 3,000
Atomic Axe
+ 60 Attack Damage
Razor: + 35% Attack Penetration
Notes: even more damage and pen
Total Cost: 3,250
Deadshot's Visor
+ 400 Will
+ 8 Will Regen per 10 seconds
+ 30 Attack Damage
Will Battery: Gain 4 Max Will whenever you use a skill that costs Will (3 second Cooldown). Bonus caps at + 500 bonus Will.
Force of Will: Grants Attack Damage equal to 2% of your Max Will.
Intensity: Toggle on to spend 3% of your current Will to deal bonus Attack Damage equal to 2 times the spent Will to all targets of single-target skills and basic attacks.
Notes: Adds toggle to gain tons of damage (should have or be near the +500 will at this point)
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