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    Infinite Crisis builds for Arcane Green Lantern

    The Underrated Arcane GL

    An Arcane Green Lantern guide by themegabuck
    Last updated: Jun 5th, 2014
    Link to guide: www.dawnbase.com/guides/themegabucks-big-green-wall
    8,582 2
    Score:

    1

    Ability levelling order
    01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19
    Starter items
    Core items
    Offensive item options
    Defensive item options
    Situational item options
    Augments
    Modifiers
    Stolen Powers
    You are in control...

    This build covers GH, CC, and GD well.  The difference is in your starting items.

    Starting Items (based on Map)
    Your Starting build for GH includes [[Abin Sur's Lantern (1)]] and the Ruby Of Life (1).
    Your Starting Build for CC & GD includes [[Marauder Shield]], 2 [[Health Vial]], and a Tektite Vial

    In GH, you're the Tank.  Taking all the damage and staying between melees and your squishy heroes.  Using your Ult to zip around and Support is the Key to endgame on this map.

    In CC, your Focus is the front line poke, sometimes overextending yourself a bit (but you have the health to be a little risky). Great at the Top Lane with another hero like Zatanna, Cyborg or GL Prime, also good solo bottom Lane

    In GD you can be an Easily Sustainable Jungle or a Great Lane Sustain.  Once you get your Ult, you can also jump around whenever there is trouble.  Consider some early levels in Emerald Light to help with either Job focus.

    Strategy throughout a Match
    Early Game: Using your Contruct Champion for harass and to help your teammates with chase.  FOCUS on keeping your teammates alive to minimize any feeding

    Mid Game: Once you have Shackles (1), you can really start to contain and harrass, comboing it with your lantern.
    When you're on the chase, try using shackles to start to slow them down, then throw your Lantern In front of the enemy to ensure they get rooted. You can even pick the Lantern back up as you run to ensure the share!

    Using your Ultimate, Deny the Black, as a form to teleport back into the front lines is a great way to Support while taking the enemy by suprise.  Nothing better than a Zatanna or Cyborg that can stay in the fight longer when you use your Ult to pop in front of them from your base or the other Lane

    End Game: Keep up your rooting trick and use your Construct to trip enemies.  Whether you're pushing in, or trying to help your team Escape, your Contruct is a great tool.  Use the Contruct and Shackles/Lantern in tandem to keep your enemies away from your softer DD Heroes.

    You've done your job well if you have double digit Assists, even if you have no Kills!!

    The New Booster Gold's Armor is a Great Replacement for Suit of Sorrows as a Defense against Attack Power Champions

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    Latest comments
    tres nice! bonko!
    3:29 pm, Jul 7th, 2014
    nice guide
    12:57 pm, Feb 20th, 2014