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    Sacrilege
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    Infinite Crisis builds for Supergirl

    It's all right. I know what I'm doing! (Jungle)

    A Supergirl guide by Aradon
    Last updated: May 30th, 2015
    Link to guide: www.dawnbase.com/guides/2183-Supergirl-It-39-s-all-right-I-know-what-I-39-m-doing-Ju
    2,540 0
    Score:

    7

    Ability levelling order
    01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19
    Starter items
    Core items
    Offensive items
    Defensive items
    Situational items
    Augments
    Modifiers
    Stolen Powers
    Greetings Protectors!



    Hello its Aradon again. To bring you another jungle guide. This guide is for on of my new favorite jungles I been playing with, . She is a very strong bruiser most people go full Attack Damage with her. It still works very well with her but I like some of my bruiser with some meat on them. She has strong Crowd Control with a knock down, knock back and knock ups. She is a good pick up for almost any team composition.

    Intro:
    This is my jungle guide for a true bruiser builds. This build focuses on focusing her on attack damage, defensive statistics and sustained tankiness(Healing and Shields). Thing about most of her damage comes from sustain damage andyou need to stay in the fight to do so. You need to be tanky to survive those fights.
    Strengths:
    -High Sustained Damage (With her passive and Huntress' Crossbow (3) )
    -Can take a lot of damage (If built right)
    -Great Crowd Control
    -Strong ganks after level 6
    Weaknesses:
    -Low Burst Damage (Unless you have Batman's Utility Belt (3) )
    -Takes a while to learn her
    -Doesn't have very good ganks until level 6
    - Your Escapes are your engages and Crowd Control


    Abilities:



    Q - Worldbreaker:

    This skill is a attack reset and it deals your damage i a cone. It is real power is for clearing jungle camps. It doesn't do much for team fights other than the attack reset but still very good with her.
    Max Last



    W - Bounding Strike:

    This sill is your escape/engage. When you collide with a champion or creature you will knock them down.
    Note: This skill goes through DRONES but not creatures.
    Note: This skill doesn't go through terrain.
    Max Third



    E - Determination:

    This is your utility ability. When this is activated it gives you a good shield, movement speed and each attack will reduce the cooldown of Worldbreaker and Bounding Strike.
    Max Second



    R- Comet:

    This is your main engage and ganking skill. This ability can change the course of battle because you can take out of their main damages out of a team fight and hopefully you can kill them before their team finds out. Also you can knock up as many champions that are i your way.
    Level up 6/10/14/18



    Passive - Solar Furnace:

    This is a great passive which gives you a lot of sustained damage and true damage which is quite rare.


    Augments and Mods:

    I always say in my guides, Augments and Mods are a personal choice but I always stress Augments are to give you an edge in early game as you can start to snowball into late game.

    Stolen Powers:

    Doomsday's Invulnerability - Allows you to be in the thick of fights
    Arcane Green Lantern's Healing Wave - Gives you a heal and defensive stats.

    Other good Choices:
    Superman's Super Strength - Allows you deal extra damage and extra attack damage
    Atomic Joker's Detonate - Allows you detonate more
    Robin's Surveillance Camera - Gives you vision

    Items:

    Starting items:

    Soultaker Katana (1) Modular Health Vial (2)

    This item will give you the damage and sustain in the jungle that Marauder Knife (2) would give you.

    Core Build:
    Soultaker Katana (4) - Gives you great sustain and damage in the jungle.
    Deathstroke's Claymore (3) - This item gives a lot attack damage cooldown and armor penetration. All great stats on .
    Huntress' Crossbow (3) - Because you are not going full Attack damage this item helps you to scale into late game without having as much attack damage.

    My personal last three items:
    Booster Gold's Power Suit (3) - This item gives you a lot of health and god armor. This item will make you shields that much stronger and keep you alive.
    Kryptonian War Armor (3) - This item keeps your sustain from your life steal and your healing ways. Helps you keep alive.
    Batman's Utility Belt (3) - This item gives you tankiness but also it gives you so much more damage with its passive.

    Items Consider:
    Suit Of Sorrows (4) Sword Of Beowulf (3)-These items mostly should only be bought if the other tea is heavily reliant on either attack damage or power damage.
    Lobo's Chain (4) - Has a great passive and gets her tankier but doesn't give as much damage as Batman's Utility Belt (3)


    Build Order:

    First Build Soultaker Katana (3)then Deathstroke's Claymore (2) then build and finish Huntress' Crossbow (3). This is your core damage and you want to build up your defenses after that. Either build Booster Gold's Power Suit (3) or Kryptonian War Armor (3). After geting oneof both items you might want to max out Deathstroke's Claymore (3) or build Batman's Utility Belt (3) but always max Soultaker Katana (4) last.

    Conclusion:
    is a powerful Bruiser with high sustained damage and powerful crowd control. She is a great jungler for any team composition. I hope you enjoy playing her as much as I do.

    Check out my other Guides:
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