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  • Infinite Crisis has shut down.

    With its departure, Dawnbase will be going into permanent read-only mode and will remain as both an archive of information about Infinite Crisis, and a reminder of the times we all had with the game.

    We're moving on to new pastures, and we'd love it if you'd join us.

    We've moved on to new pastures, and we'd love it if you'd join us. If you play Gigantic, we have a site for that: GGRock. If you're a Paragon fan, we recently launched ParagonDB. And for Overwatch players, we're working on a player/team finder site over at overwatchers.gg.

    Hats off to you all. It was a pleasure, ladies and gentlemen.


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    Total Cost:

    Lobo's Chain 500

    Tier 1

    + 75 Health

    + 5 Attack Damage

    Total Cost:

    Lobo's Chain 1,250

    Tier 2

    + 175 Health

    + 15 Attack Damage

    Total Cost:

    Lobo's Chain 2,000

    Tier 3

    + 250 Health

    + 25 Attack Damage

    Total Cost:

    Lobo's Chain 3,000

    + 300 Health

    + 30 Attack Damage

    Attack Harrier: Basic Attacks Slow your target's Move Speed by 30%, decaying over 2s (20% Slow for ranged Basic Attacks).

    The Main Man's weapon of choice. Considering Lobo's vast experience with violence and weapons, his preference for the hooked chain is a weighty endorsement.

    Modifiers available for Lobo's Chain

    Discounted Lobo's Chain
    150 Credits Off (Tier 1)
    Empowered Lobo's Chain
    Artifact gains Hook Shot: Activate a throw a hooked chain that Cripples the first target hit for several seconds or until the target moves far enough away to break the chain (45s Cooldown). (Tier 4)
    Enhanced Lobo's Chain
    +75 Health (Tier 3)

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