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  • Infinite Crisis has shut down.

    With its departure, Dawnbase will be going into permanent read-only mode and will remain as both an archive of information about Infinite Crisis, and a reminder of the times we all had with the game.

    We've moved on to new pastures, and we'd love it if you'd join us. We're building a site for Keystone, the new arena shooter from Digital Extremes (of Warframe fame). Join us at keystone.gg!

    Hats off to you all. It was a pleasure, ladies and gentlemen.


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    Total Cost:

    Lobo's Chain 500

    Tier 1

    + 75 Health

    + 5 Attack Damage

    Total Cost:

    Lobo's Chain 1,250

    Tier 2

    + 175 Health

    + 15 Attack Damage

    Total Cost:

    Lobo's Chain 2,000

    Tier 3

    + 250 Health

    + 25 Attack Damage

    Total Cost:

    Lobo's Chain 3,000

    + 300 Health

    + 30 Attack Damage

    Attack Harrier: Basic Attacks Slow your target's Move Speed by 30%, decaying over 2s (20% Slow for ranged Basic Attacks).

    The Main Man's weapon of choice. Considering Lobo's vast experience with violence and weapons, his preference for the hooked chain is a weighty endorsement.

    Modifiers available for Lobo's Chain

    Discounted Lobo's Chain
    150 Credits Off (Tier 1)
    Empowered Lobo's Chain
    Artifact gains Hook Shot: Activate a throw a hooked chain that Cripples the first target hit for several seconds or until the target moves far enough away to break the chain (45s Cooldown). (Tier 4)
    Enhanced Lobo's Chain
    +75 Health (Tier 3)

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