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    Infinite Crisis builds for Green Arrow

    "Prochnost"

    A Green Arrow guide by tiagocereal
    Last updated: Apr 8th, 2015
    Link to guide: www.dawnbase.com/guides/2338-Green-Arrow--quot-Prochnost-quot-
    6,300 0
    Score:

    3

    Ability levelling order
    01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19
    Starter items
    Core items
    Offensive items
    Defensive items
    Situational items
    Augments
    Modifiers
    Stolen Powers


    Hey guys, its me again! This time i'm making a Green Arrow AKA Ollie guide, hope you enjoy it!

    First, why play with Oliver Queen?

    PROS:
    - Very fun and strong kit
    - Ult is a free and variable poke
    - Nice mobility for both running away and getting a kill
    - Can really annoy/destroy enemy marksman
    - He's swag
    CONS:
    - Easy to predict his ult coming
    - C.C kinda destroys him
    - Become mana hungry if skills are spammed




    ABILITIES


    This just makes him a nice duelist,. This passive combined with items like Shade's Cane (3), Huntress' Crossbow (3) and Claw Of Horus (3) wins almost any trade.


    Classic gap close/get away, but must be used wisely, or you could end killing yourself. Anyway, its great for kiting, great for chasing, and great for getting away of trouble. Also, when active, you gain move speed.


    When facing any tank or bruiser, keep this skill active, so your basic atk will have Atk Penetration. It also do a good damage.


    Here's the deal. Your combo should be E > basic atk > Ult > W > basic atk > Q back to get away, or, if you are chasing, Q towards your opponent > basic atk > repeat everything. In lane, you should use this to bully your opponents. It's really annoying for them, trust me. E > basic atk > Ult. Bullying lane


    This is your poke, and your fun skill. It's damage or effect depends on which stance is active at the moment. If your Q is active, it will slow the target. If your W is active, it will be a piercing arrow. If your E is active, it will leave a bomb on the target. If the target already had a bomb, it will explode and a new bomb will be set.

    I really like to max Thermite Arrows first, cause its damage is high, and it really annoys the enemy champions.



    ITEM PURCHASES

    Well, all your skills scales with Atk Damage, and your basic attacks hurts. For first items, i go Nil Weapon and Modular Health Vial (3), cause it will give you a great sustain, and a good early stats.

    Then, you focus on your core items: Coda Blade (4) and Shade's Cane (3). Attack damage and attack pen are self explanatory. The passive on Coda Blade (4) is a nice way of removing any sustain from your target, and come on, you are a caster, and you are a marksman, with Shade's Cane (3) you will gain attack damage and attack speed for every basic attack and skill that you use. Your trades will be insane with this item.

    Now, for offensive items, i REALLY recommend Huntress' Crossbow (3), your basic attacks will do crazy damage with this. Joe Chill's Revolver (3) will also make you do a lot of damage, and you will have a crit chance now. < This combined with Velocity 9 Implants (4) will give you both a nice mobility, nice kiting, and you will have 50% crit chance. Half of your attacks can crit.
    Soultaker Katana (4) is a nice item too as it gives you attack damage and lifesteal. I think sustain is a must in marksmen, but if it's late game, you don't have time to farm, or you are being bursted frequently, Cheetah's Claw (4) should do it instead of Soultaker Katana (4).
    When their bruiser/tank isn't taking much damage even with all your amor pen, consider buying a Claw Of Horus (3), as it will steal armor from the target with each basic attack for a max of 5 stacks (or 15 armor).

    Some defensive items you could do are Entropy Aegis (3) (if they have much C.C or someone is using a skill to initiate on you, like Doomsday Charge or Zatanna Be a Rabbit), and Ra's al Ghul's Robe (2) (if they have that damn assassin that enters the field, kill you and then leaves the field).

    The only situational item i could think of is Lobo's Chain (4). When even with your Q, slow, move speed and all of this, isn't doing its job (kiting, chasing), the slow from it should solve your problems.



    STOLEN POWERS

    Here, i like Hawkgirl's Super Speed, cause you only have one escape, and it's not that good. This won't only benefit your escapes, but your chases will almost always be successful, and your kiting will be a lot more effective. Krypto's Healing Wave is nice for saving your ass, and your support. But, if your support has a good escape, is a bruiser, or have it's own sustain skills, you could consider Doomsday's Invulnerability instead.



    MODS & AUGMENTS

    Basically, you want more atk damage here, so both your basic atk and your skills will do more damage. The best modifiers i could think of for this build, are:



    These will provide you more damage. And that's all you want. But, if you like more crit damage, you could go for as well.

    And, for augments , more atk damage!











    That's all folks! If my guide helped you, i would appreciate if you like it :D
    Do not fail this city protectors!

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