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Sacrilege
@SacrilegeGG
Drop Pads in Gotham Divided; What they do, how to get them and how to use them
A General guide by ParadigmLast updated: Sep 15th, 2014
Link to guide: www.dawnbase.com/guides/drop-pads-in-gotham-divided-what-they-do-how-to-get-them-and-how
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Table of Contents
THIS WILL BE UPDATED FOR THE NEW DROP PADS AFTER 9/24Why am I writing this guide?
Hello all, I am Paradigm! You may have seen me on the in game, on the forums or on reddit under Paradigm_CG. I'm a very active member of the forum community and a regular player of Gotham Divided.
With the recent launch of the open beta, I've been seeing more and more new players joining the game, which is really exciting. However, I've also been seeing many veterans getting frustrated at the newer players for picking up the spawned drop pads in base. The players picking them up use them clumsily and obviously do not understand their function very well. This is a huge shame, because it's my opinion that this mechanic is really what makes Gotham Divided a unique and fun map.
Explanation of the terms and general information about them.
Before we do anything, we need to make sure we're on the same page with terminology. The drop pads are the objects that certain jungle camps drop. When you kill a jungle camp it will give you a one-time-use "tactical skill" back in base. This "tactical skill" is bound by default to the keyboard key "T." You only need to kill the jungle camp to get the pad, you do not need to pick up the temporary buff that the monster drops. This is a very important concept to understand, because if the enemy team steals the kill, they get the pad.
There are three different types of drop pad: Speed, EMP and Health. Each of these have two different jungle camps that drop them (the monsters who drop them are called "Destroyers". One on each side of the map. The Health and Speed Destroyers are in the jungle, and the EMP Destroyers are in lane. I will be more specific in later stages of the guide.
Each drop pad can be upgraded to a second level of effectiveness, as well as altering the style a little for both the Speed and Health pads. Again, I'll be more specific in the following sections. Once you pick up a tactical skill, be it a drop pad, a ward, a Raider tower or a Leviathan skill (Raider, ward and Leviathan will not be addressed in this guide) you have it until you use it or die. If you pick up something new, what you were holding will be erased so be careful! If you die holding anything but the Raider and Leviathan skills, they will be gone forever. Be careful!
How to get them?
I stated this in the about paragraphs, but it deserves its own section. To get the Drop Pads takes two steps:
1. Your team must land a killing blow one of the specific Destroyer mobs: Speed Destroyer, Health Destroyer, and the EMP Destroyer.
2. You must pick up the "tactical skill" from your base. They are behind where you spawn, each on a pedestal.
At "level one" the pickups look like:
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At "level two" the pickups look like:
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Specific Information about the Health Pad and the Health Emitter
OK, you've picked up your first Health Pad, or Health Emitter and you're ready to use it! But first there are few things you need to know:
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Below are some examples of good use of the Health Pad (level 1)
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Below are some examples of good use of the Health Emitter(level 2)
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Specific Information about the Speed Pad and the Speed Emitter
OK, you've picked up your first Speed Pad, or Speed Emitter and you're ready to use it! But first there are few things you need to know:
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Below are some examples of good use of the Speed Pad (level 1)
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Below are some examples of good use of the Speed Emitter(level 2)
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Specific Information about the EMP Pad
OK, you've picked up your first EMP Pad and you're ready to use it! But first there are few things you need to know:
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Below are some examples of good use of the EMP Pad (level 1)
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Below are some examples of good use of the EMP Pad (level 2)
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My personal opinions and musings
This guide works for everyone. I feel that I've covered enough of the basics that it can be helpful for everyone except those who have figured this all out for themselves. However, the target audience is the "initiated newbie." The player that has general mechanics down and understands the game enough to know that they won't immediately die and waste the tactical skill for their team. It's for a player that cares enough to get better and wants to win.
Please take this guide with a grain of salt. Just like anything, situations will come up where you can't use it optimally. Sometimes you die carrying a level 2 EMP. It's not the end of the world. If you realize that dying with a level 2 EMP is a bad thing, you're already improving.
Also, this may shed some light on why some people are so rude in game when a newbie uses the pads, especially the EMPs. Turbine's term for these abilities as "tactical skills" is by no means an accident. Players are frustrated when those who are not in a position to use them effectively in a tactical manner take them. Again, especially with the EMPS. I am in no way condoning such behavior, however now you may understand a little bit more why they act that way.
Obviously all feedback is welcome in the comments. I'll do my best to make changes if anyone catches any grammatical or spelling errors. Or even just purely incorrect information.
Thanks for reading.
Latest comments
Hello, I really enjoyed your guide. I've been playing Gotham heights since last year but only just recently started Gotham divided. I didn't know a lot of the uses for those tactical skills, things to keep in mind in my next game. By the way, there is a typo. When you're taking about a lv 2 speed emitter you call it a health emiter.
7:30 am, Apr 11th, 2014
Thanks a ton, I'll change that right now :D I'm glad it helped, have fun!
7:40 pm, Apr 14th, 2014





Hello, I really enjoyed your guide. I've been playing Gotham heights since last year but only just recently started Gotham divided. I didn't know a lot of the uses for those tactical skills, things to keep in mind in my next game. By the way, there is a typo. When you're taking about a lv 2 speed emitter you call it a health emiter.









where the FUCK is the 'guide'?