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Infinite Crisis has shut down.
With its departure, Dawnbase will be going into permanent read-only mode and will remain as both an archive of information about Infinite Crisis, and a reminder of the times we all had with the game.
Hats off to you all. It was a pleasure, ladies and gentlemen.
Sacrilege
@SacrilegeGG
Krashy's Power Damage NM Bat Jungle. (CB4 Updated)
A Nightmare Batman guide by KrashyLast updated: Oct 4th, 2013
Link to guide: www.dawnbase.com/guides/krashys-power-damage-nm-bat-jungle
3,206 0
1
Ability levelling order
Starter items
Core items
Offensive item options
Defensive item options
Situational item options
Augments
Modifiers
Stolen Powers
Introduction:
What is up Dawnbase its me Krashy here with another odd jungle build and well im in LOVE WITH IT. So really quickly please check out my social media and then we can get into the build!
Twitter: @Krashyz
Youtube: /KrashyTV
Twitch: /Krashyz
Stolen Powers:
NMB consume is of course the spell to take in jungle. Simply helps you have a faster clear time, gives health back and can help you secure the last hit on your camps.
Green Lanterns Meteor is a must for Power NMB, its a great deal of damage when used in full burst. Drop the meteor and ult your enemy into it!
Itemization:
So to start i do something pretty basic and take Marauder Ring (1) and [[Fatality's Energy Lance (1)]]. Its pretty sustaining and a nice start in general. After the start i hit my camps either solo to level 3 and go for my Elites or if coordinated double jungle get the elites together at level 1, the usual.
1st Item:
Usually at around level 3 i back and have about 500 credits and im really looking to maximize damage! Every interval of 500/750 credits you want to back and proceed to buy [[Fatality's Energy Lance (4)]] ASAP.
Core Items:
The idea of this guide it to get really fed and dominate an enemy jungler/laner(s). When fed rush as much Power damage as you can, there are ALOT of power items that have to do with Will and will regen seeing as how were are an energy champion we get to skip that completely. This is important for your mid game. Proceed to buy Psi-Scimitar (3) next. Use the [[Hawkman's Harness (4)]] if you need to. IF FED RUSH The Starheart (4) Using [[Hawnman's Harness (4)]]. Otherwise Blue Scarab (3) is your next buy.
Teamfights:
Well this champion build is awesome and you can get very fed picking up kills at level 1 and 2 from unsuspecting junglers or laners but its all 1 burst. Shorter burst than Gaslight Catwoman. During a teamfight W into the enemy group find a focus target melee them and before they leave your AOE ult them. Thats its!
Abilities:
So the concept of this build is to utalize the Power Damage ratio on NM Batmans W, the little AOE of bats. Start W and max throughout the game. Make sure jungle camps and enemies are in the aoe, thats all the damage you have really. Its silly but strong. Focus on being stealthy and attack them out of stealth landing them into your AOE directly ulting them into it. THEY WILL SHRED!
There you have it the first ever Power Damage Nightmare Batman Jungle guide by yours truely Krashy!
P.S. my 1 dealth was from trying to solo the DDD, doesnt really work! Enjoy and i will be posting a Comprehensive Jungle video on my Youtube with the footage of the screenshot above! Enjoy!
What is up Dawnbase its me Krashy here with another odd jungle build and well im in LOVE WITH IT. So really quickly please check out my social media and then we can get into the build!
Twitter: @Krashyz
Youtube: /KrashyTV
Twitch: /Krashyz
Stolen Powers:
NMB consume is of course the spell to take in jungle. Simply helps you have a faster clear time, gives health back and can help you secure the last hit on your camps.
Green Lanterns Meteor is a must for Power NMB, its a great deal of damage when used in full burst. Drop the meteor and ult your enemy into it!
Itemization:
So to start i do something pretty basic and take Marauder Ring (1) and [[Fatality's Energy Lance (1)]]. Its pretty sustaining and a nice start in general. After the start i hit my camps either solo to level 3 and go for my Elites or if coordinated double jungle get the elites together at level 1, the usual.
1st Item:
Usually at around level 3 i back and have about 500 credits and im really looking to maximize damage! Every interval of 500/750 credits you want to back and proceed to buy [[Fatality's Energy Lance (4)]] ASAP.
Core Items:
The idea of this guide it to get really fed and dominate an enemy jungler/laner(s). When fed rush as much Power damage as you can, there are ALOT of power items that have to do with Will and will regen seeing as how were are an energy champion we get to skip that completely. This is important for your mid game. Proceed to buy Psi-Scimitar (3) next. Use the [[Hawkman's Harness (4)]] if you need to. IF FED RUSH The Starheart (4) Using [[Hawnman's Harness (4)]]. Otherwise Blue Scarab (3) is your next buy.
Teamfights:
Well this champion build is awesome and you can get very fed picking up kills at level 1 and 2 from unsuspecting junglers or laners but its all 1 burst. Shorter burst than Gaslight Catwoman. During a teamfight W into the enemy group find a focus target melee them and before they leave your AOE ult them. Thats its!
Abilities:
So the concept of this build is to utalize the Power Damage ratio on NM Batmans W, the little AOE of bats. Start W and max throughout the game. Make sure jungle camps and enemies are in the aoe, thats all the damage you have really. Its silly but strong. Focus on being stealthy and attack them out of stealth landing them into your AOE directly ulting them into it. THEY WILL SHRED!
There you have it the first ever Power Damage Nightmare Batman Jungle guide by yours truely Krashy!
P.S. my 1 dealth was from trying to solo the DDD, doesnt really work! Enjoy and i will be posting a Comprehensive Jungle video on my Youtube with the footage of the screenshot above! Enjoy!
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