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  • Infinite Crisis has shut down.

    With its departure, Dawnbase will be going into permanent read-only mode and will remain as both an archive of information about Infinite Crisis, and a reminder of the times we all had with the game.

    We've moved on to new pastures, and we'd love it if you'd join us. We're building a site for Keystone, the new arena shooter from Digital Extremes (of Warframe fame). Join us at keystone.gg!

    Hats off to you all. It was a pleasure, ladies and gentlemen.

    Sacrilege
    @SacrilegeGG

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    Total Cost:
    250

    Marauder Ring 250

    Tier 1

    Marauder Burst 1: +10% Damage to creatures

    Marauder Edge 1: Basic Attacks to creatures deal +10 Damage (bypasses armor) and restores 5 health.


    Total Cost:
    750

    Marauder Ring 750

    Tier 2

    + 50 Health

    + 10 Power Damage

    Marauder Burst 2: +20% Damage to creatures

    Marauder Edge 2: Basic Attacks to creatures deal +30 Damage (bypasses armor) and restores 5 health.


    Total Cost:
    1,250

    Marauder Ring 1,250

    Tier 3

    + 75 Health

    + 20 Power Damage

    Marauder Burst 3: +30% Damage to creatures

    Marauder Syphon: When you damage a creature, regain Health equal to 5% of the damage dealt and Will equal to 3% of the damage dealt.



    Total Cost:
    2,250

    Marauder Ring 2,250

    + 150 Health

    + 30 Power Damage

    + 15% Power Lifesteal

    Marauder Burst 4: +40% Damage to creatures

    Marauder Syphon: When you damage a creature, regain Health equal to 5% of the damage dealt and Will equal to 3% of the damage dealt.

    Designed to combat the corrupted creatures in the Lost Sectors, this ring enables its wearer to recover their strength and remain in the urban jungles longer.

    Modifiers available for Marauder Ring

    S.T.A.R.
    Discounted Marauder Ring
    100 Credits Off (Tier 1)
    S.T.A.R.
    Empowered Marauder Ring
    Devastating: +10 Power Penetration (Tier 4)
    S.T.A.R.
    Enhanced Marauder Ring
    +15 Power Damage (Tier 3)

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